Search found 759 matches

by Fishytza
Tue May 19, 2026 12:54 am
Forum: Script Library
Topic: [ZScript] Polyobject line portal assistant (Ver 1.3.1)
Replies: 8
Views: 2726

Re: [ZScript] Polyobject line portal assistant (Ver 1.3.1)

If the lanterns are never meant to teleport and they're not solid, giving them +NOBLOCKMAP should do the trick.
by Fishytza
Sun May 17, 2026 6:31 am
Forum: Script Library
Topic: [ZScript] Polyobject line portal assistant (Ver 1.3.1)
Replies: 8
Views: 2726

Re: [ZScript] Polyobject line portal assistant (Ver 1.3.1)

The link you posted gives me a 404 so I can't see what you mean.
Any actor the portal line crosses will teleport, that's intentional.
by Fishytza
Sat Apr 25, 2026 5:32 am
Forum: Script Library
Topic: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)
Replies: 205
Views: 42105

Re: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)

A minor release with some bugfixing and general refactoring.

Works with UZDoom 4.14.3 and the 5.0 Preview dev builds.

Main PK3
Github: https://github.com/FishyClock/3Dplatform/releases/tag/v2.6
Dropbox: https://www.dropbox.com/scl/fi/auyb14v257lcyjs4iq9ky/3Dplatform-v2.6.pk3?rlkey ...
by Fishytza
Sat Nov 08, 2025 6:01 am
Forum: ZDoom (and related) News
Topic: UZDoom 4.14.3 Pre-release
Replies: 47
Views: 18081

Re: UZDoom 4.14.3 Pre-release

Congratz on getting the RC out! Here's to a bright future! sip
by Fishytza
Sun Aug 31, 2025 6:16 am
Forum: Script Library
Topic: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)
Replies: 205
Views: 42105

Re: [ZScript] 3D Platform Actor (v2.5 - August 31st)

wHw25SoJu00
Version 2.5 is out!

- Several under-the-hood changes and bugfixes
- New feature: you can give platforms an arbitrary pivot point to rotate around
- New feature: perpetual rotation/turn speeds to complement the pivot feature
- New feature: platform interpolation points can ...
by Fishytza
Thu Jul 31, 2025 8:46 am
Forum: Script Library
Topic: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)
Replies: 205
Views: 42105

Re: [ZScript] 3D Platform Actor (v2.2c)

In case anyone's wondering. I am helping kdoom over on Discord.
by Fishytza
Tue May 27, 2025 12:17 am
Forum: Closed Bugs [GZDoom]
Topic: Whirlwind's DoSpecialDamage()'s DamageMobj() mixup
Replies: 1
Views: 290

Whirlwind's DoSpecialDamage()'s DamageMobj() mixup

https://github.com/ZDoom/gzdoom/blob/c0c4b784cad07e26f1dbf5759c74f7ceaa656f9a/wadsrc/static/zscript/actors/heretic/ironlich.zs#L324
Which reads: target.DamageMobj (null, victim, 3, 'Melee');

Should be: victim.DamageMobj (null, target, 3, 'Melee');

Because the syntax for DamageMobj is
int ...
by Fishytza
Thu Apr 10, 2025 12:37 am
Forum: Script Library
Topic: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)
Replies: 205
Views: 42105

Re: [ZScript] 3D Platform Actor (v2.2c)

Just wanted to give an explanation.

Alright, so the problem is that A_CheckFloor checks the calling actor's floorz value to see if it goes below the current sector's floor or below the lower 3D floor. (As far as I can tell "floorz" never takes into account actors below other actors.)
I don't feel ...
by Fishytza
Tue Apr 08, 2025 9:34 am
Forum: Script Library
Topic: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)
Replies: 205
Views: 42105

Re: [ZScript] 3D Platform Actor (v2.2c)

I've fixed the compat_crossdropoff issue with a little hack. I've made a few commits to the repo today.

Have a testbuild and please tell me if the issue is resolved on your end?
EDIT: testbuild removed
by Fishytza
Sat Nov 09, 2024 5:58 am
Forum: Resources
Topic: (zscript) Source/Quake - inspired trigger "brush"
Replies: 2
Views: 2641

Re: (zscript) Source/Quake - inspired trigger "brush"

Fantastic work! This is incredible.

I think I managed to find one bug tho. On a "on enter" trigger that's set to trigger "true single time" it's possible for multiple actors to trigger it before it disappears. Right now the trigger box only disappears when the triggerer steps away.

In this test ...
by Fishytza
Sat Oct 19, 2024 2:59 pm
Forum: Script Library
Topic: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)
Replies: 205
Views: 42105

Re: [ZScript] 3D Platform Actor (v2.2c)

This is a minor bugfix/patch release.
https://github.com/FishyClock/3Dplatfor ... /tag/v2.2c

(This release now works with zscript version "4.12" among a few very minor fixes.)
by Fishytza
Sat Sep 21, 2024 9:08 am
Forum: Script Library
Topic: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)
Replies: 205
Views: 42105

Re: [ZScript] 3D Platform Actor (v2.2b)


I tried to load a map01 in it and it says 3Dplatform v2.2b.pk3:zscript/fishy/platform-base.zs, line 432: Unable to resolve LinePortal as a type.

Change that line from:
LinePortal port = level.linePortals[iPorts];
To:
let port = level.linePortals[iPorts];
That error happens when the zscript ...
by Fishytza
Thu Aug 15, 2024 1:30 pm
Forum: Graphic/Audio Patches
Topic: SNDINFOs for the DOOM + DOOM II rerelease's remix tracks v2
Replies: 3
Views: 3575

Re: SNDINFOs for the DOOM + DOOM II rerelease's remix tracks v2

Today I learned two things. First, that the old version wouldn't run if choosing DOOM 2: KEX Edition as the IWAD.
And secondly that $musicalias assignments can be undone.

So I'm releasing a v2 version, attached to the first post. This will work with the Doom 2 KEX Edition.
Being able to undo ...
by Fishytza
Mon Aug 12, 2024 2:59 pm
Forum: Graphic/Audio Patches
Topic: SNDINFOs for the DOOM + DOOM II rerelease's remix tracks v2
Replies: 3
Views: 3575

SNDINFOs for the DOOM + DOOM II rerelease's remix tracks v2

(I hope this is the right sub-forum)

This little PK3 contains the bare minimum SNDINFO lumps that make GZDoom make use of the remix tracks which are inside the rerelease's extras.wad file. The tracks have the H_ prefix as opposed to the usual D_ so just loading extras.wad by itself won't do ...
by Fishytza
Fri May 10, 2024 1:58 am
Forum: Script Library
Topic: [ZScript] 3D Platform Actor (v2.6 - April 25th 2026)
Replies: 205
Views: 42105

Re: [ZScript] 3D Platform Actor (v2.2b)

A quick patch release!
https://github.com/FishyClock/3Dplatfor ... /tag/v2.2b

This is the same as v2.2 in addition there's a NOCORPSEGIB actor flag.
It prevents gibbing corpses when touching them. Useful for platform-monsters. (Like that cyberdemon.)

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