Search found 37 matches
- Wed Jun 22, 2011 5:11 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Crash - Launch a new game - ZDoom for Linux
- Replies: 88
- Views: 4891
Re: Crash - Launch a new game - ZDoom for Linux
Wicked. Thanks for fixing guys!

- Wed Jun 22, 2011 11:48 am
- Forum: Closed Bugs [GZDoom]
- Topic: Crash - Launch a new game - ZDoom for Linux
- Replies: 88
- Views: 4891
Re: Crash - Launch a new game - ZDoom for Linux
Cool, thanks a lot!
Sorry but I just found this thread, relocated. Anywhoo, does it work to compile it normally now or is there some hocus pocus to be done?
Sorry but I just found this thread, relocated. Anywhoo, does it work to compile it normally now or is there some hocus pocus to be done?
- Sun Jun 12, 2011 1:42 am
- Forum: Closed Bugs [GZDoom]
- Topic: Crash - Launch a new game - ZDoom for Linux
- Replies: 88
- Views: 4891
Re: Crash - Launch a new game - ZDoom for Linux
If you do I will be very grateful and give you lots of rockets and many Imps to shoot at. 
- Sat Jun 11, 2011 3:45 am
- Forum: Closed Bugs [GZDoom]
- Topic: Crash - Launch a new game - ZDoom for Linux
- Replies: 88
- Views: 4891
Re: Crash - Launch a new game - ZDoom for Linux
Sure. nero@svart:~$ g++ -v Using built-in specs. COLLECT_GCC=g++ COLLECT_LTO_WRAPPER=/usr/lib/i386-linux-gnu/gcc/i686-linux-gnu/4.5.2/lto-wrapper Target: i686-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu/Linaro 4.5.2-8ubuntu4' --with-bugurl=file:///usr/share/doc/gcc-4.5/R...
- Fri Jun 10, 2011 1:09 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Crash - Launch a new game - ZDoom for Linux
- Replies: 88
- Views: 4891
Re: Crash - Launch a new game - ZDoom for Linux
Hmmm it works for 64 but not 32-bit? How... unusual..
Pentium 4 @ 2,4 Ghz
1GB RAM
Radeon HD 46050 1GB
I ran Dragon Age so I should run Doom lol.
Pentium 4 @ 2,4 Ghz
1GB RAM
Radeon HD 46050 1GB
I ran Dragon Age so I should run Doom lol.
- Thu Jun 09, 2011 3:19 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Crash - Launch a new game - ZDoom for Linux
- Replies: 88
- Views: 4891
Re: Crash - Launch a new game - ZDoom for Linux
Thanks. I cleared out the directory and did it like Graf said but game still crashes. I wonder if anyone else uses this in Natty (Ubuntu 11.04) because it worked fine in 10.10.. I can play it in Losedows ..but would be sweet to have it working again in Linux.. *** Fatal Error *** Integer divide by z...
- Thu Jun 09, 2011 8:20 am
- Forum: Closed Bugs [GZDoom]
- Topic: Crash - Launch a new game - ZDoom for Linux
- Replies: 88
- Views: 4891
Re: Crash - Launch a new game - ZDoom for Linux
Okay, this is what I ran.
Seemed to be correct, running make now. *fingers crossed*
Code: Select all
nero@svart:~/trunk/release$ cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo DNO_ASM=1 ..- Thu Jun 09, 2011 2:59 am
- Forum: Closed Bugs [GZDoom]
- Topic: Crash - Launch a new game - ZDoom for Linux
- Replies: 88
- Views: 4891
Re: Crash - Launch a new game - ZDoom for Linux
Ah thanks.
I don't have time to compile now, I have to get to work but I'll give it a go when I get home.
I don't have time to compile now, I have to get to work but I'll give it a go when I get home.
- Thu Jun 09, 2011 1:50 am
- Forum: Closed Bugs [GZDoom]
- Topic: Crash - Launch a new game - ZDoom for Linux
- Replies: 88
- Views: 4891
Re: Crash - Launch a new game - ZDoom for Linux
Sure, but I couldn't get RelWithDebInfo working ..I'm not sure how to type it in Terminal. cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo Like so? Yields the output: CMake Error: The source directory "/home/nero/trunk/release" does not appear to contain CMakeLists.txt. Specify --help for usage, o...
- Wed Jun 08, 2011 2:38 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Crash - Launch a new game - ZDoom for Linux
- Replies: 88
- Views: 4891
Re: Crash - Launch a new game - ZDoom for Linux
Thanks.. but I can't..
It crashes ...this stupid Natty..!
It crashes ...this stupid Natty..!
- Wed Jun 08, 2011 10:45 am
- Forum: Closed Bugs [GZDoom]
- Topic: Crash - Launch a new game - ZDoom for Linux
- Replies: 88
- Views: 4891
Re: Crash - Launch a new game - ZDoom for Linux
Uhm sorry, I forgot 'cause you didn't ask. :P nero@svart:~/trunk/release$ cmake -DCMAKE_BUILD_TYPE=Release .. -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Check for working C compiler: /usr/bin/gcc -- Check for working C compiler: /usr/bin/gcc -- works -- Dete...
- Wed Jun 08, 2011 7:15 am
- Forum: Closed Bugs [GZDoom]
- Topic: Crash - Launch a new game - ZDoom for Linux
- Replies: 88
- Views: 4891
Re: Crash - Launch a new game - ZDoom for Linux
I did, then I ran make, game crashed so I cleaned out the directory and ran cmake -DCMAKE_BUILD_TYPE=Release .. again.
- Tue Jun 07, 2011 3:07 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Crash - Launch a new game - ZDoom for Linux
- Replies: 88
- Views: 4891
Re: Crash - Launch a new game - ZDoom for Linux
nero@svart:~/trunk/release$ cmake -DCMAKE_BUILD_TYPE=Release .. -- Could NOT find BZip2 (missing: BZIP2_LIBRARIES BZIP2_INCLUDE_DIR) -- Using system zlib -- Using system jpeg library -- Using internal bzip2 library -- /usr/include -- /home/nero/trunk/bzip2 -- /home/nero/trunk/lzma/C -- FMOD include...
- Tue Jun 07, 2011 2:42 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Crash - Launch a new game - ZDoom for Linux
- Replies: 88
- Views: 4891
Re: Crash - Launch a new game - ZDoom for Linux
I got a few errors while compiling with cmake -DCMAKE_BUILD_TYPE=Release .. -DNO_ASM=1 And game still crashes :( nero@svart:~/trunk/release$ assembler$ -v assembler$: command not found I tried to tell it where Fmod is but it can't find BZip2.. :( nero@svart:~/trunk/release$ cmake -DCMAKE_BUILD_TYPE=...
- Tue Jun 07, 2011 1:03 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Crash - Launch a new game - ZDoom for Linux
- Replies: 88
- Views: 4891
Re: Crash - Launch a new game - ZDoom for Linux
Code: Select all
NASM version 2.09.04 compiled on Nov 26 2010EDIT: NVM, svn update worked