Search found 313 matches

by Kilkakon
Mon Jan 09, 2017 7:03 pm
Forum: ZDoom (and related) News
Topic: ZDoom is Dead. Long live ZDoom.
Replies: 232
Views: 73974

Re: ZDoom is Dead. Long live ZDoom.

So long and thanks for all the fish :) It's been a blast.
by Kilkakon
Fri Dec 23, 2016 12:27 pm
Forum: Editing (Archive)
Topic: How to disable deep water audio effects?
Replies: 4
Views: 381

Re: How to disable deep water audio effects?

Eruanna wrote:If I were to guess, I think the poster is wanting to do this mod-side.
This is correct.

Thanks for the temporary workaround Tapwave. If there's no proper way to fix this in a wad then I can ask the players to turn that setting off before playing.
by Kilkakon
Fri Dec 23, 2016 11:17 am
Forum: Editing (Archive)
Topic: How to disable deep water audio effects?
Replies: 4
Views: 381

How to disable deep water audio effects?

Hi guys. Trying to make an underwater map--problem is that my sounds are getting mega distorted (they are already underwater sounding). I want to turn off all water related special effects and just have swimmable sectors. You can turn off echo in sound options, but the sounds are still really off ...
by Kilkakon
Tue Dec 06, 2016 9:43 pm
Forum: Resources
Topic: doom 64 female monsters and other stuff [WIP]
Replies: 71
Views: 30464

Re: doom 64 female monsters and other stuff [WIP]

Mother demon? Is that Doom64?
by Kilkakon
Sun Jun 05, 2016 6:29 am
Forum: Resources
Topic: Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)
Replies: 79
Views: 42204

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

Sorry for the bump, but I'd be interested in the weapon sprites from Realms of the Haunting if that ever happens. I downloaded Ozy's pack but it seems to only have enemies and scenery sprites rather than the held weapon sprites.
by Kilkakon
Sun Apr 17, 2016 11:27 pm
Forum: Resources
Topic: [Request/Advice needed] Massmouth 2 shotgun cleanup
Replies: 11
Views: 1763

Re: [Request/Advice needed] Massmouth 2 shotgun cleanup

Sorry for off topic, but I always loved this wad.
by Kilkakon
Fri Apr 01, 2016 6:58 pm
Forum: Off-Topic
Topic: The ZDoomers' Lets Play Thread
Replies: 375
Views: 54941

Playing some Inferno

Hi there folks,

I recorded some E3 of Doom for you all to see :D Hope you like ;) Tame nudity warning as mentioned by the moderator, whoops! Sorry :D
Spoiler: 18+ warning. Sorry bud, you know the rules.
by Kilkakon
Fri Feb 19, 2016 11:22 pm
Forum: Resources
Topic: doom 64 female monsters and other stuff [WIP]
Replies: 71
Views: 30464

Re: doom 64 female monsters and other stuff [WIP]

Admittedly I never got into Doom64 :( Just the vanilla guys sorry!
by Kilkakon
Sun Jan 31, 2016 9:38 pm
Forum: Resources
Topic: doom 64 female monsters and other stuff [WIP]
Replies: 71
Views: 30464

Re: doom 64 female monsters and other stuff [WIP]

I should get brave and post my stuff sometime on here, I've done the majority of Doom monsters as male versions. Will tackle Baron of Hell next.

Looking forward to those key guys too actually :)
by Kilkakon
Sun Jan 17, 2016 10:04 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4646523

Re: [SPRITES] Spriting Carnival!!

That looks pretty sweet
by Kilkakon
Sat Jan 16, 2016 3:11 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4646523

Re: [SPRITES] Spriting Carnival!!

What is everyone's thoughts on this attempt of fixing the Unmaker's colours?
by Kilkakon
Sun Dec 13, 2015 1:22 am
Forum: Resources
Topic: [Resource] [Weapons] Captain J's SnapShooting Workshop: Season 2!
Replies: 364
Views: 117786

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

No worries, thanks for the head start :)
by Kilkakon
Sat Dec 12, 2015 8:14 am
Forum: Resources
Topic: [Resource] [Weapons] Captain J's SnapShooting Workshop: Season 2!
Replies: 364
Views: 117786

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Thanks for that--looks great ingame! :mrgreen: Do you happen to have any inbetween frames between the regular pose and the recoil shot? I've used a ton of offset fiddling to get a somewhat okay animation so might be able to get away with it. Just thought I'd ask while I was here. http://i.imgur.com ...
by Kilkakon
Wed Dec 09, 2015 6:43 am
Forum: Resources
Topic: [Resource] [Weapons] Captain J's SnapShooting Workshop: Season 2!
Replies: 364
Views: 117786

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Hi there Captain~ I was checking out your Colt Python and comparing it to one I was given by somebody else before--I was going to ask which one you think looks more correct? Uploaded a comparison. At least yours has animation frames though! Anybody feel free to answer, just trying to get the best ...
by Kilkakon
Wed Apr 29, 2015 8:16 am
Forum: Editing (Archive)
Topic: Feedback on this Pain Elemental replacement please
Replies: 2
Views: 334

Re: Feedback on this Pain Elemental replacement please

Hey thanks for giving it a try! I'd like to know if people find the enemy fun or too annoying or whatever the case may be. "Fun test" haha. With regards to the spawns, It's a hard one. I could force the spawns but then they could get stuck in walls or props and the like. Perhaps making the ...

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