Search found 759 matches
- Tue May 19, 2026 12:54 am
- Forum: Script Library
- Topic: [ZScript] Polyobject line portal assistant (Ver 1.3.1)
- Replies: 8
- Views: 2726
Re: [ZScript] Polyobject line portal assistant (Ver 1.3.1)
If the lanterns are never meant to teleport and they're not solid, giving them +NOBLOCKMAP should do the trick.
- Sun May 17, 2026 6:31 am
- Forum: Script Library
- Topic: [ZScript] Polyobject line portal assistant (Ver 1.3.1)
- Replies: 8
- Views: 2726
Re: [ZScript] Polyobject line portal assistant (Ver 1.3.1)
The link you posted gives me a 404 so I can't see what you mean.
Any actor the portal line crosses will teleport, that's intentional.
Any actor the portal line crosses will teleport, that's intentional.
- Sat Apr 25, 2026 5:32 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)
- Replies: 205
- Views: 42105
Re: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)
A minor release with some bugfixing and general refactoring.
Works with UZDoom 4.14.3 and the 5.0 Preview dev builds.
Main PK3
Github: https://github.com/FishyClock/3Dplatform/releases/tag/v2.6
Dropbox: https://www.dropbox.com/scl/fi/auyb14v257lcyjs4iq9ky/3Dplatform-v2.6.pk3?rlkey ...
Works with UZDoom 4.14.3 and the 5.0 Preview dev builds.
Main PK3
Github: https://github.com/FishyClock/3Dplatform/releases/tag/v2.6
Dropbox: https://www.dropbox.com/scl/fi/auyb14v257lcyjs4iq9ky/3Dplatform-v2.6.pk3?rlkey ...
- Sat Nov 08, 2025 6:01 am
- Forum: ZDoom (and related) News
- Topic: UZDoom 4.14.3 Pre-release
- Replies: 47
- Views: 18081
Re: UZDoom 4.14.3 Pre-release
Congratz on getting the RC out! Here's to a bright future! sip
- Sun Aug 31, 2025 6:16 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)
- Replies: 205
- Views: 42105
Re: [ZScript] 3D Platform Actor (v2.5 - August 31st)
wHw25SoJu00
Version 2.5 is out!
- Several under-the-hood changes and bugfixes
- New feature: you can give platforms an arbitrary pivot point to rotate around
- New feature: perpetual rotation/turn speeds to complement the pivot feature
- New feature: platform interpolation points can ...
Version 2.5 is out!
- Several under-the-hood changes and bugfixes
- New feature: you can give platforms an arbitrary pivot point to rotate around
- New feature: perpetual rotation/turn speeds to complement the pivot feature
- New feature: platform interpolation points can ...
- Thu Jul 31, 2025 8:46 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)
- Replies: 205
- Views: 42105
Re: [ZScript] 3D Platform Actor (v2.2c)
In case anyone's wondering. I am helping kdoom over on Discord.
- Tue May 27, 2025 12:17 am
- Forum: Closed Bugs [GZDoom]
- Topic: Whirlwind's DoSpecialDamage()'s DamageMobj() mixup
- Replies: 1
- Views: 290
Whirlwind's DoSpecialDamage()'s DamageMobj() mixup
https://github.com/ZDoom/gzdoom/blob/c0c4b784cad07e26f1dbf5759c74f7ceaa656f9a/wadsrc/static/zscript/actors/heretic/ironlich.zs#L324
Which reads: target.DamageMobj (null, victim, 3, 'Melee');
Should be: victim.DamageMobj (null, target, 3, 'Melee');
Because the syntax for DamageMobj is
int ...
Which reads: target.DamageMobj (null, victim, 3, 'Melee');
Should be: victim.DamageMobj (null, target, 3, 'Melee');
Because the syntax for DamageMobj is
int ...
- Thu Apr 10, 2025 12:37 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)
- Replies: 205
- Views: 42105
Re: [ZScript] 3D Platform Actor (v2.2c)
Just wanted to give an explanation.
Alright, so the problem is that A_CheckFloor checks the calling actor's floorz value to see if it goes below the current sector's floor or below the lower 3D floor. (As far as I can tell "floorz" never takes into account actors below other actors.)
I don't feel ...
Alright, so the problem is that A_CheckFloor checks the calling actor's floorz value to see if it goes below the current sector's floor or below the lower 3D floor. (As far as I can tell "floorz" never takes into account actors below other actors.)
I don't feel ...
- Tue Apr 08, 2025 9:34 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)
- Replies: 205
- Views: 42105
Re: [ZScript] 3D Platform Actor (v2.2c)
I've fixed the compat_crossdropoff issue with a little hack. I've made a few commits to the repo today.
Have a testbuild and please tell me if the issue is resolved on your end?
EDIT: testbuild removed
Have a testbuild and please tell me if the issue is resolved on your end?
EDIT: testbuild removed
- Sat Nov 09, 2024 5:58 am
- Forum: Resources
- Topic: (zscript) Source/Quake - inspired trigger "brush"
- Replies: 2
- Views: 2641
Re: (zscript) Source/Quake - inspired trigger "brush"
Fantastic work! This is incredible.
I think I managed to find one bug tho. On a "on enter" trigger that's set to trigger "true single time" it's possible for multiple actors to trigger it before it disappears. Right now the trigger box only disappears when the triggerer steps away.
In this test ...
I think I managed to find one bug tho. On a "on enter" trigger that's set to trigger "true single time" it's possible for multiple actors to trigger it before it disappears. Right now the trigger box only disappears when the triggerer steps away.
In this test ...
- Sat Oct 19, 2024 2:59 pm
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)
- Replies: 205
- Views: 42105
Re: [ZScript] 3D Platform Actor (v2.2c)
This is a minor bugfix/patch release.
https://github.com/FishyClock/3Dplatfor ... /tag/v2.2c
(This release now works with zscript version "4.12" among a few very minor fixes.)
https://github.com/FishyClock/3Dplatfor ... /tag/v2.2c
(This release now works with zscript version "4.12" among a few very minor fixes.)
- Sat Sep 21, 2024 9:08 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)
- Replies: 205
- Views: 42105
Re: [ZScript] 3D Platform Actor (v2.2b)
I tried to load a map01 in it and it says 3Dplatform v2.2b.pk3:zscript/fishy/platform-base.zs, line 432: Unable to resolve LinePortal as a type.
Change that line from:
LinePortal port = level.linePortals[iPorts];
To:
let port = level.linePortals[iPorts];
That error happens when the zscript ...
- Thu Aug 15, 2024 1:30 pm
- Forum: Graphic/Audio Patches
- Topic: SNDINFOs for the DOOM + DOOM II rerelease's remix tracks v2
- Replies: 3
- Views: 3575
Re: SNDINFOs for the DOOM + DOOM II rerelease's remix tracks v2
Today I learned two things. First, that the old version wouldn't run if choosing DOOM 2: KEX Edition as the IWAD.
And secondly that $musicalias assignments can be undone.
So I'm releasing a v2 version, attached to the first post. This will work with the Doom 2 KEX Edition.
Being able to undo ...
And secondly that $musicalias assignments can be undone.
So I'm releasing a v2 version, attached to the first post. This will work with the Doom 2 KEX Edition.
Being able to undo ...
- Mon Aug 12, 2024 2:59 pm
- Forum: Graphic/Audio Patches
- Topic: SNDINFOs for the DOOM + DOOM II rerelease's remix tracks v2
- Replies: 3
- Views: 3575
SNDINFOs for the DOOM + DOOM II rerelease's remix tracks v2
(I hope this is the right sub-forum)
This little PK3 contains the bare minimum SNDINFO lumps that make GZDoom make use of the remix tracks which are inside the rerelease's extras.wad file. The tracks have the H_ prefix as opposed to the usual D_ so just loading extras.wad by itself won't do ...
This little PK3 contains the bare minimum SNDINFO lumps that make GZDoom make use of the remix tracks which are inside the rerelease's extras.wad file. The tracks have the H_ prefix as opposed to the usual D_ so just loading extras.wad by itself won't do ...
- Fri May 10, 2024 1:58 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)
- Replies: 205
- Views: 42105
Re: [ZScript] 3D Platform Actor (v2.2b)
A quick patch release!
https://github.com/FishyClock/3Dplatfor ... /tag/v2.2b
This is the same as v2.2 in addition there's a NOCORPSEGIB actor flag.
It prevents gibbing corpses when touching them. Useful for platform-monsters. (Like that cyberdemon.)
https://github.com/FishyClock/3Dplatfor ... /tag/v2.2b
This is the same as v2.2 in addition there's a NOCORPSEGIB actor flag.
It prevents gibbing corpses when touching them. Useful for platform-monsters. (Like that cyberdemon.)