Hi.
Is there any way to set friendly monsters or not depending on player's team or class?
Thanks.
Search found 203 matches
- Thu Apr 12, 2007 12:48 pm
- Forum: Editing (Archive)
- Topic: Two teams
- Replies: 2
- Views: 191
- Thu Apr 12, 2007 7:56 am
- Forum: Editing (Archive)
- Topic: [Project] [BUMP] Sect: Redeemer
- Replies: 25
- Views: 2743
- Sat Mar 31, 2007 12:55 am
- Forum: Editing (Archive)
- Topic: Jobro's sound repositery
- Replies: 7
- Views: 411
- Thu Mar 29, 2007 12:26 pm
- Forum: Editing (Archive)
- Topic: Any Old Ship Textures?
- Replies: 4
- Views: 371
- Thu Mar 29, 2007 7:24 am
- Forum: Editing (Archive)
- Topic: Any Old Ship Textures?
- Replies: 4
- Views: 371
- Wed Mar 28, 2007 1:05 pm
- Forum: Editing (Archive)
- Topic: Any Old Ship Textures?
- Replies: 4
- Views: 371
Any Old Ship Textures?
I quite need some old pirate ship-like textures for something... could someone tell me any?
- Mon Mar 26, 2007 11:40 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1093830
- Mon Mar 26, 2007 11:31 am
- Forum: Editing (Archive)
- Topic: Weapon Associations for custom player classes
- Replies: 6
- Views: 324
Ok. now in english.Kirby wrote:What the....why all the spanish?
You should use player.startitem:
player.startitem classname [amount]
Where classname is the name of the weapon or item class and amount is the amount of that item or weapon.
You know Karnizero and I are mates of forum community (Arcades3d).
- Mon Mar 26, 2007 11:16 am
- Forum: Editing (Archive)
- Topic: Weapon Associations for custom player classes
- Replies: 6
- Views: 324
Spanish: En DECORATE existe una propiedad especial para clases de jugadores, que se llama player.startitem: player.startitem clase [cantidad] "Clase" es el nombre de la clase del arma u objeto a empezar, y "cantidad" se usa más bien para su munición, donde ahí se determina la cantidad de esa clase de ...
- Mon Mar 26, 2007 10:52 am
- Forum: Editing (Archive)
- Topic: ZDooM Source on Code::Blocks
- Replies: 10
- Views: 555
- Mon Mar 26, 2007 8:13 am
- Forum: Editing (Archive)
- Topic: ZDooM Source on Code::Blocks
- Replies: 10
- Views: 555
- Mon Mar 26, 2007 7:32 am
- Forum: Editing (Archive)
- Topic: ZDooM Source on Code::Blocks
- Replies: 10
- Views: 555
- Sun Mar 25, 2007 1:41 pm
- Forum: Editing (Archive)
- Topic: ZDooM Source on Code::Blocks
- Replies: 10
- Views: 555
ZDooM Source on Code::Blocks
Is there any guide to compile and edit the source code on Code::Blocks?
- Sun Mar 25, 2007 12:41 pm
- Forum: Editing (Archive)
- Topic: On Screen Simple Effects, possible?
- Replies: 14
- Views: 912
Yet another question: I need a function to set max player health to a certain quantity. Is that possible? Because SetActorProperty(PlayerNumber(), aprop_Health, 50) [for example), gives the player 50 points, but that is not the maximun allowed. Thanks. Offtopic (Spanish): ¡Qué pasa tío! Ontopic: Y ...
- Sun Mar 25, 2007 12:36 pm
- Forum: Editing (Archive)
- Topic: [Project] [BUMP] Sect: Redeemer
- Replies: 25
- Views: 2743