Search found 43 matches

by Machalite
Sat Sep 09, 2017 11:36 pm
Forum: Gameplay Mods
Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
Replies: 315
Views: 90360

Re: [v0.5.2] ARGENT - The Streamlined Doom 4 Mod

I'm experiencing a bug with ARGENT 0.5.2: if I use an upgrade kit to give myself a backpack, quit altogether, and then load any save made after that point, it causes the screen to constantly pulse white. Unfortunately, it's too blinding to be played through. I can't make it stop short of loading a s...
by Machalite
Sat Feb 04, 2017 5:55 pm
Forum: Gameplay Mods
Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
Replies: 315
Views: 90360

Re: [v0.4.2] ARGENT - The Streamlined Doom 4 Mod

What's happening is the BFG stops functioning if at any point you load a game, regardless of whether you have ammo or not. The radioactive icon denoting its ammo type disappears when this happens, too. If you drop the weapon and give yourself another one, it'll work until you load again. Same result...
by Machalite
Sun Jul 03, 2016 10:56 pm
Forum: Gameplay Mods
Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
Replies: 315
Views: 90360

Re: [v0.1.3] ARGENT - Xaser does Doom 4

There's a reason map makers replace the Nazi actor (or Keen): they're not going to use it otherwise. Most of the mapsets I play regularly these days don't use the Nazi, and more than a few of them replace it. Being as uncommon as it is to see Nazis, let alone in situations where they're a tangible t...
by Machalite
Thu Mar 17, 2016 10:40 am
Forum: Gameplay Mods
Topic: Q4LFM-DE: Updated 1.05 (06-29-17, please redownload)
Replies: 130
Views: 23993

Re: Q4LFM-DE: Released! New trailer up!

Brightmaps. Holy hell. Why did I never think of that. I'll have a look into how to even do them, and sure thing. I shall add them. If you have any experience with that and want to lend my a hand, that'd be great I don't have that kind of knowledge... but I can provide moral support if it helps. Jus...
by Machalite
Wed Mar 16, 2016 9:49 pm
Forum: Gameplay Mods
Topic: Q4LFM-DE: Updated 1.05 (06-29-17, please redownload)
Replies: 130
Views: 23993

Re: Q4LFM-DE: Released! New trailer up!

I think it has less to do with damage dealt, and everything to do with enemy behavior. Every standard enemy in Doom has a brief pause in its animation before it attacks; the Cyberdemon is the only exception, but his is still a projectile with a strict attack pattern. That's the whole reason Doom's g...
by Machalite
Wed Mar 09, 2016 10:35 pm
Forum: Gameplay Mods
Topic: [17-03-17] ZERO TOLERANCE UPGRADE
Replies: 76
Views: 18091

Re: [V1.1] ZERO TOLERANCE 2016

One of the Democyte's attacks (the circular pattern of fireballs with one in the center) is not adjusted for aim along the up-and-down axis. The rest of its attacks don't seem to have this problem. In addition to the Susan pistol, the Genova, Xanadu, Prometheus, and the black hole gun's alt-fire all...
by Machalite
Tue Mar 08, 2016 3:02 pm
Forum: Gameplay Mods
Topic: [17-03-17] ZERO TOLERANCE UPGRADE
Replies: 76
Views: 18091

Re: [V1.1] ZERO TOLERANCE 2016

The top-left corner of the HUD obscures the kills/secrets stats while you have the map open, and the top-right corner covers up your time just as well. If you can't prevent the map from cuing the fullscreen HUD, would you consider adding the level stats to that empty part in the top-left corner? It'...
by Machalite
Sat Dec 15, 2012 1:42 pm
Forum: Levels
Topic: Back to Saturn X E1: Get Out Of My Stations
Replies: 114
Views: 35557

Re: Back to Saturn X Episode I released! (0.99e, map21 fix)

In MAP12, there's five sectors (I think) with nukeage that don't cause damage, which I'm assuming was unintentional. It's the little tunnel I'm standing in in the screenshot.
Spoiler:
by Machalite
Sat Dec 08, 2012 5:29 pm
Forum: TCs, Full Games, and Other Projects
Topic: Soulcrusher 1.3 (Officially a cacowards runner-up!)
Replies: 110
Views: 35835

Re: Soulcrusher Public beta 2a (Now with a FAQ)

There's a texture missing in Malice PD, where the large elevator is that leads to the generator-looking thing.
Spoiler:
by Machalite
Mon Dec 03, 2012 7:18 pm
Forum: Abandoned/Dead Projects
Topic: [Finished] The Russian Overkill - 3.0e
Replies: 1782
Views: 731560

Re: [Finished] Russian Overkill - Blastproof Pants!

Thanks, I wasn't aware of ZDoom getting an internal reload function. The more you know...

By the way, the pickle grenade instantly goes off if you throw it while moving forward, even at walking speed.
by Machalite
Mon Dec 03, 2012 11:51 am
Forum: Abandoned/Dead Projects
Topic: [Finished] The Russian Overkill - 3.0e
Replies: 1782
Views: 731560

Re: [Finished] Russian Overkill - Blastproof Pants!

PillowBlaster wrote:snip
Since you replaced the Beef Supreme's alt-fire with the turret thing, there's no way to load it. You don't have a key binding for a discrete reload function, unless I'm overlooking something.
by Machalite
Thu Nov 29, 2012 6:46 pm
Forum: TCs, Full Games, and Other Projects
Topic: Supplice - Out now on Steam!
Replies: 371
Views: 93840

Re: [WIP] Supplice

Since everyone else has already stated how great this looks, I'm gonna be that guy and ask a tangentially related question: does this mean you've moved on from Vela Pax? Regardless, I'm eager to see what you do here.
by Machalite
Sat Nov 24, 2012 4:49 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1511
Views: 300806

Re: Wolfenstein 3D TC (Status Update, p. 54)

Exiting the first Spear of Destiny secret level, floor 19, doesn't proceed to the next level; it just repeats it. It also displayed this screen during the intermission... http://img195.imageshack.us/img195/4657/zdoom2012112417354268.png ... but I assumed that was just a gag. This is with the compila...
by Machalite
Mon Oct 01, 2012 7:03 pm
Forum: TCs, Full Games, and Other Projects
Topic: My Old Marathon TC
Replies: 26
Views: 7081

Re: My Old Marathon TC

No one is trying to discourage you from trying. I know I'd be interested to see what you could achieve. The level design is one thing, and getting the color palette right would be simple enough, but it's easy to forget all the gameplay mechanics that PiD has that you would have to recreate. We're ju...
by Machalite
Mon Sep 24, 2012 10:01 am
Forum: TCs, Full Games, and Other Projects
Topic: My Old Marathon TC
Replies: 26
Views: 7081

Re: My Old Marathon TC

Is there by any chance you can recreate those levels? I never played Pathway into Darkness, but I know it's somewhat related to the Marathon titles. That would be exceptionally difficult, because a way to access PiD's resources was never released. To recreate the levels would mean working exclusive...

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