obviously no, but the maps are on boom format and we are using decorate for fancy stuff.cocka wrote:Does Boom support decorate at all?a key with decorate [for a boom map]
Search found 212 matches
- Sun Apr 20, 2014 12:58 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896871
Re: The "How do I..." Thread
- Sun Apr 20, 2014 12:56 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896871
Re: The "How do I..." Thread
if i remember right, there is a map on zpack that has a countdown that displays on the top. you could look at it and see how the script was done and go from there.GhostKillahZero wrote:I need a timer that starts from 15:00 and displays at top center.
- Sun Apr 20, 2014 12:04 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896871
Re: The "How do I..." Thread
how do i have an action trigger after picking up a key with decorate [for a boom map] - i know i could easily turn the map into zdoom, and just have it be the end of it, but this is for a boom map and we just happen to use decorate for things like this. probably dumb, but it is what is is :D so what ...
- Thu Dec 19, 2013 9:03 pm
- Forum: Levels
- Topic: Visions of Eternity - Ultimate Doom Episode
- Replies: 5
- Views: 1266
Re: Visions of Eternity - Ultimate Doom Episode
thats good to know, will tell him about that before he uploads it to the idgamers archive. thanks.Gez wrote:You can put a [wiki]GAMEINFO[/wiki] lump to let ZDoom automatically choose the correct IWAD.dochist wrote:yes! haha. it happens to me a lot too. sometimes by mistake y choose heretic when its a d2 map
- Sat Dec 14, 2013 12:45 pm
- Forum: Levels
- Topic: Visions of Eternity - Ultimate Doom Episode
- Replies: 5
- Views: 1266
Re: Visions of Eternity - Ultimate Doom Episode
yes! haha. it happens to me a lot too. sometimes by mistake y choose heretic when its a d2 map 

- Sat Dec 14, 2013 12:13 pm
- Forum: Levels
- Topic: Visions of Eternity - Ultimate Doom Episode
- Replies: 5
- Views: 1266
Visions of Eternity - Ultimate Doom Episode
a good friend of mine released his UD episode called visions of eternity, that he started sometime in late 1999 or something. anyway, the levels are simple & straight to the point, no that they are empty, detail-less, but not the insanely detailed ones either. gameplay is again, straight to the ...
- Sun Aug 05, 2012 7:26 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896871
Re: The "How do I..." Thread
thanks edward! i had no idea about the 0 length frame madness 

- Sun Aug 05, 2012 6:57 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896871
Re: The "How do I..." Thread
is it possible to have more than one action on a monster with decorate? an example would be a hellknight opening a door and lowering a floor ACTOR TriggHellknight1 : HellKnight 6000 { States { Raise: Stop Death: BOS2 I 8 BOS2 J 8 A_Scream BOS2 K 8 BOS2 L 8 A_Fall BOS2 MN 8 BOS2 O -1 Door_Open(999,32 ...
- Mon Oct 10, 2011 3:07 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896871
Re: The "How do I..." Thread
is there a dialogue tutorial for complete idiots like me? this is for the udmf map format btw. been reading the wiki and some posts on the forum, but i cant make sense of it. usdf seems to be the best choice, but i cant make sense of it. :'(
- Wed Aug 24, 2011 9:52 pm
- Forum: Game Engines
- Topic: DRD Team Dev builds (restored)
- Replies: 124
- Views: 70202
Re: DRD Team SVN builds
sweet. hopefully 3d floors wont be taken out, otherwise i'd have to include the exe on the zip or something. :D
now i can be happy without having the old style bridges :)
now i can be happy without having the old style bridges :)
- Wed Aug 24, 2011 9:29 pm
- Forum: Game Engines
- Topic: DRD Team Dev builds (restored)
- Replies: 124
- Views: 70202
Re: DRD Team SVN builds
if i use the latest svn release of zdoom, will the official future zdoom release [lets say 2.5.1] is going to use these features? i'm thinking of using 3d floors on some maps i've been doing for years now. sure i could use gzdoom, but i don't like it. i'm probably the only one! :D, wont say more ...
- Thu Aug 05, 2010 8:53 pm
- Forum: Abandoned/Dead Projects
- Topic: need help to test unfinished zdoom project
- Replies: 11
- Views: 975
Re: need help to test unfinished zdoom project
been working on some of these maps since 2007! I'd say that 'slow mapper' is an understatement :shock: But still I admire your determination to keep a project going for so long. If I couldn't finish something in a month, I would probably get bored of it and quit working on it. :lol: thinking about ...
- Mon Aug 02, 2010 4:44 pm
- Forum: Abandoned/Dead Projects
- Topic: need help to test unfinished zdoom project
- Replies: 11
- Views: 975
Re: need help to test unfinished zdoom project
Been testing, great maps so far! :) but there is one little thing, at approx. coordinates 1164 856 on map01, I was able to press the red skull switch even though I only had the blue key, and then it changed to blue. I'm assuming these textures were probably swapped by accident. Or was I playing ...
- Fri Jul 30, 2010 3:16 pm
- Forum: Abandoned/Dead Projects
- Topic: need help to test unfinished zdoom project
- Replies: 11
- Views: 975
Re: need help to test unfinished zdoom project
awesome. i thought people had given up.
anyway, i already have the 4 that i need, so that's it.
anyway, i already have the 4 that i need, so that's it.
- Thu Jul 22, 2010 9:53 pm
- Forum: Abandoned/Dead Projects
- Topic: need help to test unfinished zdoom project
- Replies: 11
- Views: 975
Re: need help to test unfinished zdoom project
take your time. i'm in no hurry to get these done. 
