Search found 55 matches

by Espi
Sat Jan 06, 2007 10:12 pm
Forum: Closed Bugs [GZDoom]
Topic: [2.1.7] Possible bug with transfer heights
Replies: 3
Views: 309

[2.1.7] Possible bug with transfer heights

So I used the special 209 to make a bridge, with the bottom sector having a water flat. The problem is that it doesn't splash, and you don't sink in. Is this one of those things that simply can't work, or a bug?
by Espi
Mon Dec 11, 2006 3:34 am
Forum: Closed Bugs [GZDoom]
Topic: [2.1.5] Bug : Jumpy slope textures
Replies: 19
Views: 2096

There are no missing textures as far as I can tell.

Hm, I'll just send the map via PM.
by Espi
Sun Dec 10, 2006 1:25 pm
Forum: Closed Bugs [GZDoom]
Topic: [2.1.5] Bug : Jumpy slope textures
Replies: 19
Views: 2096

Another error with the slope rendering that looks really bad in my map; something goes horribly wrong with very steep slopes. Made a little vid out of it (the second bit of it, there's also three other buggy parts of the map in the video.): http://www.youtube.com/watch?v=chyJmay--kI I hope it's ...
by Espi
Sun Oct 01, 2006 12:11 pm
Forum: Closed Bugs [GZDoom]
Topic: [2.1.5] Bug : Jumpy slope textures
Replies: 19
Views: 2096

... Does that mean it won't be fixed? :( It's quite strange really. I can copy a structure from my map to a new map, and it looks solid and all. When the exact same structure is in my map however, the textures go nuts. x_x In addition to jumping around, it looks like the texture is shifted "outwards ...
by Espi
Mon Sep 25, 2006 2:31 pm
Forum: Closed Bugs [GZDoom]
Topic: [2.1.5] Bug : Jumpy slope textures
Replies: 19
Views: 2096

[2.1.5] Bug : Jumpy slope textures

http://koti.phnet.fi/repoes/jumpytex.wad

When you turn around slowly, you can see that the textures on the ceiling shift a bit. This seems to happen when the sector's sloped and its texture is aligned to a line. The effect is more noticeable in a level I'm working on.
by Espi
Fri Dec 03, 2004 2:54 pm
Forum: Editing (Archive)
Topic: *cough* ZooM *cough*
Replies: 106
Views: 6302

If someone wants to take over my forest track and make it playable, be my guest, I don't want to work on it (and haven't for months already) any more. Well, it's playable, but it's so damn slow. Making it less slow would require getting rid of all the trees bordering the map I suppose, but that ...
by Espi
Tue Jul 27, 2004 11:27 am
Forum: Editing (Archive)
Topic: Monster Resource Wad
Replies: 936
Views: 75129

Who made the winged baron?
by Espi
Tue Jul 06, 2004 9:42 pm
Forum: Editing (Archive)
Topic: Monster Resource Wad
Replies: 936
Views: 75129

Nanami wrote:Is anyone willing to do the gib frames for the rocket zombie?
I can do that.
by Espi
Tue Jul 06, 2004 8:03 am
Forum: Editing (Archive)
Topic: Monster Resource Wad
Replies: 936
Views: 75129

Heh, he goes through the effort of putting a helmet on while being gibbed.

But yeah, that's a good sprite. Just his right arm could use a little tweaking in the walking animation.
by Espi
Mon Jul 05, 2004 11:31 pm
Forum: Editing (Archive)
Topic: Monster Resource Wad
Replies: 936
Views: 75129

http://mancubus.net/~espi/rot.gif These are cleaned up from the alpha. They have the warlord helmet on though. Edit: Oh, and also they're recolored, so they're not of much use actually. =P You could still copy the cyan areas and paste those over the original sprites from the alpha I suppose, that ...
by Espi
Fri Jul 02, 2004 12:26 pm
Forum: Editing (Archive)
Topic: Monster Resource Wad
Replies: 936
Views: 75129

I have a crazy idea. Try taking the iron lich from Heretic, downsize it, make it reddish and slap it on the Afrit's head instead of the baron head. Haha, funny you should say that, because I made this earlier for fun when Nanami suggested that I should replace the head with anything else: http ...
by Espi
Fri Jul 02, 2004 11:52 am
Forum: Editing (Archive)
Topic: Monster Resource Wad
Replies: 936
Views: 75129

...it will fire an electrified projectile from a distace. i'd like it to fire projectiles in all directions, any tips on how to do that? You ever played Diablo 2? Because that sounds like the Nova spell. Anyway that'd be a neat attack, if I understood correctly what you meant. =D On another note I ...
by Espi
Thu Jul 01, 2004 9:01 pm
Forum: Editing (Archive)
Topic: Monster Resource Wad
Replies: 936
Views: 75129

Nanami wrote:My best: 8:09, 356 kills
Which difficulty?

Edit: 11:11 / 451 / Insane

Seems like insane is actually easier than hard at least. It spawns more monsters, which makes for more infight.
by Espi
Wed Jun 30, 2004 6:38 pm
Forum: Editing (Archive)
Topic: Monster Resource Wad
Replies: 936
Views: 75129

Oh, the humanity!
by Espi
Wed Jun 30, 2004 11:23 am
Forum: Editing (Archive)
Topic: Monster Resource Wad
Replies: 936
Views: 75129

Nanami wrote: As a side note, who thinks the rocket zombie should drop a rocket launcher? His weapon doesn't look like a rocket launcher, but it does shoot rockets. Hmm.
Make him drop a rocket then?

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