
Search found 313 matches
- Mon Jan 09, 2017 7:03 pm
- Forum: ZDoom (and related) News
- Topic: ZDoom is Dead. Long live ZDoom.
- Replies: 232
- Views: 73974
Re: ZDoom is Dead. Long live ZDoom.
So long and thanks for all the fish
It's been a blast.

- Fri Dec 23, 2016 12:27 pm
- Forum: Editing (Archive)
- Topic: How to disable deep water audio effects?
- Replies: 4
- Views: 381
Re: How to disable deep water audio effects?
This is correct.Eruanna wrote:If I were to guess, I think the poster is wanting to do this mod-side.
Thanks for the temporary workaround Tapwave. If there's no proper way to fix this in a wad then I can ask the players to turn that setting off before playing.
- Fri Dec 23, 2016 11:17 am
- Forum: Editing (Archive)
- Topic: How to disable deep water audio effects?
- Replies: 4
- Views: 381
How to disable deep water audio effects?
Hi guys. Trying to make an underwater map--problem is that my sounds are getting mega distorted (they are already underwater sounding). I want to turn off all water related special effects and just have swimmable sectors. You can turn off echo in sound options, but the sounds are still really off ...
- Tue Dec 06, 2016 9:43 pm
- Forum: Resources
- Topic: doom 64 female monsters and other stuff [WIP]
- Replies: 71
- Views: 30464
Re: doom 64 female monsters and other stuff [WIP]
Mother demon? Is that Doom64?
- Sun Jun 05, 2016 6:29 am
- Forum: Resources
- Topic: Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)
- Replies: 79
- Views: 42204
Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
Sorry for the bump, but I'd be interested in the weapon sprites from Realms of the Haunting if that ever happens. I downloaded Ozy's pack but it seems to only have enemies and scenery sprites rather than the held weapon sprites.
- Sun Apr 17, 2016 11:27 pm
- Forum: Resources
- Topic: [Request/Advice needed] Massmouth 2 shotgun cleanup
- Replies: 11
- Views: 1763
Re: [Request/Advice needed] Massmouth 2 shotgun cleanup
Sorry for off topic, but I always loved this wad.
- Fri Apr 01, 2016 6:58 pm
- Forum: Off-Topic
- Topic: The ZDoomers' Lets Play Thread
- Replies: 375
- Views: 54941
Playing some Inferno
Hi there folks,
I recorded some E3 of Doom for you all to see
Hope you like
Tame nudity warning as mentioned by the moderator, whoops! Sorry
I recorded some E3 of Doom for you all to see



Spoiler: 18+ warning. Sorry bud, you know the rules.
- Fri Feb 19, 2016 11:22 pm
- Forum: Resources
- Topic: doom 64 female monsters and other stuff [WIP]
- Replies: 71
- Views: 30464
Re: doom 64 female monsters and other stuff [WIP]
Admittedly I never got into Doom64
Just the vanilla guys sorry!

- Sun Jan 31, 2016 9:38 pm
- Forum: Resources
- Topic: doom 64 female monsters and other stuff [WIP]
- Replies: 71
- Views: 30464
Re: doom 64 female monsters and other stuff [WIP]
I should get brave and post my stuff sometime on here, I've done the majority of Doom monsters as male versions. Will tackle Baron of Hell next.
Looking forward to those key guys too actually
Looking forward to those key guys too actually

- Sun Jan 17, 2016 10:04 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38036
- Views: 4646523
Re: [SPRITES] Spriting Carnival!!
That looks pretty sweet
- Sat Jan 16, 2016 3:11 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38036
- Views: 4646523
Re: [SPRITES] Spriting Carnival!!
What is everyone's thoughts on this attempt of fixing the Unmaker's colours?
- Sun Dec 13, 2015 1:22 am
- Forum: Resources
- Topic: [Resource] [Weapons] Captain J's SnapShooting Workshop: Season 2!
- Replies: 364
- Views: 117786
Re: [Resource] [Weapons] Captain J's SnapShooting Workshop
No worries, thanks for the head start 

- Sat Dec 12, 2015 8:14 am
- Forum: Resources
- Topic: [Resource] [Weapons] Captain J's SnapShooting Workshop: Season 2!
- Replies: 364
- Views: 117786
Re: [Resource] [Weapons] Captain J's SnapShooting Workshop
Thanks for that--looks great ingame! :mrgreen: Do you happen to have any inbetween frames between the regular pose and the recoil shot? I've used a ton of offset fiddling to get a somewhat okay animation so might be able to get away with it. Just thought I'd ask while I was here. http://i.imgur.com ...
- Wed Dec 09, 2015 6:43 am
- Forum: Resources
- Topic: [Resource] [Weapons] Captain J's SnapShooting Workshop: Season 2!
- Replies: 364
- Views: 117786
Re: [Resource] [Weapons] Captain J's SnapShooting Workshop
Hi there Captain~ I was checking out your Colt Python and comparing it to one I was given by somebody else before--I was going to ask which one you think looks more correct? Uploaded a comparison. At least yours has animation frames though! Anybody feel free to answer, just trying to get the best ...
- Wed Apr 29, 2015 8:16 am
- Forum: Editing (Archive)
- Topic: Feedback on this Pain Elemental replacement please
- Replies: 2
- Views: 334
Re: Feedback on this Pain Elemental replacement please
Hey thanks for giving it a try! I'd like to know if people find the enemy fun or too annoying or whatever the case may be. "Fun test" haha. With regards to the spawns, It's a hard one. I could force the spawns but then they could get stuck in walls or props and the like. Perhaps making the ...