Search found 213 matches
- Mon Mar 10, 2014 1:36 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A flag for damage rounding between 1 and 0
- Replies: 5
- Views: 540
Re: A flag for damage rounding between 1 and 0
You could just add a secondary damage that inflicts 1 damage of a type that isn't reduce. So your explosion could do 127 "explosive" damage, and 1 point without the falloff damage of "ignoreReduction" damage. There are a plethora of other ways to do this to, so it doesn't seem that useful.
- Thu Dec 12, 2013 12:45 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679660
Re: [SPRITES] Spriting Carnival!!
heretic/hexen gun idea I frakensprited together
- Thu Sep 26, 2013 8:54 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679660
Re: [SPRITES] Spriting Carnival!!
I'd like to but don't have much time these days...will have to do a stuff I've made for doom dump thread at some point.Ravick wrote:Oh, thats cool! Will you finish it?cypherphage wrote:
another plant monster I threw together
- Sun Sep 15, 2013 1:20 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679660
Re: [SPRITES] Spriting Carnival!!

another plant monster I threw together
- Sun Aug 18, 2013 9:41 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679660
Re: [SPRITES] Spriting Carnival!!
For the spitter, I have a basic decorate, death frames and front animation done. May be able to finish him this week.

(yes, I made gibs for the two parts of his face that get thrown at death)

(yes, I made gibs for the two parts of his face that get thrown at death)
- Sat Aug 17, 2013 11:40 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679660
Re: [SPRITES] Spriting Carnival!!

idea for a plantigo...hehe, funny name

need more plant monsters
- Mon Aug 12, 2013 12:53 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679660
Re: [SPRITES] Spriting Carnival!!

more like this
- Tue Jul 30, 2013 6:47 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679660
Re: [SPRITES] Spriting Carnival!!
need new heretic hexen monsters
- Wed May 08, 2013 7:11 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A_AlertMonsters: Target Emitter (and Misc.)
- Replies: 7
- Views: 2233
Re: A_AlertMonsters: Target Emitter (and Misc.)
That's why I said sorta. If you wanted a more noise like system, some way to make noise fall off and have enemies have a hearing threshold/factor seems like it'd be dandy. I'd love to see some actual stealth mechanics get implemented into zdoom.
- Tue May 07, 2013 8:30 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A_AlertMonsters: Target Emitter (and Misc.)
- Replies: 7
- Views: 2233
Re: A_AlertMonsters: Target Emitter (and Misc.)
Could be neat if there were noise types similar to damage types so that walking a monster screaming could trigger different behavior from a player shooting a gun though I doubt it'd happen. Mind you, it seems like calling a_radius_give a few times with different radii and "noise item" amounts per ...
- Wed Feb 20, 2013 10:24 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: non-bilboarding, flat to floor sprites
- Replies: 6
- Views: 734
Re: non-bilboarding, flat to floor sprites
I understand asking them to be rendered against a floor/slopes like a decal would be infeasible, however, just having them not billboard so they acted like,say the gl model based blood in brutal doom would be what's useful. Alternatively, some simple means to achieve the same end by converting a ...
- Wed Feb 20, 2013 6:50 pm
- Forum: Editing (Archive)
- Topic: Useable objects.
- Replies: 7
- Views: 591
Re: Useable objects.
Yeah, should SetPlayerProperty work...
- Tue Feb 19, 2013 7:27 pm
- Forum: Editing (Archive)
- Topic: Useable objects.
- Replies: 7
- Views: 591
Re: Useable objects.
Will it work just like a mounted gun? If by mounted gun you mean you couldn't move while using it, yes (unless it wouldn't work for some reason i can't fathom). What have you actually go in terms of decorate so far/tried? The important thing is to try making things yourself because that's how you ...
- Tue Feb 19, 2013 6:41 am
- Forum: Editing (Archive)
- Topic: Useable objects.
- Replies: 7
- Views: 591
Re: Useable objects.
You could have a weapon that, upon picking it up gives you a http://zdoom.org/wiki/Classes:PowerSpeed set to 0, and have it take the item away in the deselect state.
- Sun Feb 17, 2013 3:51 pm
- Forum: General
- Topic: Opinions on randomized damage
- Replies: 55
- Views: 4406
Re: Opinions on randomized damage
Well...am I the only one who never knew that the damage property is actually computed when its used as opposed to upon actor initialization? Maybe its just me, but why isn't this made obvious on the wiki when it seems so useful? Well, anyways...here is an example in case anyone wants one... actor ...