Now this is just epic.Skelegant wrote:Double post o noes
Guts Ripper now works with Chex Quest!
I added the extra railguns too, the sword's attack radius is way bigger (I tried it in Nuts and it just plows through everything lol)
Search found 322 matches
- Sun Dec 30, 2018 8:31 am
- Forum: Gameplay Mods
- Topic: Guts Ripper: just a bigass sword
- Replies: 45
- Views: 21121
Re: Guts Ripper: just a bigass sword
- Sun Dec 30, 2018 8:18 am
- Forum: Abandoned/Dead Projects
- Topic: [0.5A Release] ZRift - Chasm in Doom and Heretic
- Replies: 215
- Views: 51806
Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
Looks rad! I'm glad more and more GZDoom mods based on other FPS's are made, including this one.
- Tue Dec 25, 2018 9:47 pm
- Forum: Gameplay Mods
- Topic: Guts Ripper: just a bigass sword
- Replies: 45
- Views: 21121
Re: Guts Ripper: just a bigass sword
Looks badass! A bit of shame the video does not demonstrate how projectile deflection works.
I also personally feel like the sword's attack range could've been bigger, so that you could take down up to 4 or 5 enemies at the same time.
Also, Griffith as Cyberdemon/Spiderdemon when
I also personally feel like the sword's attack range could've been bigger, so that you could take down up to 4 or 5 enemies at the same time.
Also, Griffith as Cyberdemon/Spiderdemon when
- Tue Dec 25, 2018 9:42 pm
- Forum: Gameplay Mods
- Topic: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
- Replies: 53
- Views: 15994
Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Hoo boy! As a fan of BUILD engine games, I'm sure as heck glad to see a Redneck Rampage tribute. Can't wait for the finished mod!
- Sun Dec 23, 2018 6:46 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4971
- Views: 1222675
Re: Mod Download Broken? Request Reuploads Here
Thanks! Brings back memories of the times of younger me.wolfman wrote:truxbrmb2.zip
Spoiler: A bit of WAD review
- Sat Dec 22, 2018 3:45 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4971
- Views: 1222675
Re: Mod Download Broken? Request Reuploads Here
Does anyone still have Truckosaurus? The links I've found for download (even the one in Kinsie's blog) are all dead.
- Mon Dec 10, 2018 9:41 pm
- Forum: Levels
- Topic: (GZDoom) Under a Freezing Sea(Now on /idGames!)
- Replies: 13
- Views: 3701
Re: (GZDoom) Under a Freezing Sea(Now on /idGames!)
First try of it, I gotta say it's such a nice concept. I'm a big scaredy pants for deep sea stuff, but I like this kind of horror. Bonus cookies for the claustrophobic base rooms. EDIT: Just finished it with 4 out of 10 secrets found. Gotta say I like the claustrophobic underwater passages, but I ...
- Wed Nov 07, 2018 9:46 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Catacomb: ABYSS v1.0
- Replies: 43
- Views: 16712
Re: Catacomb: ABYSS v1.0
Finally, a piece of attention for id Software's underappreciated gem!
Hopefully we get v1.1 and maybe even other Catacombs games ported (or maybe even more Catacombs-based mods).
Also, I like how creepy the hidden difficulty's screens are.
Hopefully we get v1.1 and maybe even other Catacombs games ported (or maybe even more Catacombs-based mods).
Also, I like how creepy the hidden difficulty's screens are.
- Mon Mar 19, 2018 11:02 pm
- Forum: Gameplay Mods
- Topic: [WIP] QuakeStyle Unbound
- Replies: 15
- Views: 7065
Re: [WIP] QuakeStyle Unbound
Big fan of QuakeStyle and its variants here. Keep it going, guys!
Also, I'd like to report a bug. Even with the sv_infinite_ammo set into 1, using the rifle's alternate fire, where it sometimes does fire, still consumes its ammo.
Also, I'd like to report a bug. Even with the sv_infinite_ammo set into 1, using the rifle's alternate fire, where it sometimes does fire, still consumes its ammo.
- Sat Mar 17, 2018 9:30 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Revenge of Evil: DooM 3 Tc for gzdoom (new update soon)
- Replies: 29
- Views: 15246
Re: Revenge of Evil: DooM 3 Tc for gzdoom (wip)
This is awesome! How long has this been worked on?
- Mon Feb 19, 2018 7:35 pm
- Forum: Off-Topic
- Topic: GDX Discussions
- Replies: 14
- Views: 2347
Re: Operation Body Count - Version 1.0 Release!
It's not active though. Just one release version, and that's it.Korell wrote:And Tekwar. https://www.youtube.com/watch?v=d2FppYQlgLE
Hopefully the author releases a new version of it.
- Wed Feb 07, 2018 8:14 pm
- Forum: Off-Topic
- Topic: SNES DOOM oddities/discoveries + modding (ft. CacodemonTube)
- Replies: 16
- Views: 2991
Re: SNES DOOM oddities/discoveries
Thanks.wildweasel wrote:I had a feeling you'd started a thread about this before - I've gone ahead and merged them together.
Now this thread will also document CacodemonTube's attempt to mod SNES DOOM, alongside with former topic of all the weird/scrapped/unused stuff from the same DOOM port.
- Sat Feb 03, 2018 9:32 pm
- Forum: Off-Topic
- Topic: SNES DOOM oddities/discoveries + modding (ft. CacodemonTube)
- Replies: 16
- Views: 2991
Re: SNES DOOM oddities/discoveries
Check out my another thread on CacodemonTube's SNES DOOM modding.
- Fri Feb 02, 2018 8:43 am
- Forum: Graphic/Audio Patches
- Topic: [WIP] Doom 64-inator
- Replies: 55
- Views: 23116
Re: [WIP] Doom 64-inator
Looks promising! I'll wait for its release.
- Fri Feb 02, 2018 4:40 am
- Forum: Off-Topic
- Topic: SNES DOOM oddities/discoveries + modding (ft. CacodemonTube)
- Replies: 16
- Views: 2991
SNES DOOM Modding ft. CacodemonTube
Remember CacodemonTube who has discovered various SNES DOOM oddities mentioned in my another thread? They're back at it with the SNES DOOM business.... now with custom maps! 0gvofvafo9A A little custom map made to showcase the enemies' behavior in the SNES port gFfYoNytR4Y MAP01: Entryway of DOOM II ...