Search found 167 matches

by disposable_username2
Wed Mar 02, 2016 2:24 am
Forum: TCs, Full Games, and Other Projects
Topic: "(File)Size Matters" 64K Compo (Judging not underway)
Replies: 280
Views: 43315

Re: "(File)Size Matters" 64K Competition

ibm5155 wrote:FINAL VERSION OF GLITCH LAND :D
It was a pain development version, I was like 800Bytes more than 64K D:, I used every trick I could find to reduce the map, and tadah, it's now 64.487 bytes D:
Y U NO ZPAQ??? :P
by disposable_username2
Sat Jun 22, 2013 2:09 pm
Forum: Editing (Archive)
Topic: [Solv]Detecting if a -Solid actor is "inside" another actor?
Replies: 6
Views: 393

Re: Detecting if a -Solid actor is "inside" another actor?

Try to spawn another solid actor of the same type at the same spot, and check for success.
by disposable_username2
Mon Jun 17, 2013 5:05 am
Forum: Editing (Archive)
Topic: Health regen script runaway
Replies: 7
Views: 843

Re: Health regen script healing wrong amount

Right now I have a health regeneration script that is supposed to heal 2 HP when the player has the item Tenacity in their inventory, and 1 HP when the player doesn't. However at the moment it is always healing 1 HP regardless of whether or not the player has the Tenacity item or not. Any ideas on ...
by disposable_username2
Fri May 03, 2013 4:09 am
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3109
Views: 396735

Re: SLADE v3.0.2 final Released

sirjuddington wrote: So yeah, if anyone has any outstanding bug reports or feature requests, post them to the tracker (you don't have to sign up to do it).
Yes, we do need to sign up.
by disposable_username2
Fri May 03, 2013 2:52 am
Forum: Editing (Archive)
Topic: Completely NEW to Scripting, just have a small question.
Replies: 10
Views: 1163

Re: Completely NEW to Scripting, just have a small question.

There's Eureka, but it doesn't support text map format.
by disposable_username2
Mon Apr 01, 2013 12:52 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: [Decorate] A_JumpIf syntax simplification
Replies: 6
Views: 678

[Decorate] A_JumpIf syntax simplification

There's many A_JumpIf* functions, each doing some specific thing, as well as the general A_JumpIf synatx with expressions, and some complex interaction with the world may require brittle ACS scripts and thus can be difficult to implement. So I propose to introduce a simplified syntax, namely, A ...
by disposable_username2
Fri Mar 08, 2013 11:54 am
Forum: Editing (Archive)
Topic: floating point display errors?
Replies: 8
Views: 579

Re: floating point display errors?

ACS has no floating point number. Only fixed point ones.

I assume you read http://zdoom.org/wiki/Fixed_point . Fixed point numbers are actually integers, so you can put them in an array.
It's also easy to see that 1.1 cannot be exactly represented as fixed point number.
by disposable_username2
Sun Feb 24, 2013 11:46 am
Forum: General
Topic: Pre-SVN ZDoom source history repository
Replies: 7
Views: 904

Re: Pre-SVN ZDoom source history repository

Apparently there was a mirror of prboom-plus repo too. Why was it removed?
by disposable_username2
Fri Feb 22, 2013 9:33 am
Forum: Editing (Archive)
Topic: Stand Up and Fight Like a Demon!
Replies: 14
Views: 874

Re: Stand Up and Fight Like a Demon!

One of them would be to have an enemy that sees me, attack me right away, as soon as possible. I do not want them to pace in circles for five minutes before they decide to execute me, I want it done now! I want those trigger centric shoot outs where the player MUST duck for cover after every shot ...
by disposable_username2
Thu Feb 07, 2013 12:00 pm
Forum: General
Topic: Pre-SVN ZDoom source history repository
Replies: 7
Views: 904

Re: Pre-SVN ZDoom source history repository

Where did it go?

edit: Thanks Gez!
by disposable_username2
Sun Feb 03, 2013 9:36 am
Forum: Editing (Archive)
Topic: Old School Method to Limit Lost Soul's Flight Length?
Replies: 21
Views: 1301

Re: Old School Method to Limit Lost Soul's Flight Length?

that I will have plenty of frames to spare as I have sources images that don't face any direction but forward, backwards, and side to side. All I got to do is figure out how to take those frames that present the character facing an angle, and apply them to something else. You don't. A state ...
by disposable_username2
Sat Nov 24, 2012 7:14 am
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3109
Views: 396735

Re: SLADE v3.0.2 final Released

In Hexen format maps, "Trigger" always displays "Unknown". Slade r1378, Windows XP.
by disposable_username2
Wed Nov 21, 2012 1:41 pm
Forum: Editing (Archive)
Topic: PNG to 256 BMP
Replies: 9
Views: 745

Re: PNG to 256 BMP

Gez should have written:
Here is a listing of Doom engines that can use BMP files:
  • PrBoom+
  • ...
Total: At least 1
ftfy
by disposable_username2
Sat Aug 18, 2012 1:19 am
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3109
Views: 396735

Re: SLADE v3.0.2 final Released

Ogg Vorbis playback WFM in this build but seeking is weird: the slider moves too quickly and so reaches the end too soon, but music continues to play. If I try to seek, the slider stops moving. I also can't seek to the end - moving the slider all the way to the right causes it to seek into somewhere ...
by disposable_username2
Fri Aug 17, 2012 12:32 am
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3109
Views: 396735

Re: SLADE v3.0.2 final Released

Gez's SVN builds output in console:

Code: Select all

Compiled with wxWidgets 2.9.3 and SFML 2.0
and it still doesn't work.

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