Search found 31 matches
- Sat Jun 30, 2018 5:15 pm
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30356
Re: [BETA] Danimator - Beta2 is L I V E (p. 4)
I just tried this out and it's a really neat program, be it having a few issues as many have stated already. I actually found out a way to make animations work quite well while dealing with the whole offset issue. Not fully explored but I found that keeping the offsets of whatever images imported ...
- Thu Jun 21, 2018 6:34 pm
- Forum: Scripting
- Topic: Regarding projectiles spawned from a projectile
- Replies: 7
- Views: 814
Re: Regarding projectiles spawned from a projectile
when spawning SnowSpawner use SXF_SETTARGET, then for spawning the snow use SXF_TRANSFERPOINTERS. That way the final resulting snow will have the shooter be its target (which is how a projectile identifies its owner). Oh that works perfectly! Thank you very much! I am still a little confused as to ...
- Thu Jun 21, 2018 5:54 pm
- Forum: Scripting
- Topic: Regarding projectiles spawned from a projectile
- Replies: 7
- Views: 814
Re: Regarding projectiles spawned from a projectile
This issue is that the snow particles are hurting the player and I do not want them too. Define SnowParticle Damage 0 instead of 1. This will make it so that it will not harm enemies either. I'd like the snow to harm the enemies, but not the player. This is meant to be a large AoE kind of attack ...
- Thu Jun 21, 2018 4:33 pm
- Forum: Scripting
- Topic: Regarding projectiles spawned from a projectile
- Replies: 7
- Views: 814
Regarding projectiles spawned from a projectile
Hello, I am trying to make a Snow based magic weapon and am running into an issue with snow falls. This issue is that the snow particles are hurting the player and I do not want them too. Currently I have it set up to where the weapon spawns an invisible projectile that travels up and when it hits ...
- Sun May 06, 2018 9:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Not the DOOTS!
- Replies: 9
- Views: 3451
Not the DOOTS!
Oh no! A Revenant has picked up a trumpet and won't leave us alone! Quickly, complete the stage and escape the constant torment of the DOOTS! https://s18.postimg.cc/wh6r0kdy1/DOOTImage.png Inspired by the Trumpet Boy meme that's been going around a lot recently. More specifically, this mod was ...
- Sun May 06, 2018 12:31 pm
- Forum: Scripting
- Topic: Fade In and translucency issue
- Replies: 3
- Views: 288
Re: Fade In and translucency issue
That works perfectly! But I guess I still don't understand why my other project worked just fine with my method and yet didn't work on this one. That's why I did it the way that I did here. If it's not too much trouble, could some one explain the differences between the Snow Cloud and the below ...
- Sat May 05, 2018 9:20 pm
- Forum: Scripting
- Topic: Fade In and translucency issue
- Replies: 3
- Views: 288
Fade In and translucency issue
I am trying to make a Snow Cloud fade into existence but for some reason when they are spawned they don't fade in. In fact, it doesn't seem like anything that I set to be translucent is working for some reason. I've set everything up in the same way I had one of my other projects (a monster instead ...
- Mon Apr 16, 2018 7:46 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643711
Re: [SPRITES] Spriting Carnival!!
Almost finished with my cleaned up Lost Soul. https://i.imgur.com/h2gQRwY.gif https://i.imgur.com/rdolTwm.gif The end goal of this was to make it a rocket powered skull but before that I'm happy with finishing a regular free floating head. O.O I want to make... bouncing skull enemy... bouncy bitey ...
- Sat Apr 14, 2018 7:07 pm
- Forum: Scripting
- Topic: Looping active item?
- Replies: 2
- Views: 427
Re: Looping active item?
Thank you for the help and the example. It is very much appreciated. I just need to figure out how to read this code and... not get a headache and able to focus on the text lol. ACS and Zscript is not something I am familiar with like at all. ^_^;
- Fri Apr 13, 2018 10:41 pm
- Forum: Scripting
- Topic: Looping active item?
- Replies: 2
- Views: 427
Looping active item?
I am trying to create an item that, upon picking up, will continually heal the player indefinitely. Unfortunately it doesn't seem to be working and I am not sure why. Here is the current code. Actor DaisyFootCharm : PowerupGiver 21468 { inventory.maxamount 1 inventory.pickupsound "misc/p_pkup ...
- Sat Mar 17, 2018 3:05 pm
- Forum: Scripting
- Topic: Bouncing Seeker Grenades Issue
- Replies: 0
- Views: 172
Bouncing Seeker Grenades Issue
I have created a rocket/grenade launcher that utilizes the Lost Soul and Revenant skulls as projectiles. The Lost Souls are normal homing rockets and the Revenant skulls are bouncing grenades. However, I want the Revenant skulls to be homing bouncing grenades since they use the same tech as the ...
- Sat Jan 06, 2018 2:01 am
- Forum: Requests
- Topic: [Request] Laughing Lost Soul Sound
- Replies: 0
- Views: 454
[Request] Laughing Lost Soul Sound
I am currently making a custom rocket launcher that fires Lost Soul Rockets and Revenant Skull Bombs. I'd like to request some sounds that would go well with the projectiles that would fit their behavior. The Lost Soul Rocket is a homing rocket but will constantly fight back against its trajectory ...
- Tue Jan 02, 2018 1:05 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643711
Re: [SPRITES] Spriting Carnival!!
I found some bones! https://s17.postimg.org/vsju8m8qn/BOGUA0.png An update to my bone rocket launcher. I found some bones I could use for the sides of the rocket now! The bones used came from Blood's weapon sprites which had skeletal hands on it. I also made a few small additions to the back of the ...
- Mon Jan 01, 2018 10:23 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643711
Re: [SPRITES] Spriting Carnival!!
I found some bones! https://s17.postimg.org/vsju8m8qn/BOGUA0.png An update to my bone rocket launcher. I found some bones I could use for the sides of the rocket now! The bones used came from Blood's weapon sprites which had skeletal hands on it. I also made a few small additions to the back of the ...
- Fri Dec 15, 2017 2:24 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643711
Re: [SPRITES] Spriting Carnival!!
That looks pretty cool, but not really what I had in mind. I wanted to make the skull the end of the barrel where rockets shoot out of its mouth. This is why I made the adjustments to the back of the skull to make it look like it's enveloping the barrel of the launcher instead of being inside the ...