Search found 675 matches

by MetroidJunkie
Sun Oct 13, 2019 8:25 am
Forum: Scripting
Topic: Is it possible to port the Blinky Mod to (G)ZDoom?
Replies: 2
Views: 441

Is it possible to port the Blinky Mod to (G)ZDoom?

A guy on Youtube showcased a mod that effectively used a fisheye lens that allows seamless 360 degrees. I noticed that, aside from the extreme top and bottom, it can also be used to create an intact Panoramic video by just injecting some metadata into it to have it be recognized as one. It seems to ...
by MetroidJunkie
Thu Jul 18, 2019 7:23 pm
Forum: TCs, Full Games, and Other Projects
Topic: HAPPY TIME CIRCUS II: DUCT TAPED - v1.1!
Replies: 15
Views: 10931

Re: HAPPY TIME CIRCUS II: DUCT TAPED

I think it's more of a limitation of the engine than my computer, I have a Quadcore 2.83 GHz CPU. By no means great, especially nowadays, but it's hardly a clunker and can play modern games without skipping a beat.
by MetroidJunkie
Tue Jul 16, 2019 9:09 pm
Forum: TCs, Full Games, and Other Projects
Topic: HAPPY TIME CIRCUS II: DUCT TAPED - v1.1!
Replies: 15
Views: 10931

Re: HAPPY TIME CIRCUS II: DUCT TAPED

I was trying it completely vanilla with GZDoom, had a very unplayable framerate.
by MetroidJunkie
Sun Jul 07, 2019 5:33 pm
Forum: TCs, Full Games, and Other Projects
Topic: HAPPY TIME CIRCUS II: DUCT TAPED - v1.1!
Replies: 15
Views: 10931

Re: HAPPY TIME CIRCUS II

So is anyone else getting a monstrous amount of lag?
by MetroidJunkie
Fri May 24, 2019 2:26 pm
Forum: TCs, Full Games, and Other Projects
Topic: Aliens: Colonial Marines TC - FINISHED
Replies: 222
Views: 70982

Re: Aliens: Colonial Marines TC - FINISHED

I had the same problem, I had to immediately stop playing because the included map was lagging extremely badly. I have a Quadcore CPU so surely it's not so far below others'. A new update in GZDoom breaking something, perhaps?
by MetroidJunkie
Fri May 24, 2019 1:46 pm
Forum: Gameplay Mods
Topic: Possess me! -- Finished
Replies: 15
Views: 11844

Re: Possess me! -- Finished

I think this is what people kinda wish Geist was, and the way it was more hyped to be. A first person shooter where you freely hop from body to body, causing mass chaos. The actual game ended up being much more of a linear puzzle kind of thing, but the concept was solid. If only they did the shooter ...
by MetroidJunkie
Sat May 04, 2019 9:19 am
Forum: TCs, Full Games, and Other Projects
Topic: [ECWolf] Nitemare: Hugo's Revenge - a new TC for ECWolf
Replies: 12
Views: 3777

Re: [ECWolf] Nitemare: Hugo's Revenge - a new TC for ECWolf

By the way, where did you find those Mook sprites? Every copy of nitemare I’ve cracked has some shit that looks like it’s from that old Rudolph the rednosed reindeer claymation movie It's the MSDOS version, the Windows version is probably the one you're using. I guess Dave thought it looked better b ...
by MetroidJunkie
Sun Apr 21, 2019 11:23 am
Forum: TCs, Full Games, and Other Projects
Topic: [ECWolf] Nitemare: Hugo's Revenge - a new TC for ECWolf
Replies: 12
Views: 3777

Re: [ECWolf] Nitemare: Hugo's Revenge - a new TC for ECWolf

Error: expected 'Integer Constant' but got 'String Constant' instead. Causes it to crash.
by MetroidJunkie
Mon Nov 12, 2018 1:36 pm
Forum: TCs, Full Games, and Other Projects
Topic: Dynamic Music
Replies: 11
Views: 4636

Re: Dynamic Music

If I'm not mistaken, Doom 2016 uses that kind of system as well. When you're actively killing enemies, it shifts into a higher octane version of the song.
by MetroidJunkie
Thu Oct 18, 2018 1:35 pm
Forum: Levels
Topic: (GZDoom) Under a Freezing Sea(Now on /idGames!)
Replies: 13
Views: 3708

Re: (GZDoom) Under a Freezing Sea

I can't get to the link.
by MetroidJunkie
Sat Sep 29, 2018 7:01 pm
Forum: Abandoned/Dead Projects
Topic: H.U.R.L. WIP
Replies: 17
Views: 5079

Re: H.U.R.L. WIP

If you need a point of reference, LGR did a review of it which is how I learned about this game:
Spoiler:
by MetroidJunkie
Wed Jul 18, 2018 4:01 pm
Forum: Levels
Topic: The Doomed Floodzone
Replies: 0
Views: 632

The Doomed Floodzone

https://imgur.com/4h6dfmo https://imgur.com/jA72eT6 In order to make a test map of it for something else (Since GZDoomBuilder allows exporting to obj but I don't see any such thing for Duke 3D maps directly), I decided to attempt to recreate my favorite level from Duke 3D as best I can into ZDoom ...
by MetroidJunkie
Tue Jun 19, 2018 9:24 am
Forum: Levels
Topic: Project Heremus
Replies: 6
Views: 2302

Re: Project Heremus

Well, it's in the levels subforum. :P

I picked the name Heremus because it's a Greek name that made sense.
by MetroidJunkie
Mon Jun 18, 2018 11:30 pm
Forum: Levels
Topic: Project Heremus
Replies: 6
Views: 2302

Re: Project Heremus

Remade the level to have more shape and structure to it.

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