Search found 85 matches

by riderr3
Fri Aug 18, 2023 6:04 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1036
Views: 408379

Re: Ultimate Doom Builder

EDIT: Before anyone wastes there time helping me with this, I scrolled back in this thread a bit and saw someone complaining about performance impacts from the bottom panel in 3D mode which shows info on the surface you are looking at, and how the "~" key makes that panel go away. Once I did that ...
by riderr3
Tue Apr 14, 2020 11:42 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1036
Views: 408379

Re: Ultimate Doom Builder

Well, I downloaded this fork just to check if the translucent walls are shown in 3D mode for Boom mapping (action 260). Alas, here they are still shown as regular textures, which is an inconvenience and I can not see what is behind them :( https://i.imgur.com/AH26Izf.jpg Although in UDMF mapping ...
by riderr3
Sun Jun 30, 2019 8:56 am
Forum: Levels
Topic: Adonis: Escape from Urania (cl9 Boom megawad)
Replies: 13
Views: 4872

Re: Adonis: Escape from Urania (cl9 Boom megawad)

IDgames link on final version of wad is up: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/adonis OP is also updated. Changes: Final (latest): -MAP02: added one more trap activation line with revenants through the pit with acid (there used to be a chance that the player would miss it ...
by riderr3
Thu May 30, 2019 7:24 am
Forum: Levels
Topic: Adonis: Escape from Urania (cl9 Boom megawad)
Replies: 13
Views: 4872

Re: Adonis: Escape from Urania (cl9 Boom megawad)

Wad is updated to RC3 and it seems to be the final one which will be uploaded to idgames archive. Download link: http://www.mediafire.com/file/p39x6ad2uamxsy0/adonis_rc3.zip Changes: -Dehacked: added expressions \n\n to allow for correct display of story text at lower display resolutions -Dehacked ...
by riderr3
Mon Apr 29, 2019 9:48 am
Forum: Levels
Topic: Adonis: Escape from Urania (cl9 Boom megawad)
Replies: 13
Views: 4872

Re: Adonis: Escape from Urania (cl9 Boom megawad)

Hello at the moment I am enjoying these levels but already I am a little bit stuck. After hitting the yellow switch on map hate I have absolutely no idea where I should go to progress the level since I have already explored the areas available to me that are not behind blue forcefields. It is ...
by riderr3
Tue Mar 26, 2019 6:06 pm
Forum: Levels
Topic: Adonis: Escape from Urania (cl9 Boom megawad)
Replies: 13
Views: 4872

Re: Adonis: Escape from Urania (cl9 Boom megawad)

Wad is updated to rc2. Download link: http://www.mediafire.com/file/ec4vrwr2ve4ym63/adonis_rc2.zip Changelog: -added MAPINFO, now wad works correctly with mods -added description of wad on HELP page (F1 key in the game) -small bug fixes for Dehacked -MAP01 - 2 rockets added near the blue door -MAP03 ...
by riderr3
Tue Mar 12, 2019 9:13 am
Forum: Levels
Topic: Adonis: Escape from Urania (cl9 Boom megawad)
Replies: 13
Views: 4872

Re: Adonis: Escape from Urania (cl9 Boom megawad)

Image links is fixed ;-)
by riderr3
Mon Mar 11, 2019 8:57 am
Forum: Levels
Topic: Adonis: Escape from Urania (cl9 Boom megawad)
Replies: 13
Views: 4872

Adonis: Escape from Urania (cl9 Boom megawad)

https://i.imgur.com/ODFhyPF.png https://imgur.com/ODFhyPF https://imgur.com/xZw2woi Download link: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/adonis Alternate link for download: http://www.mediafire.com/file/m49ylpcj1zgbj4o/adonis.zip/file The purpose of this megawad is simple ...
by riderr3
Mon Mar 26, 2018 3:06 pm
Forum: Levels
Topic: The 65 prBooming 3DGEs
Replies: 81
Views: 8996

Re: The 65 prBooming 3DGEs

by riderr3
Sun Mar 18, 2018 9:25 am
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132544

Re: 3DGE 2.1.0 Test3 Released (12.13.2017)

My antivirus prohibit to download 3DGE. I'll just open it with 7ZIP in temp folder and extract files :P
by riderr3
Mon Apr 03, 2017 3:40 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165168

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

That's weird. Will check tomorrow. Was this introduced with the latest build? Did squares happen before? Did crashes happen before? Also, crash log please. Yes, last build. There are no black squares in r2949. Not sure how much times crashes in VE mode are happened in old versions. Crash log is ...
by riderr3
Mon Apr 03, 2017 2:16 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165168

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

What is this black squares?

http://i.imgur.com/7Npck2A.jpg

I go back to r2949 because I need Visplane Explorer now.

Also program is crashing sometimes when zooming in VE mode and clicking "open doors".
by riderr3
Sun Mar 26, 2017 5:39 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165168

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Does the editor controls Dehacked stuff correctly? Not sure, but probably not. Only DECORATE/ZScript. It's not possible to check unknown texture if texture are hidden. I have to find it manually. This is on purpose, because invisible unknown texture does not count :) I'll later either add a ...
by riderr3
Sat Mar 25, 2017 11:23 am
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165168

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

1) Does the editor controls Dehacked stuff correctly? I changed thing "Bloody Mess 2" to "Bloody Chalice" which I borrowed from another unused thing state and change the sprite. But GZDBBF shows only "Bloody Mess 2" sprite. In-game all is right. 2) It's not possible to check unknown texture if ...
by riderr3
Sat Jan 21, 2017 9:48 am
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165168

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

NGX wrote: I got the sector property glitches when making a new sector inside a bigger sector, because I had three one-sided linedefs in the big sector. Deleting those three fixed the glitching when making new sectors here.
It's happened to me sometimes, but very rarely.

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