Search found 650 matches

by BetaSword
Wed Apr 29, 2009 4:04 pm
Forum: Abandoned/Dead Projects
Topic: ZHalloween [is this even still being worked on?!]
Replies: 1347
Views: 93339

Re: [Project] ZHalloween wad

Convenient that I decide to check out the forums today. Anyways, my opinion is: Do whatever. I didn't really have a very big (or very good) contribution to the project, as my mapping skills were never really up to par with everyone else's here. But I would eventually like to see it finished in some ...
by BetaSword
Fri Feb 01, 2008 3:27 pm
Forum: TCs, Full Games, and Other Projects
Topic: BGPA Missions - Bugfix release - details Page 9
Replies: 141
Views: 16445

Re: BGPA Missions - Download link page 4

Wow, I'm surprised more people haven't responded yet. Anyways, played through the entire thing, and I have to say, I'm pretty sure it has the one of the best atmospheres of any Doom mod I've ever played. What it lacks in massive amounts of sector detail is made up for with all the other kinds of ...
by BetaSword
Mon Jan 28, 2008 12:09 am
Forum: TCs, Full Games, and Other Projects
Topic: BGPA Missions - Bugfix release - details Page 9
Replies: 141
Views: 16445

Re: BGPA Missions - Burghead Liberation - Not out yet

Or, if you haven't already, you could convert everything to a lower bitrate .ogg. Usually, the difference in quality is unnoticable, and you can save quite a bit of space by doing that, too.
by BetaSword
Mon Jun 11, 2007 3:57 am
Forum: Abandoned/Dead Projects
Topic: [Complete] The Ghoul's Forest 3
Replies: 690
Views: 63647

Of course, there's always the classic fallback for creepy stuff... Silent Hill. I know the first game has plenty of brick-shittingly creepy ambient stuff. The others kinda moved towards more musical stuff, but still have some of the ambient stuff, too.
by BetaSword
Mon Jun 04, 2007 8:11 am
Forum: Editing (Archive)
Topic: SLADE won't compile my ACS...
Replies: 9
Views: 2351

Problem solved.

Stick your Slade folder somewhere where the path name won't have any spaces.

Like "c:\SLADE\".





I really wish I knew about that earlier...
by BetaSword
Sun Jun 03, 2007 11:18 pm
Forum: Abandoned/Dead Projects
Topic: Night of the Homeless
Replies: 458
Views: 34823

Suicide Bombers: Not too sure. They'd be funny until they randomly killed you out of nowhere during a good run. I might experiment with this and try to fit it into the theme. One possible variation would be giving the homeless a very slight random chance of throwing a molotov cocktail straight up ...
by BetaSword
Sun Jun 03, 2007 11:09 pm
Forum: Tutorials
Topic: The official "ZDoom on Linux" thread.
Replies: 805
Views: 311979

Yeah, I definitely wouldn't mind being able to run it easily natively, but it works well enough for my purposes. Now if only there was a way to get any of the good map editors working well under Linux... Tried Doom Builder, it didn't want to run, and Slade mostly runs, but is still incredibly ...
by BetaSword
Sun Jun 03, 2007 12:54 am
Forum: Tutorials
Topic: The official "ZDoom on Linux" thread.
Replies: 805
Views: 311979

If it's any help to anyone (and/or not already been said here), GZDoom seems to run pretty much perfectly in Wine on Ubuntu 7.04. Been playing through KDIZD on it, actually. Only problem is that you can't really change the resolution in-game, otherwise it pretty much locks up the entire computer. Oh ...
by BetaSword
Fri Jun 01, 2007 9:15 pm
Forum: Editing (Archive)
Topic: SLADE won't compile my ACS...
Replies: 9
Views: 2351

Will it not compile anything at all, or just something you've written recently? If it's just the recent stuff, try upgrading ACC. SLADE comes packaged with an old version that won't support many new features. It comes back with a message that says "Compile Failed". I've tried that with the version ...
by BetaSword
Thu May 31, 2007 5:12 pm
Forum: Editing (Archive)
Topic: SLADE won't compile my ACS...
Replies: 9
Views: 2351

SLADE won't compile my ACS...

So... I checked the SLADE forums for anything about why SLADE won't compile my ACS, and was able to find one thing from about... Well, exactly one year ago. According to SlayeR in that thread, it wouldn't compile because sladetemp.o and acs.err were missing. And they're missing from my folder, too ...
by BetaSword
Mon May 28, 2007 1:49 pm
Forum: Abandoned/Dead Projects
Topic: Night of the Homeless
Replies: 458
Views: 34823

Well, I'm personally looking forward to this one. Sounds like it'll be some mindless fun :)
by BetaSword
Sun Apr 29, 2007 7:52 pm
Forum: Closed Bugs [GZDoom]
Topic: [r518] HIRESTEX not scaling correctly
Replies: 5
Views: 508

I do say, much thanks for that. Well, until a new version of GZDoom is released then, I will continue using .18 for now. But that's not a big problem.
by BetaSword
Thu Apr 26, 2007 7:27 pm
Forum: Closed Bugs [GZDoom]
Topic: [r518] HIRESTEX not scaling correctly
Replies: 5
Views: 508

[r518] HIRESTEX not scaling correctly

This bug is pretty much exactly as described. I've got a wad I'm randomly working on that makes heavy use of HIRESTEX. Problem is, none of the textures are scaled correctly. They're all about 7% taller in game than they are supposed to be. For example, a texture who's original size was 128x256 was ...
by BetaSword
Tue Nov 28, 2006 12:52 am
Forum: General
Topic: The most disturbing review of Titan
Replies: 74
Views: 4217

Image
by BetaSword
Sat Sep 30, 2006 1:18 am
Forum: General
Topic: The Ghoul's Forest 2!
Replies: 193
Views: 12653

JESUS TAPDANCING CHRIST ON A POGOSTICK! That was messed the hell up. Oy. Just kinda strolling along through the forest, collecting ammo, minding my own business, all of a sudden screaming comes out of nowhere, spin around trying to find it, and BOOM! HEADSHOT! I mean, me = dead. But yeah. Semi ...

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