Y U NO ZPAQ???ibm5155 wrote:FINAL VERSION OF GLITCH LAND
It was a pain development version, I was like 800Bytes more than 64K D:, I used every trick I could find to reduce the map, and tadah, it's now 64.487 bytes D:

Y U NO ZPAQ???ibm5155 wrote:FINAL VERSION OF GLITCH LAND
It was a pain development version, I was like 800Bytes more than 64K D:, I used every trick I could find to reduce the map, and tadah, it's now 64.487 bytes D:
Yes, we do need to sign up.sirjuddington wrote: So yeah, if anyone has any outstanding bug reports or feature requests, post them to the tracker (you don't have to sign up to do it).
ftfyGez should have written:
Here is a listing of Doom engines that can use BMP files:Total: At least 1
- PrBoom+
- ...
Code: Select all
Compiled with wxWidgets 2.9.3 and SFML 2.0