
Search found 81 matches
- Sat Apr 13, 2019 9:40 am
- Forum: Gameplay Mods
- Topic: Doom with Sprinkles [1.1]
- Replies: 48
- Views: 13882
Re: Doom with Sprinkles [1.0]
This is a really nice mod. Everything feels so..... smooth. 

- Tue Apr 09, 2019 4:21 am
- Forum: Graphic/Audio Patches
- Topic: A Floppy Disk Full Of MIDI Files (v2 Released 4/1/2019)
- Replies: 26
- Views: 46032
Re: A Floppy Disk Full Of MIDI Files (v2 Released 4/1/2019)
Works with GZDoom 4.0.0.
- Sun Jun 03, 2018 11:17 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
- Replies: 753
- Views: 272673
Re: HXRTC Project Golden Edition (Released 17 may 2018)
- The global difficulty of the mod has been raised up a bit through a special feature; from now, there is a small chance (around a 15%) that some extra numbers of Renegade Marines get teleported near you with each enemy that you manage to shoot down. They could appear randomly at any position, in ...
- Sat Apr 14, 2018 8:57 am
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269269
Re: JohnnyDoom - creative names for doom mods
Something is wrong. Movement speed for monsters (shotgunners, riflemen, etc.) is way too slow(motion). I use GZDoom 3.2.5 and the fixed version of JohnnyDoom that was posted some weeks ago. I've not seen this, though I have since updated as the GZDoom releases came out, so I'm now on 3.3.2. Maybe ...
- Thu Apr 12, 2018 11:43 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269269
Re: JohnnyDoom - creative names for doom mods
Something is wrong. Movement speed for monsters (shotgunners, riflemen, etc.) is way too slow(motion).
I use GZDoom 3.2.5 and the fixed version of JohnnyDoom that was posted some weeks ago.
I use GZDoom 3.2.5 and the fixed version of JohnnyDoom that was posted some weeks ago.
- Fri Apr 06, 2018 3:35 am
- Forum: Gameplay Mods
- Topic: Factotum [16/10/19] Survival
- Replies: 204
- Views: 47393
Re: Factotum (Updated 11/03/18) More Stuff!!!
A big NO to faster breaking wepons.GAA1992 wrote: - make weapons break faster (already suggested by a few guys, gonna give a go on that)
- mess with difficulty levels

- Fri Apr 06, 2018 3:29 am
- Forum: Gameplay Mods
- Topic: [Release][Alsmost finishe]Duke Nukem: War Against the Doomed
- Replies: 288
- Views: 43177
Re: [Release][Alsmost finishe]Duke Nukem: War Against the Do
Oh, great! This mod slipped under my radar somehow. It's really cool so far.
- Fri Apr 08, 2016 11:35 am
- Forum: Gameplay Mods
- Topic: Personal Gameplay Mod (WoS rework, 11 Apr)
- Replies: 131
- Views: 13430
Re: Personal Gameplay Mod (WoS rework, 8 Apr)
Man, using the shotgun is like cheating. Can you increase the spread for it, maybe make it an option? Otherwise it's fun, and it is interesting to see another mod based on WOS.
- Thu Apr 07, 2016 4:14 am
- Forum: Gameplay Mods
- Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
- Replies: 828
- Views: 155253
Re: Faspons [REL: APR 06 / DEV: APR 06]
Hmm, with Gore on (rel version) i see blood puffs and the usual blood on the walls and that's it. No blood on the ground. Do i miss something? EDIT: Ok, i see one or two tiny "pieces" of blood? falling to the ground when a monster dies. When a shotgunner or rifleman dies, there is nothing on the ...
- Wed Apr 06, 2016 12:19 am
- Forum: Gameplay Mods
- Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
- Replies: 828
- Views: 155253
Re: Faspons [REL: Mar 23 / DEV: APR 04]
The projectile speed vor the vanilla monsers is ok now. I hope you can add the smoketrails to the vanilla projectiles. 
The blood. I like the other blood version more. :/ I miss some visual feedback (blood puffs) when i shoot a monster. Blood comes only when a monster dies.

The blood. I like the other blood version more. :/ I miss some visual feedback (blood puffs) when i shoot a monster. Blood comes only when a monster dies.
- Fri Mar 25, 2016 11:43 pm
- Forum: Gameplay Mods
- Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
- Replies: 828
- Views: 155253
Re: Faspons [REL: Mar 23 / DEV: Mar 24]
Hmm, i play with the vanilla monster option on and the projectiles of imps, hell knights, barons, cacodemons are still faster than in vanilla. Only the revenant is back to normal. Is this how it supposed to be? Maybe you can add an real vanilla monster option? :) Fixed and pushed. It is in the ...
- Fri Mar 25, 2016 12:52 am
- Forum: Gameplay Mods
- Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
- Replies: 828
- Views: 155253
Re: Faspons [REL: Mar 23 / DEV: Mar 24]
Hmm, i play with the vanilla monster option on and the projectiles of imps, hell knights, barons, cacodemons are still faster than in vanilla. Only the revenant is back to normal. Is this how it supposed to be? Maybe you can add an real vanilla monster option? 

- Mon Aug 10, 2015 5:29 am
- Forum: Gameplay Mods
- Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
- Replies: 828
- Views: 155253
Re: Faspons [v1.11] - Aug 8, 2015
Faspons is best WoS. 

- Tue Aug 04, 2015 11:23 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667956
Re: Smooth Doom
Hmm, you may be right. It's odd, because i never noticed it before in Smooth Doom.Gifty wrote:If I understand what you're referring to, those things are in the original game, I'm pretty sure they're intentional.
- Mon Aug 03, 2015 11:56 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667956
Re: Smooth Doom
How can fix that or should i wait for Gifty? My understanding of decorate ist not great.Rowsol wrote:There's probably a tic delay on a_refire, like the BFG has. I agree, those things are annoying.