Search found 85 matches
- Fri Aug 18, 2023 6:04 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1036
- Views: 408379
Re: Ultimate Doom Builder
EDIT: Before anyone wastes there time helping me with this, I scrolled back in this thread a bit and saw someone complaining about performance impacts from the bottom panel in 3D mode which shows info on the surface you are looking at, and how the "~" key makes that panel go away. Once I did that ...
- Tue Apr 14, 2020 11:42 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1036
- Views: 408379
Re: Ultimate Doom Builder
Well, I downloaded this fork just to check if the translucent walls are shown in 3D mode for Boom mapping (action 260). Alas, here they are still shown as regular textures, which is an inconvenience and I can not see what is behind them :( https://i.imgur.com/AH26Izf.jpg Although in UDMF mapping ...
- Sun Jun 30, 2019 8:56 am
- Forum: Levels
- Topic: Adonis: Escape from Urania (cl9 Boom megawad)
- Replies: 13
- Views: 4872
Re: Adonis: Escape from Urania (cl9 Boom megawad)
IDgames link on final version of wad is up: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/adonis OP is also updated. Changes: Final (latest): -MAP02: added one more trap activation line with revenants through the pit with acid (there used to be a chance that the player would miss it ...
- Thu May 30, 2019 7:24 am
- Forum: Levels
- Topic: Adonis: Escape from Urania (cl9 Boom megawad)
- Replies: 13
- Views: 4872
Re: Adonis: Escape from Urania (cl9 Boom megawad)
Wad is updated to RC3 and it seems to be the final one which will be uploaded to idgames archive. Download link: http://www.mediafire.com/file/p39x6ad2uamxsy0/adonis_rc3.zip Changes: -Dehacked: added expressions \n\n to allow for correct display of story text at lower display resolutions -Dehacked ...
- Mon Apr 29, 2019 9:48 am
- Forum: Levels
- Topic: Adonis: Escape from Urania (cl9 Boom megawad)
- Replies: 13
- Views: 4872
Re: Adonis: Escape from Urania (cl9 Boom megawad)
Hello at the moment I am enjoying these levels but already I am a little bit stuck. After hitting the yellow switch on map hate I have absolutely no idea where I should go to progress the level since I have already explored the areas available to me that are not behind blue forcefields. It is ...
- Tue Mar 26, 2019 6:06 pm
- Forum: Levels
- Topic: Adonis: Escape from Urania (cl9 Boom megawad)
- Replies: 13
- Views: 4872
Re: Adonis: Escape from Urania (cl9 Boom megawad)
Wad is updated to rc2. Download link: http://www.mediafire.com/file/ec4vrwr2ve4ym63/adonis_rc2.zip Changelog: -added MAPINFO, now wad works correctly with mods -added description of wad on HELP page (F1 key in the game) -small bug fixes for Dehacked -MAP01 - 2 rockets added near the blue door -MAP03 ...
- Tue Mar 12, 2019 9:13 am
- Forum: Levels
- Topic: Adonis: Escape from Urania (cl9 Boom megawad)
- Replies: 13
- Views: 4872
Re: Adonis: Escape from Urania (cl9 Boom megawad)
Image links is fixed 

- Mon Mar 11, 2019 8:57 am
- Forum: Levels
- Topic: Adonis: Escape from Urania (cl9 Boom megawad)
- Replies: 13
- Views: 4872
Adonis: Escape from Urania (cl9 Boom megawad)
https://i.imgur.com/ODFhyPF.png https://imgur.com/ODFhyPF https://imgur.com/xZw2woi Download link: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/adonis Alternate link for download: http://www.mediafire.com/file/m49ylpcj1zgbj4o/adonis.zip/file The purpose of this megawad is simple ...
- Mon Mar 26, 2018 3:06 pm
- Forum: Levels
- Topic: The 65 prBooming 3DGEs
- Replies: 81
- Views: 8996
Re: The 65 prBooming 3DGEs
Done with my map. Download here: http://www.mediafire.com/file/onwle8lr9 ... rnedge.zip
More info in Doomworld post: https://www.doomworld.com/forum/topic/9 ... nt-1861417
More info in Doomworld post: https://www.doomworld.com/forum/topic/9 ... nt-1861417
- Sun Mar 18, 2018 9:25 am
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132544
Re: 3DGE 2.1.0 Test3 Released (12.13.2017)
My antivirus prohibit to download 3DGE. I'll just open it with 7ZIP in temp folder and extract files 

- Mon Apr 03, 2017 3:40 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 165168
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
That's weird. Will check tomorrow. Was this introduced with the latest build? Did squares happen before? Did crashes happen before? Also, crash log please. Yes, last build. There are no black squares in r2949. Not sure how much times crashes in VE mode are happened in old versions. Crash log is ...
- Mon Apr 03, 2017 2:16 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 165168
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
What is this black squares?
http://i.imgur.com/7Npck2A.jpg
I go back to r2949 because I need Visplane Explorer now.
Also program is crashing sometimes when zooming in VE mode and clicking "open doors".
http://i.imgur.com/7Npck2A.jpg
I go back to r2949 because I need Visplane Explorer now.
Also program is crashing sometimes when zooming in VE mode and clicking "open doors".
- Sun Mar 26, 2017 5:39 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 165168
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Does the editor controls Dehacked stuff correctly? Not sure, but probably not. Only DECORATE/ZScript. It's not possible to check unknown texture if texture are hidden. I have to find it manually. This is on purpose, because invisible unknown texture does not count :) I'll later either add a ...
- Sat Mar 25, 2017 11:23 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 165168
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
1) Does the editor controls Dehacked stuff correctly? I changed thing "Bloody Mess 2" to "Bloody Chalice" which I borrowed from another unused thing state and change the sprite. But GZDBBF shows only "Bloody Mess 2" sprite. In-game all is right. 2) It's not possible to check unknown texture if ...
- Sat Jan 21, 2017 9:48 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 165168
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
It's happened to me sometimes, but very rarely.NGX wrote: I got the sector property glitches when making a new sector inside a bigger sector, because I had three one-sided linedefs in the big sector. Deleting those three fixed the glitching when making new sectors here.