Search found 37 matches

by nerotriple6
Wed Jun 22, 2011 5:11 pm
Forum: Closed Bugs [GZDoom]
Topic: Crash - Launch a new game - ZDoom for Linux
Replies: 88
Views: 4891

Re: Crash - Launch a new game - ZDoom for Linux

Wicked. Thanks for fixing guys! :mrgreen: :twisted:
by nerotriple6
Wed Jun 22, 2011 11:48 am
Forum: Closed Bugs [GZDoom]
Topic: Crash - Launch a new game - ZDoom for Linux
Replies: 88
Views: 4891

Re: Crash - Launch a new game - ZDoom for Linux

Cool, thanks a lot! :wub:

Sorry but I just found this thread, relocated. Anywhoo, does it work to compile it normally now or is there some hocus pocus to be done?
by nerotriple6
Sun Jun 12, 2011 1:42 am
Forum: Closed Bugs [GZDoom]
Topic: Crash - Launch a new game - ZDoom for Linux
Replies: 88
Views: 4891

Re: Crash - Launch a new game - ZDoom for Linux

If you do I will be very grateful and give you lots of rockets and many Imps to shoot at. :wub:
by nerotriple6
Sat Jun 11, 2011 3:45 am
Forum: Closed Bugs [GZDoom]
Topic: Crash - Launch a new game - ZDoom for Linux
Replies: 88
Views: 4891

Re: Crash - Launch a new game - ZDoom for Linux

Sure. nero@svart:~$ g++ -v Using built-in specs. COLLECT_GCC=g++ COLLECT_LTO_WRAPPER=/usr/lib/i386-linux-gnu/gcc/i686-linux-gnu/4.5.2/lto-wrapper Target: i686-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu/Linaro 4.5.2-8ubuntu4' --with-bugurl=file:///usr/share/doc/gcc-4.5/R...
by nerotriple6
Fri Jun 10, 2011 1:09 pm
Forum: Closed Bugs [GZDoom]
Topic: Crash - Launch a new game - ZDoom for Linux
Replies: 88
Views: 4891

Re: Crash - Launch a new game - ZDoom for Linux

Hmmm it works for 64 but not 32-bit? How... unusual.. :P

Pentium 4 @ 2,4 Ghz
1GB RAM
Radeon HD 46050 1GB

I ran Dragon Age so I should run Doom lol.
by nerotriple6
Thu Jun 09, 2011 3:19 pm
Forum: Closed Bugs [GZDoom]
Topic: Crash - Launch a new game - ZDoom for Linux
Replies: 88
Views: 4891

Re: Crash - Launch a new game - ZDoom for Linux

Thanks. I cleared out the directory and did it like Graf said but game still crashes. I wonder if anyone else uses this in Natty (Ubuntu 11.04) because it worked fine in 10.10.. I can play it in Losedows ..but would be sweet to have it working again in Linux.. *** Fatal Error *** Integer divide by z...
by nerotriple6
Thu Jun 09, 2011 8:20 am
Forum: Closed Bugs [GZDoom]
Topic: Crash - Launch a new game - ZDoom for Linux
Replies: 88
Views: 4891

Re: Crash - Launch a new game - ZDoom for Linux

Okay, this is what I ran.

Code: Select all

nero@svart:~/trunk/release$ cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo DNO_ASM=1 ..
Seemed to be correct, running make now. *fingers crossed*
by nerotriple6
Thu Jun 09, 2011 2:59 am
Forum: Closed Bugs [GZDoom]
Topic: Crash - Launch a new game - ZDoom for Linux
Replies: 88
Views: 4891

Re: Crash - Launch a new game - ZDoom for Linux

Ah thanks.

I don't have time to compile now, I have to get to work but I'll give it a go when I get home. :D
by nerotriple6
Thu Jun 09, 2011 1:50 am
Forum: Closed Bugs [GZDoom]
Topic: Crash - Launch a new game - ZDoom for Linux
Replies: 88
Views: 4891

Re: Crash - Launch a new game - ZDoom for Linux

Sure, but I couldn't get RelWithDebInfo working ..I'm not sure how to type it in Terminal. cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo Like so? Yields the output: CMake Error: The source directory "/home/nero/trunk/release" does not appear to contain CMakeLists.txt. Specify --help for usage, o...
by nerotriple6
Wed Jun 08, 2011 2:38 pm
Forum: Closed Bugs [GZDoom]
Topic: Crash - Launch a new game - ZDoom for Linux
Replies: 88
Views: 4891

Re: Crash - Launch a new game - ZDoom for Linux

Thanks.. but I can't.. :P

It crashes ...this stupid Natty..! :blergh:
by nerotriple6
Wed Jun 08, 2011 10:45 am
Forum: Closed Bugs [GZDoom]
Topic: Crash - Launch a new game - ZDoom for Linux
Replies: 88
Views: 4891

Re: Crash - Launch a new game - ZDoom for Linux

Uhm sorry, I forgot 'cause you didn't ask. :P nero@svart:~/trunk/release$ cmake -DCMAKE_BUILD_TYPE=Release .. -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Check for working C compiler: /usr/bin/gcc -- Check for working C compiler: /usr/bin/gcc -- works -- Dete...
by nerotriple6
Wed Jun 08, 2011 7:15 am
Forum: Closed Bugs [GZDoom]
Topic: Crash - Launch a new game - ZDoom for Linux
Replies: 88
Views: 4891

Re: Crash - Launch a new game - ZDoom for Linux

I did, then I ran make, game crashed so I cleaned out the directory and ran cmake -DCMAKE_BUILD_TYPE=Release .. again.
by nerotriple6
Tue Jun 07, 2011 3:07 pm
Forum: Closed Bugs [GZDoom]
Topic: Crash - Launch a new game - ZDoom for Linux
Replies: 88
Views: 4891

Re: Crash - Launch a new game - ZDoom for Linux

nero@svart:~/trunk/release$ cmake -DCMAKE_BUILD_TYPE=Release .. -- Could NOT find BZip2 (missing: BZIP2_LIBRARIES BZIP2_INCLUDE_DIR) -- Using system zlib -- Using system jpeg library -- Using internal bzip2 library -- /usr/include -- /home/nero/trunk/bzip2 -- /home/nero/trunk/lzma/C -- FMOD include...
by nerotriple6
Tue Jun 07, 2011 2:42 pm
Forum: Closed Bugs [GZDoom]
Topic: Crash - Launch a new game - ZDoom for Linux
Replies: 88
Views: 4891

Re: Crash - Launch a new game - ZDoom for Linux

I got a few errors while compiling with cmake -DCMAKE_BUILD_TYPE=Release .. -DNO_ASM=1 And game still crashes :( nero@svart:~/trunk/release$ assembler$ -v assembler$: command not found I tried to tell it where Fmod is but it can't find BZip2.. :( nero@svart:~/trunk/release$ cmake -DCMAKE_BUILD_TYPE=...
by nerotriple6
Tue Jun 07, 2011 1:03 pm
Forum: Closed Bugs [GZDoom]
Topic: Crash - Launch a new game - ZDoom for Linux
Replies: 88
Views: 4891

Re: Crash - Launch a new game - ZDoom for Linux

Code: Select all

NASM version 2.09.04 compiled on Nov 26 2010
Errmm what is the latest revision?
EDIT: NVM, svn update worked

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