Search found 675 matches
- Sun Oct 13, 2019 8:25 am
- Forum: Scripting
- Topic: Is it possible to port the Blinky Mod to (G)ZDoom?
- Replies: 2
- Views: 441
Is it possible to port the Blinky Mod to (G)ZDoom?
A guy on Youtube showcased a mod that effectively used a fisheye lens that allows seamless 360 degrees. I noticed that, aside from the extreme top and bottom, it can also be used to create an intact Panoramic video by just injecting some metadata into it to have it be recognized as one. It seems to ...
- Thu Jul 18, 2019 7:23 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: HAPPY TIME CIRCUS II: DUCT TAPED - v1.1!
- Replies: 15
- Views: 10931
Re: HAPPY TIME CIRCUS II: DUCT TAPED
I think it's more of a limitation of the engine than my computer, I have a Quadcore 2.83 GHz CPU. By no means great, especially nowadays, but it's hardly a clunker and can play modern games without skipping a beat.
- Tue Jul 16, 2019 9:09 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: HAPPY TIME CIRCUS II: DUCT TAPED - v1.1!
- Replies: 15
- Views: 10931
Re: HAPPY TIME CIRCUS II: DUCT TAPED
I was trying it completely vanilla with GZDoom, had a very unplayable framerate.
- Sun Jul 07, 2019 5:33 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: HAPPY TIME CIRCUS II: DUCT TAPED - v1.1!
- Replies: 15
- Views: 10931
Re: HAPPY TIME CIRCUS II
So is anyone else getting a monstrous amount of lag?
- Fri May 24, 2019 2:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Aliens: Colonial Marines TC - FINISHED
- Replies: 222
- Views: 70982
Re: Aliens: Colonial Marines TC - FINISHED
I had the same problem, I had to immediately stop playing because the included map was lagging extremely badly. I have a Quadcore CPU so surely it's not so far below others'. A new update in GZDoom breaking something, perhaps?
- Fri May 24, 2019 1:46 pm
- Forum: Gameplay Mods
- Topic: Possess me! -- Finished
- Replies: 15
- Views: 11844
Re: Possess me! -- Finished
I think this is what people kinda wish Geist was, and the way it was more hyped to be. A first person shooter where you freely hop from body to body, causing mass chaos. The actual game ended up being much more of a linear puzzle kind of thing, but the concept was solid. If only they did the shooter ...
- Sat May 04, 2019 9:19 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [ECWolf] Nitemare: Hugo's Revenge - a new TC for ECWolf
- Replies: 12
- Views: 3777
Re: [ECWolf] Nitemare: Hugo's Revenge - a new TC for ECWolf
By the way, where did you find those Mook sprites? Every copy of nitemare I’ve cracked has some shit that looks like it’s from that old Rudolph the rednosed reindeer claymation movie It's the MSDOS version, the Windows version is probably the one you're using. I guess Dave thought it looked better b ...
- Sun Apr 21, 2019 11:23 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [ECWolf] Nitemare: Hugo's Revenge - a new TC for ECWolf
- Replies: 12
- Views: 3777
Re: [ECWolf] Nitemare: Hugo's Revenge - a new TC for ECWolf
Error: expected 'Integer Constant' but got 'String Constant' instead. Causes it to crash.
- Mon Nov 12, 2018 1:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Dynamic Music
- Replies: 11
- Views: 4636
Re: Dynamic Music
If I'm not mistaken, Doom 2016 uses that kind of system as well. When you're actively killing enemies, it shifts into a higher octane version of the song.
- Wed Nov 07, 2018 10:09 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The Sound and the Fury - NOW IN FINAL STAGE
- Replies: 21
- Views: 4393
Re: The Sound and the Fury - NOW IN FINAL STAGE
Here you go
Spoiler:
- Thu Oct 18, 2018 1:35 pm
- Forum: Levels
- Topic: (GZDoom) Under a Freezing Sea(Now on /idGames!)
- Replies: 13
- Views: 3708
Re: (GZDoom) Under a Freezing Sea
I can't get to the link.
- Sat Sep 29, 2018 7:01 pm
- Forum: Abandoned/Dead Projects
- Topic: H.U.R.L. WIP
- Replies: 17
- Views: 5079
Re: H.U.R.L. WIP
If you need a point of reference, LGR did a review of it which is how I learned about this game:
Spoiler:
- Wed Jul 18, 2018 4:01 pm
- Forum: Levels
- Topic: The Doomed Floodzone
- Replies: 0
- Views: 632
The Doomed Floodzone
https://imgur.com/4h6dfmo https://imgur.com/jA72eT6 In order to make a test map of it for something else (Since GZDoomBuilder allows exporting to obj but I don't see any such thing for Duke 3D maps directly), I decided to attempt to recreate my favorite level from Duke 3D as best I can into ZDoom ...
- Tue Jun 19, 2018 9:24 am
- Forum: Levels
- Topic: Project Heremus
- Replies: 6
- Views: 2302
Re: Project Heremus
Well, it's in the levels subforum. 
I picked the name Heremus because it's a Greek name that made sense.

I picked the name Heremus because it's a Greek name that made sense.
- Mon Jun 18, 2018 11:30 pm
- Forum: Levels
- Topic: Project Heremus
- Replies: 6
- Views: 2302
Re: Project Heremus
Remade the level to have more shape and structure to it.