Search found 215 matches
Re: Xen
You probably don't need to specifically deny that your maps aren't Terry, now that you've made a couple good ones, recently...
- Mon Feb 17, 2014 1:23 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894323
Re: The "How do I..." Thread
Thanks for the quick reply Gez. I've actually attempted to use your mod, but unfortunately for me, my knowledge in Zdoom's way of reading code is limited, and I cannot figure out how to make it work. This is what I have entered in the code (Weed's GM3 path was the only thing I altered. alias Fluid ...
- Mon Feb 17, 2014 8:52 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894323
Re: The "How do I..." Thread
Hey, I've really been wanting to use a new MIDI soundfont in my zdoom for a while now. In particular, I want to use Weed's SF (http://forum.zdoom.org/viewtopic.php?t=25409&) However, I can't figure out how to set up a custom soundfont to play in Zdoom for the life of me. Any help would really be ...
- Tue Jan 01, 2013 4:53 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls ["Even More Definitive Edition" OUT!]
- Replies: 829
- Views: 187255
Re: DooM : The Golden Souls
Oh damnit, I was just starting to make something like this 

- Thu Dec 20, 2012 1:45 pm
- Forum: Abandoned/Dead Projects
- Topic: 1
- Replies: 74
- Views: 8160
Re: 1
what happened to this?
- Tue Nov 13, 2012 4:11 pm
- Forum: Gameplay Mods
- Topic: Call of Dooty (If Doom was done today) [Released]
- Replies: 49
- Views: 35896
Re: Call of Dooty (If Doom was done today) [Released]
Heh, I just saw the video to this, this is golden man
- Wed Oct 31, 2012 1:50 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Serious Sam: The Retro Encounter [2018 "Farewell" Version]
- Replies: 117
- Views: 45932
Re: Serious Sam : The Retro Encounter [Reboot]
Looking great 

- Sun Sep 09, 2012 2:57 pm
- Forum: Resources
- Topic: [Resources] Uboa's Junk n' Trash
- Replies: 70
- Views: 30879
Re: [Resources] Uboa's Junk n' Trash
These are amazing! thanks for sharing
- Sun Sep 09, 2012 9:51 am
- Forum: Levels
- Topic: [WIP] ApocalypseDoom
- Replies: 8
- Views: 2746
Re: [WIP] ApocalypseDoom
Hey there! I'd like to help with the mapping some.
Example of my work: http://forum.zdoom.org/viewtopic.php?f= ... 30#p637930
Example of my work: http://forum.zdoom.org/viewtopic.php?f= ... 30#p637930
- Sun Sep 09, 2012 9:38 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 682278
Re: Demon Eclipse (WIP) - Abandoned
What? Why? I loved this project a ton and was really looking forward to seeing it done
- Wed Sep 05, 2012 5:40 pm
- Forum: Abandoned/Dead Projects
- Topic: another music wad by me
- Replies: 6
- Views: 612
Re: another music wad by me
Only problem with the weasel is that the game sounds are missing then.
- Sun Sep 02, 2012 2:49 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Year 1995 Doom 2 in Perú (Machu Picchu , chan chan , etc)
- Replies: 12
- Views: 4020
- Fri Aug 31, 2012 12:34 pm
- Forum: Levels
- Topic: Winter's Fury
- Replies: 419
- Views: 94172
Re: Winter's Fury
I was hoping for an update :c
This is one of the best wads I've played in a long time.
This is one of the best wads I've played in a long time.
- Tue Aug 28, 2012 6:45 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
- Replies: 1732
- Views: 224658
Re: [p.43 HYPERPOWER!] Reelism X1.31 released!
Hah this looks awesome, can't wait 

- Tue Aug 28, 2012 6:43 pm
- Forum: Levels
- Topic: Terra Incognita. (Needs more Love)
- Replies: 25
- Views: 4755
Re: Terra Incognita. Updated
The fact that they're there isn't the problem, it's the fact that them pinkies got a ton of health. (I mean really, they're not really even a thread, just a meatsheid, a huge one)