Search found 19 matches
- Thu Apr 19, 2012 7:10 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809804
Re: Brütal Doom v0.15a Hotfix
I don't have any problem with watching real gibs flying around. I mean, they are gibs, and they are working as gibs would do (in the Brutal Doom, over the top style), nothing wrong with that. Every person has eyes, brains and meat, and it all works the same, no need to take it personal. Thought its ...
- Sat Apr 14, 2012 9:55 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809804
Re: Brütal Doom v0.15a Hotfix
3) How about pipebomb - it it possible to code it? are you guys interested? imagine putting it in corrifdor/door and witing for imp to come... Yeah, it's very possible to code it. But Sergeant will have to decide if he wants it in there. I personally use, alongside Brutal Doom, the grenades and ...
- Wed Jan 25, 2012 6:26 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809804
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
This makes "The Sky May Be" wad (by itself [link is here: http://www.doomworld.com/idgames/index.php?id=8079 ]) really fun to play. I was kicking ass! :D I recalled descending upon the barons for a gun showdown. The rifle was killer/instrumental in taking down the spider demons. The berserk-only-or ...
- Tue Jan 17, 2012 6:11 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809804
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
I completely agree about the Brutal Arsenal MOD. Although I haven't played it yet, it looks rather promising, and looks pretty legit. I think it's probably good enough to be added to the "addons" section on the first post. Well, to be fair, there are lots of problems with the whole mod: -Sniper ...
- Tue Jan 17, 2012 4:39 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809804
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
I'm using the Brutal Doom arsenal mod, just with the M79 and hand grenades (with a modified, less silly bounce mechanics) and they really add to the gameplay. I think gzdoom version should really have grenades too.
- Tue Nov 15, 2011 5:26 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809804
Re: Brütal Doom v0.13: Epic Bugfixes!
Then make those rockets shot BFG lasers and we're done!ChronoSeth wrote: also, with what he said, and how you misread it, the rockets would shoot rockets.
- Sun Nov 13, 2011 2:57 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809804
Re: Brütal Doom v0.13: Epic Bugfixes!
About the grenade launcher alt-fire, I'll say that I've found myself in several situations where I wished I had that sort of thing. Specially because doom enemies are hard to kill directly from above, because of their 2D sprites. I really find that more useful than other things like the mancubus ...
- Sat Nov 12, 2011 1:05 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809804
Re: Brütal Doom v0.13: Epic Bugfixes!
Another bug:
1) Chainsaw an imp.
2) Kick the legs part, another full imp corpse will appear.
3)Repeat for infinite imp parts.
1) Chainsaw an imp.
2) Kick the legs part, another full imp corpse will appear.
3)Repeat for infinite imp parts.
- Wed Nov 09, 2011 10:58 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809804
Re: Brütal Doom v0.13: Epic Bugfixes!
New version is pretty awesome! Some little things about it: -New rifle is really nice! , both gameplay and appearance. -New shotgun shiny things are unnecesary / weird, and the pumping animation doesn't fell smooth. -Plasma gun sprites need polishing, mosly the "raise the weapon after shooting ...
- Fri Sep 30, 2011 10:00 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809804
Re: Brutal Doom v0.12: Oh yes... there will be more blood!
Great job with version 0.12!, but there are some things I want to comment: -Some maps rely on telefragging cyberdemons or spidermasterminds. As it is now, it kills you with their death explosion damage. -Plasmagun self-damage radius is perhaps a bit too large. It's more of a problem with the shotgun ...
- Wed Jul 20, 2011 5:33 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809804
Re: Brutal Doom v0.10B: Bugfixes and Meatshields
This update is freaking awesome! Just something I've noticed: About the exploding barrels, if you get a berserker pack you can take them and throw them at your enemies, giving berkerser some options for (limited) ranged combat (also throwing meat shields). But I've noticed that in certain conditions ...
- Sat May 14, 2011 9:33 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809804
Re: Brutal Doom v0.9b
I like a lot the plasmagun's altfire, because it 1 hit kills cacos, it's the best thing to deal with them at close(ish) range
Grenade altfire for the rocket launcher would be nice, but it's also fine as it is.
The shotgun could use some creative altfire, though
Grenade altfire for the rocket launcher would be nice, but it's also fine as it is.
The shotgun could use some creative altfire, though
- Sun May 08, 2011 12:09 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809804
Re: Brutal Doom v0.9b
Yep, I'm getting some marine executions too in some maps.
Just try some "summon ally" when you see a captured marine, and watch what happens...
Just try some "summon ally" when you see a captured marine, and watch what happens...
- Sun May 01, 2011 9:14 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809804
Re: Brutal Doom v0.9b
Hmm, looks like -respawn works fine with Masterminds and Cyberdemons, but not for any other enemies.
- Thu Apr 28, 2011 12:21 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809804
Re: Brutal Doom v0.9b
It seems that monsters don't respawn in nightmare skill level. They don't respawn even with -respawn flag.