Search found 70 matches

by tashita
Sat Jun 29, 2013 5:38 am
Forum: Editing (Archive)
Topic: Slowing the player (Movement sway)
Replies: 26
Views: 2861

Re: Slowing the player (Movement sway)

There seems to be a lot of "why can't you just" going on here, which is generally a good indicator of someone who isn't knowledgable of why we can't just. The Code Submissions Forum is open for business, if it's so easy to implement. What does movebob exactly does? It's a matter of making it ...
by tashita
Thu Jun 27, 2013 9:34 am
Forum: Editing (Archive)
Topic: Slowing the player (Movement sway)
Replies: 26
Views: 2861

Re: Slowing the player (Movement sway)

No, I just find it funny. What sort of otherworldly priority list do the developers run under if they added countless other things but they don't add this after a million times of being suggested? http://ionline.vectec.net/images/xa-stare.png I pity the software developer who will have to ...
by tashita
Mon Jun 24, 2013 4:09 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: [UDMF] Set actor properties using UDMF fields
Replies: 10
Views: 1334

Re: [UDMF] Set actor properties using UDMF fields

You could do this in build back in the day. It was insanely useful.
by tashita
Mon Jun 24, 2013 9:15 am
Forum: Editing (Archive)
Topic: Slowing the player (Movement sway)
Replies: 26
Views: 2861

Re: Slowing the player (Movement sway)

No, I just find it funny. What sort of otherworldly priority list do the developers run under if they added countless other things but they don't add this after a million times of being suggested? I mean they actually were nice enough to add spawning decals after crossing a linedef feature which I ...
by tashita
Sun Jun 23, 2013 5:05 am
Forum: Editing (Archive)
Topic: Slowing the player (Movement sway)
Replies: 26
Views: 2861

Re: Slowing the player (Movement sway)

Its a multiplayer project so it needs to under Zandronum (what most people use for online Doom). Omg, we have all kinds of crazy shit but there is no way to make the stupid movebob to change ingame to whatever value you want after crossing a linedef with script? This is so dumb and kills so many ...
by tashita
Sun Jun 23, 2013 5:02 am
Forum: Editing (Archive)
Topic: Spawning decals after crossing a linedef
Replies: 18
Views: 1145

Re: Spawning decals after crossing a linedef

So theres no way to do this if you want it to be Zandronum compatible?
by tashita
Fri Jun 21, 2013 5:30 am
Forum: Editing (Archive)
Topic: Slowing the player (Movement sway)
Replies: 26
Views: 2861

Re: Slowing the player (Movement sway)

So whats the workaround for this? (that will work under Zandronum)
by tashita
Thu Jun 20, 2013 9:54 am
Forum: Script Library
Topic: [Code] Half-Life-Styled Flashlight
Replies: 16
Views: 4210

Re: [Code] Half-Life-Styled Flashlight

Can someone point me to WhoDunnit's flashlight? I want to use it in my mod. Who did that flashlight originally? Its the best one i've seen.
by tashita
Mon Jun 17, 2013 11:00 am
Forum: Editing (Archive)
Topic: Slowing the player (Movement sway)
Replies: 26
Views: 2861

Re: Slowing the player (Movement sway)

bump
by tashita
Sun Jun 09, 2013 8:27 am
Forum: Editing (Archive)
Topic: Spawning decals after crossing a linedef
Replies: 18
Views: 1145

Re: Spawning decals after crossing a linedef

Cool, you belong to the 1%.
by tashita
Thu Jun 06, 2013 5:08 am
Forum: Editing (Archive)
Topic: Spawning decals after crossing a linedef
Replies: 18
Views: 1145

Re: Spawning decals after crossing a linedef

edward850 wrote:
tashita wrote:ZDoom has no proper MP, we need Zandronum.
I'm sorry... what?
No one plays vanilla Zdoom compared to Zandronum + Doomseeker man.
by tashita
Wed Jun 05, 2013 4:15 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 659737

Re: Resource Request thread *Read 1st post*

Hi, I was wondering from where did the guys from WhoDunnit got the flashlight. Im pretty sure i've seen it already in other wad, so I was wondering if I could borrow it for my own wad, since it also had batteries that you could pick up which is nice. The flashlight effect was pretty well done. PS ...
by tashita
Wed Jun 05, 2013 3:33 pm
Forum: Editing (Archive)
Topic: Slowing the player (Movement sway)
Replies: 26
Views: 2861

Re: Slowing the player (Movement sway)

I want to make the player go through different speeds on the level, so fixing a cvar value will not work. I want the wad to be playable in online coop so im not sure about altering cvars on the fly.
by tashita
Wed Jun 05, 2013 3:31 pm
Forum: Editing (Archive)
Topic: Spawning decals after crossing a linedef
Replies: 18
Views: 1145

Re: Spawning decals after crossing a linedef

Mikk- wrote:
Gez wrote:
tashita wrote:is there a way to make it work with Zandronum
Fork Zandronum and port the relevant changes.
Really only the first two words are necessary here :P
Fork Zandronum to hell.
ZDoom has no proper MP, we need Zandronum.
by tashita
Wed Jun 05, 2013 3:30 pm
Forum: Editing (Archive)
Topic: Spawning decals after crossing a linedef
Replies: 18
Views: 1145

Re: Spawning decals after crossing a linedef

Sorry, what does mean Zandronum?

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