Search found 27 matches

by Solstar
Tue Aug 04, 2015 4:29 am
Forum: General
Topic: Need help in creating\converting classes
Replies: 0
Views: 179

Need help in creating\converting classes

Here's the deal.as mush as you people hate it,i actualli like the mod\megawad classic rivalry,as i stated in my previous posts. though lately i've moved into samsara,i'd still like to have the best of both worlds.some classes that are in CR are not in samsara and vice versa.so what can i do to "move ...
by Solstar
Tue Jun 16, 2015 9:36 am
Forum: Abandoned/Dead Projects
Topic: Samsara - No longer under active development.
Replies: 1657
Views: 253590

Re: Samsara - No longer under active development.

luckily there's that addon files,with new chars updated recently,but its not clear how many will be added.that's why i want to add them by myself
by Solstar
Mon Jun 15, 2015 12:13 pm
Forum: Abandoned/Dead Projects
Topic: Samsara - No longer under active development.
Replies: 1657
Views: 253590

Re: Samsara - No longer under active development.

@Solstar You would need to define every single entity, or as the DECORATE code calls it, an Actor, related to that character first. This is everything from the player itself to the weapons, to the projectiles, to the ultimate. I would highly reccommend you go through the ZDoom wiki, and use it as ...
by Solstar
Mon Jun 15, 2015 11:03 am
Forum: Abandoned/Dead Projects
Topic: Samsara - No longer under active development.
Replies: 1657
Views: 253590

Re: Samsara - No longer under active development.

or add characters? It's right there in the .pk3. This. You're just one SLADE(/pk3 editor of choice) opening away. : P I already took a look in. Takes a good deal of the guesswork out as far as acs is concerned. Of course, that still leaves all the sprites, sounds and DECORATEs. so i need this SLADE ...
by Solstar
Thu Jun 11, 2015 1:37 pm
Forum: Abandoned/Dead Projects
Topic: Samsara - No longer under active development.
Replies: 1657
Views: 253590

Re: Samsara - No longer under active development.

well i don't want exactly to create a new character,but rather use the ones that are already on classic rivalry.if that's even possible of course
by Solstar
Thu Jun 11, 2015 11:07 am
Forum: Abandoned/Dead Projects
Topic: Samsara - No longer under active development.
Replies: 1657
Views: 253590

Re: Samsara - No longer under active development.

any tutorial on how to use it,or add characters?
by Solstar
Thu Mar 05, 2015 4:46 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 471432

Re: ÆoD (patch 6.02 (01-22-12))

will the author add weapons from games such as cybermage,pursuit of greed,cyclone etc? We're picky on what we want to add. We want every weapon to bring something new to the table where possible. well most of the weapons from Cybermage are somewhat unique.can't say teh same for pursuit of greed,but ...
by Solstar
Sun Mar 01, 2015 1:43 pm
Forum: Resources
Topic: [MISC] Ozymandias81's Requests / Links / Resources
Replies: 49
Views: 12907

Re: Ozymandias' Resources Requests / Suggestions / Uploads

no problem i'll wait ;) unless i find a very noob tutorial for noobs like me that explains how to create weapons
by Solstar
Sun Mar 01, 2015 8:00 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 471432

Re: ÆoD (patch 6.02 (01-22-12))

will the author add(or if someone can explain me a way to do that)weapons from games such as cybermage,pursuit of greed,cyclone etc?
by Solstar
Sat Feb 28, 2015 6:15 pm
Forum: General
Topic: Questions about megawads and classes
Replies: 0
Views: 260

Questions about megawads and classes

i recently discovered ,thanks to you guys,the nice wad Samsara,that allows you to have different classes in your game,taken from different games(some also non-id engines based)with their respective weapons,to be also used online(or mainly should i say).its very nice but..i wanted more characters ...
by Solstar
Sat Feb 28, 2015 5:08 pm
Forum: Resources
Topic: [MISC] Ozymandias81's Requests / Links / Resources
Replies: 49
Views: 12907

Re: Ozymandias' Requests

I'm just wondering if somebody could extract more resources from these games (I'll sort them in order of importance for me): Normality (it has REALLY interesting stuff) (abandonwarez) Cybermage: Darklight Awakening (it has REALLY interesting stuff) (abandonwarez) ESPECIALLy cybermage...i 'd love to ...
by Solstar
Sat Feb 28, 2015 12:09 pm
Forum: Abandoned/Dead Projects
Topic: Samsara - No longer under active development.
Replies: 1657
Views: 253590

Re: Samsara - 0.3 - I can't drive at .30, man.

I would just go on doomseeker and find a server that's active with the addon characters and download it from there. All of the addon versions require the Zandonum version of Samsara because of the ACS architecture involved. You could port them though if you had the patience. i did that and it ...
by Solstar
Sat Feb 28, 2015 9:45 am
Forum: Abandoned/Dead Projects
Topic: Samsara - No longer under active development.
Replies: 1657
Views: 253590

Re: Samsara - 0.3 - I can't drive at .30, man.

The add-on rely on an extremely old version of Samsara to work properly. Personally... Don't even bother, the Add-on heroes are extremely dumb and broken. heh trust me after i tried classic rivalry i can try anything.but to get an old version just to get two more characters i don't know if its ...
by Solstar
Sat Feb 28, 2015 5:40 am
Forum: Abandoned/Dead Projects
Topic: Samsara - No longer under active development.
Replies: 1657
Views: 253590

Re: Samsara - 0.3 - I can't drive at .30, man.

Heh. Prepare to either be disappointed, or orgasm from Caleb's mere presence : http://www.**LINK_DISABLED**.org/download?file=samsara_extraheroesv1.1ob3z.pk3 it doesn't work,both zdom and zandronum,i have this error: Script error, "samsara_extraheroesv1.1ob3z.pk3:decorate/freeley/player.txt" line ...
by Solstar
Fri Feb 27, 2015 5:20 pm
Forum: Abandoned/Dead Projects
Topic: Samsara - No longer under active development.
Replies: 1657
Views: 253590

Re: Samsara - 0.3 - I can't drive at .30, man.

its ok don't worry,though i use gzdoom more than zandronum.so i can use more than one .pk file?

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