Search found 55 matches
- Sat Jan 06, 2007 10:12 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.7] Possible bug with transfer heights
- Replies: 3
- Views: 309
[2.1.7] Possible bug with transfer heights
So I used the special 209 to make a bridge, with the bottom sector having a water flat. The problem is that it doesn't splash, and you don't sink in. Is this one of those things that simply can't work, or a bug?
- Mon Dec 11, 2006 3:34 am
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.5] Bug : Jumpy slope textures
- Replies: 19
- Views: 2096
- Sun Dec 10, 2006 1:25 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.5] Bug : Jumpy slope textures
- Replies: 19
- Views: 2096
- Sun Oct 01, 2006 12:11 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.5] Bug : Jumpy slope textures
- Replies: 19
- Views: 2096
... Does that mean it won't be fixed? :( It's quite strange really. I can copy a structure from my map to a new map, and it looks solid and all. When the exact same structure is in my map however, the textures go nuts. x_x In addition to jumping around, it looks like the texture is shifted "outwards ...
- Mon Sep 25, 2006 2:31 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.5] Bug : Jumpy slope textures
- Replies: 19
- Views: 2096
[2.1.5] Bug : Jumpy slope textures
http://koti.phnet.fi/repoes/jumpytex.wad
When you turn around slowly, you can see that the textures on the ceiling shift a bit. This seems to happen when the sector's sloped and its texture is aligned to a line. The effect is more noticeable in a level I'm working on.
When you turn around slowly, you can see that the textures on the ceiling shift a bit. This seems to happen when the sector's sloped and its texture is aligned to a line. The effect is more noticeable in a level I'm working on.
- Fri Dec 03, 2004 2:54 pm
- Forum: Editing (Archive)
- Topic: *cough* ZooM *cough*
- Replies: 106
- Views: 6302
- Tue Jul 27, 2004 11:27 am
- Forum: Editing (Archive)
- Topic: Monster Resource Wad
- Replies: 936
- Views: 75129
- Tue Jul 06, 2004 9:42 pm
- Forum: Editing (Archive)
- Topic: Monster Resource Wad
- Replies: 936
- Views: 75129
- Tue Jul 06, 2004 8:03 am
- Forum: Editing (Archive)
- Topic: Monster Resource Wad
- Replies: 936
- Views: 75129
- Mon Jul 05, 2004 11:31 pm
- Forum: Editing (Archive)
- Topic: Monster Resource Wad
- Replies: 936
- Views: 75129
http://mancubus.net/~espi/rot.gif These are cleaned up from the alpha. They have the warlord helmet on though. Edit: Oh, and also they're recolored, so they're not of much use actually. =P You could still copy the cyan areas and paste those over the original sprites from the alpha I suppose, that ...
- Fri Jul 02, 2004 12:26 pm
- Forum: Editing (Archive)
- Topic: Monster Resource Wad
- Replies: 936
- Views: 75129
- Fri Jul 02, 2004 11:52 am
- Forum: Editing (Archive)
- Topic: Monster Resource Wad
- Replies: 936
- Views: 75129
...it will fire an electrified projectile from a distace. i'd like it to fire projectiles in all directions, any tips on how to do that? You ever played Diablo 2? Because that sounds like the Nova spell. Anyway that'd be a neat attack, if I understood correctly what you meant. =D On another note I ...
- Thu Jul 01, 2004 9:01 pm
- Forum: Editing (Archive)
- Topic: Monster Resource Wad
- Replies: 936
- Views: 75129
- Wed Jun 30, 2004 6:38 pm
- Forum: Editing (Archive)
- Topic: Monster Resource Wad
- Replies: 936
- Views: 75129
- Wed Jun 30, 2004 11:23 am
- Forum: Editing (Archive)
- Topic: Monster Resource Wad
- Replies: 936
- Views: 75129