Search found 203 matches

by JacKThERiPPeR
Thu Apr 12, 2007 12:48 pm
Forum: Editing (Archive)
Topic: Two teams
Replies: 2
Views: 191

Two teams

Hi.

Is there any way to set friendly monsters or not depending on player's team or class?

Thanks.
by JacKThERiPPeR
Thu Apr 12, 2007 7:56 am
Forum: Editing (Archive)
Topic: [Project] [BUMP] Sect: Redeemer
Replies: 25
Views: 2743

BUMP for great justice.

Anyways, I was too busy on other things, including real-life problems. I'll be back on the progress of MAP04 soon.
by JacKThERiPPeR
Sat Mar 31, 2007 12:55 am
Forum: Editing (Archive)
Topic: Jobro's sound repositery
Replies: 7
Views: 411

I don't like it when somebody charges me for sounds.
by JacKThERiPPeR
Thu Mar 29, 2007 12:26 pm
Forum: Editing (Archive)
Topic: Any Old Ship Textures?
Replies: 4
Views: 371

Nah, nevermind. I just made them myself.

It was intended to be a ship which walls are just middle blocking textures, just to make sure that later they will break with a cannonball. :D
by JacKThERiPPeR
Thu Mar 29, 2007 7:24 am
Forum: Editing (Archive)
Topic: Any Old Ship Textures?
Replies: 4
Views: 371

Yeah, but I preferably want to make windows and stuff, like in a kind of ship.

But I think that for the Black Pearl some Dark Textures would do for it.
by JacKThERiPPeR
Wed Mar 28, 2007 1:05 pm
Forum: Editing (Archive)
Topic: Any Old Ship Textures?
Replies: 4
Views: 371

Any Old Ship Textures?

I quite need some old pirate ship-like textures for something... could someone tell me any?
by JacKThERiPPeR
Mon Mar 26, 2007 11:40 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1093830

Downloaded it. Really awesome!
by JacKThERiPPeR
Mon Mar 26, 2007 11:31 am
Forum: Editing (Archive)
Topic: Weapon Associations for custom player classes
Replies: 6
Views: 324

Kirby wrote:What the....why all the spanish? :?
Ok. now in english.

You should use player.startitem:
player.startitem classname [amount]

Where classname is the name of the weapon or item class and amount is the amount of that item or weapon.

You know Karnizero and I are mates of forum community (Arcades3d).
by JacKThERiPPeR
Mon Mar 26, 2007 11:16 am
Forum: Editing (Archive)
Topic: Weapon Associations for custom player classes
Replies: 6
Views: 324

Spanish: En DECORATE existe una propiedad especial para clases de jugadores, que se llama player.startitem: player.startitem clase [cantidad] "Clase" es el nombre de la clase del arma u objeto a empezar, y "cantidad" se usa más bien para su munición, donde ahí se determina la cantidad de esa clase de ...
by JacKThERiPPeR
Mon Mar 26, 2007 10:52 am
Forum: Editing (Archive)
Topic: ZDooM Source on Code::Blocks
Replies: 10
Views: 555

Thanks for the info, but I also though of implementing some features, like a Game over when every life is lost (like in Arcades or Wolfenstein), split-screen, customizable GUI...
by JacKThERiPPeR
Mon Mar 26, 2007 8:13 am
Forum: Editing (Archive)
Topic: ZDooM Source on Code::Blocks
Replies: 10
Views: 555

@Nash: I've realized before that the CS:S blind effect only can be done via source code. Or that is what I think.
by JacKThERiPPeR
Mon Mar 26, 2007 7:32 am
Forum: Editing (Archive)
Topic: ZDooM Source on Code::Blocks
Replies: 10
Views: 555

Ok, thanks. One more question: is there a CPP file or header where I can modify the effects on explode on player? (Like rockets, barrels...)
by JacKThERiPPeR
Sun Mar 25, 2007 1:41 pm
Forum: Editing (Archive)
Topic: ZDooM Source on Code::Blocks
Replies: 10
Views: 555

ZDooM Source on Code::Blocks

Is there any guide to compile and edit the source code on Code::Blocks?
by JacKThERiPPeR
Sun Mar 25, 2007 12:41 pm
Forum: Editing (Archive)
Topic: On Screen Simple Effects, possible?
Replies: 14
Views: 912

Yet another question: I need a function to set max player health to a certain quantity. Is that possible? Because SetActorProperty(PlayerNumber(), aprop_Health, 50) [for example), gives the player 50 points, but that is not the maximun allowed. Thanks. Offtopic (Spanish): ¡Qué pasa tío! Ontopic: Y ...
by JacKThERiPPeR
Sun Mar 25, 2007 12:36 pm
Forum: Editing (Archive)
Topic: [Project] [BUMP] Sect: Redeemer
Replies: 25
Views: 2743

More progress on MAP04:
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