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by dochist
Sun Apr 20, 2014 12:58 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896871

Re: The "How do I..." Thread

cocka wrote:
a key with decorate [for a boom map]
Does Boom support decorate at all?
obviously no, but the maps are on boom format and we are using decorate for fancy stuff.
by dochist
Sun Apr 20, 2014 12:56 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896871

Re: The "How do I..." Thread

GhostKillahZero wrote:I need a timer that starts from 15:00 and displays at top center.
if i remember right, there is a map on zpack that has a countdown that displays on the top. you could look at it and see how the script was done and go from there.
by dochist
Sun Apr 20, 2014 12:04 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896871

Re: The "How do I..." Thread

how do i have an action trigger after picking up a key with decorate [for a boom map] - i know i could easily turn the map into zdoom, and just have it be the end of it, but this is for a boom map and we just happen to use decorate for things like this. probably dumb, but it is what is is :D so what ...
by dochist
Thu Dec 19, 2013 9:03 pm
Forum: Levels
Topic: Visions of Eternity - Ultimate Doom Episode
Replies: 5
Views: 1266

Re: Visions of Eternity - Ultimate Doom Episode

Gez wrote:
dochist wrote:yes! haha. it happens to me a lot too. sometimes by mistake y choose heretic when its a d2 map :D
You can put a [wiki]GAMEINFO[/wiki] lump to let ZDoom automatically choose the correct IWAD.
thats good to know, will tell him about that before he uploads it to the idgamers archive. thanks.
by dochist
Sat Dec 14, 2013 12:45 pm
Forum: Levels
Topic: Visions of Eternity - Ultimate Doom Episode
Replies: 5
Views: 1266

Re: Visions of Eternity - Ultimate Doom Episode

yes! haha. it happens to me a lot too. sometimes by mistake y choose heretic when its a d2 map :D
by dochist
Sat Dec 14, 2013 12:13 pm
Forum: Levels
Topic: Visions of Eternity - Ultimate Doom Episode
Replies: 5
Views: 1266

Visions of Eternity - Ultimate Doom Episode

a good friend of mine released his UD episode called visions of eternity, that he started sometime in late 1999 or something. anyway, the levels are simple & straight to the point, no that they are empty, detail-less, but not the insanely detailed ones either. gameplay is again, straight to the ...
by dochist
Sun Aug 05, 2012 7:26 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896871

Re: The "How do I..." Thread

thanks edward! i had no idea about the 0 length frame madness :D
by dochist
Sun Aug 05, 2012 6:57 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896871

Re: The "How do I..." Thread

is it possible to have more than one action on a monster with decorate? an example would be a hellknight opening a door and lowering a floor ACTOR TriggHellknight1 : HellKnight 6000 { States { Raise: Stop Death: BOS2 I 8 BOS2 J 8 A_Scream BOS2 K 8 BOS2 L 8 A_Fall BOS2 MN 8 BOS2 O -1 Door_Open(999,32 ...
by dochist
Mon Oct 10, 2011 3:07 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896871

Re: The "How do I..." Thread

is there a dialogue tutorial for complete idiots like me? this is for the udmf map format btw. been reading the wiki and some posts on the forum, but i cant make sense of it. usdf seems to be the best choice, but i cant make sense of it. :'(
by dochist
Wed Aug 24, 2011 9:52 pm
Forum: Game Engines
Topic: DRD Team Dev builds (restored)
Replies: 124
Views: 70202

Re: DRD Team SVN builds

sweet. hopefully 3d floors wont be taken out, otherwise i'd have to include the exe on the zip or something. :D
now i can be happy without having the old style bridges :)
by dochist
Wed Aug 24, 2011 9:29 pm
Forum: Game Engines
Topic: DRD Team Dev builds (restored)
Replies: 124
Views: 70202

Re: DRD Team SVN builds

if i use the latest svn release of zdoom, will the official future zdoom release [lets say 2.5.1] is going to use these features? i'm thinking of using 3d floors on some maps i've been doing for years now. sure i could use gzdoom, but i don't like it. i'm probably the only one! :D, wont say more ...
by dochist
Thu Aug 05, 2010 8:53 pm
Forum: Abandoned/Dead Projects
Topic: need help to test unfinished zdoom project
Replies: 11
Views: 975

Re: need help to test unfinished zdoom project

been working on some of these maps since 2007! I'd say that 'slow mapper' is an understatement :shock: But still I admire your determination to keep a project going for so long. If I couldn't finish something in a month, I would probably get bored of it and quit working on it. :lol: thinking about ...
by dochist
Mon Aug 02, 2010 4:44 pm
Forum: Abandoned/Dead Projects
Topic: need help to test unfinished zdoom project
Replies: 11
Views: 975

Re: need help to test unfinished zdoom project

Been testing, great maps so far! :) but there is one little thing, at approx. coordinates 1164 856 on map01, I was able to press the red skull switch even though I only had the blue key, and then it changed to blue. I'm assuming these textures were probably swapped by accident. Or was I playing ...
by dochist
Fri Jul 30, 2010 3:16 pm
Forum: Abandoned/Dead Projects
Topic: need help to test unfinished zdoom project
Replies: 11
Views: 975

Re: need help to test unfinished zdoom project

awesome. i thought people had given up.

anyway, i already have the 4 that i need, so that's it.
by dochist
Thu Jul 22, 2010 9:53 pm
Forum: Abandoned/Dead Projects
Topic: need help to test unfinished zdoom project
Replies: 11
Views: 975

Re: need help to test unfinished zdoom project

take your time. i'm in no hurry to get these done. 8-)

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