Search found 217 matches

by Xanirus
Fri Jun 23, 2023 12:28 pm
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 292
Views: 130721

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Seems to only count completed maps. Using it now for a Wadsmoosh+Lexicon mega playthrough and I'm not disappointed setting it to 20. So 20 means 20 maps, not 20 wads? Okay, but then why is it using the term "wad" then? A wad can have any amount of levels in it, so it makes it very misleading. It ...
by Xanirus
Wed Jun 14, 2023 2:27 pm
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 292
Views: 130721

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Had DRPG forever and never understood the "Estimated counts of WADs" setting. I know what the description says, but what is considered a "WAD" in this case and how does it know when you completed one? Like for example is 1 "wad" a full 30/32 megawad in this case, or just a single level? And if the ...
by Xanirus
Wed Jun 07, 2023 2:05 pm
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 150218

Re: Relighting v4.01631b - smooth shadow hotfix

I don't know if this is a bug or something I can just toggle off in the settings. (I'm running at the performance preset.) I found a slight issue with version 4.01631b and the current master version of Project Brutality 3.0 from the github. (Not the pb_staging version, I have no idea/forgot how I ...
by Xanirus
Sat May 27, 2023 11:59 am
Forum: Gameplay Mods
Topic: Payback/ROGUES Weapons and Characters Mod
Replies: 76
Views: 35911

Re: Payback/ROGUES Weapons and Characters Mod

I noticed that the firing sound effect that the UMP45 uses, as well as any other gun that shares the same sound, is extremely quiet compared to the rest. I (may?) of found it in SLADE, UMP45f.ogg, but in there it sounds relatively at the same volume as everything else. However, I do notice in ...
by Xanirus
Tue May 23, 2023 1:24 pm
Forum: Gameplay Mods
Topic: Payback/ROGUES Weapons and Characters Mod
Replies: 76
Views: 35911

Re: Payback/ROGUES Weapons and Characters Mod

As most weapon only replacer mods tend to be, they're meant to be used with whatever monster replacer you want, and given the description of this mod in the OP that's the idea; the accompanying Payback monster mod is just obviously the most in-lore pair up. But I tried using the weapons mod alone to ...
by Xanirus
Sun May 14, 2023 6:35 pm
Forum: Gameplay Mods
Topic: Payback/ROGUES Weapons and Characters Mod
Replies: 76
Views: 35911

Re: Payback/ROGUES Weapons and Characters Mod

-if you walk over a gun without picking it up it you will loot some extra rounds off it which should display the caliber in the pickup message this might help. Displaying the name when equipped is also a good idea, you can see it when scrolling or changing weapon but would help for people less ...
by Xanirus
Sat May 13, 2023 9:51 pm
Forum: Gameplay Mods
Topic: Payback/ROGUES Weapons and Characters Mod
Replies: 76
Views: 35911

Re: Payback/ROGUES Weapons and Characters Mod

Hey man, wanted to say I'm enjoying the hell out of this mod and Payback enemies. I've been looking for another modern weapons mod like Call of Doom but more simple/compatible with other mods, or some kind of 80's-90's action-flick mod that so far only Wild Weasel's Terrorists has been able to ...
by Xanirus
Sun Mar 13, 2022 1:19 pm
Forum: Gameplay Mods
Topic: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod
Replies: 72
Views: 26927

Re: Lost Junker v4 - Roguelike Stalker/Post-Apocalypse Mod -

There seems to be an issue with the leaning. I use the "Strafe-Lean" option, (similar to the newer Woflensteins) and while leaning, you will randomly strafe in that direction after sometime, (while still leaning) sometimes never, but more often than not. This causes you to get out of cover when you ...
by Xanirus
Tue Mar 21, 2017 8:49 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
Replies: 755
Views: 274113

Re: HXRTC Project v5.0u4 (UPDATED 13 mar 2017)

Great, the one piece of info I didn't give cause I didn't think it was related. I'm using 2.4. PRE. The mod isn't exactly specifying which one to stick with, just saying the latest. Some mods want 2.2.0, others always say "the latest" DRD, so I wouldn't know. I have over 20 versions of GZDoom saved ...
by Xanirus
Mon Mar 20, 2017 1:07 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
Replies: 755
Views: 274113

Re: HXRTC Project v5.0u4 (UPDATED 13 mar 2017)

Found a new bug. Had it several times but couldn't provide the info before since there doesn't seem to be a .log file anywhere, as it only appears in the in-game console and doesn't outright crash GZDoom. "Variable HowlSound not found in NewFatso" Happens at random, somewhat seldom, but since I've ...
by Xanirus
Sun Mar 19, 2017 8:44 pm
Forum: General
Topic: List for "Just Monsters" projects?
Replies: 0
Views: 230

List for "Just Monsters" projects?

Is there a list anywhere (or a dedicated thread section) that lists projects that "just" have new monsters in it? (i.e. Colorful Hell) Haven't exactly seen any, nor do I think there is considering said mod is in the Gameplay section. After seeing the updates to the Trailblazer mod had, I wanted to ...
by Xanirus
Fri Mar 03, 2017 7:33 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
Replies: 755
Views: 274113

Re: HXRTC Project v5.0u1 (UPDATED 1 mar 2017)

Don't know if the new snapshot save feature is only from this mod or base GZDoom, but is there a way to disable the flash? Because it flashes, the autosave thumbnail is just white when loading them up again.
by Xanirus
Tue Nov 15, 2016 10:55 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548320

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Running the 0.9.14 posted by zerosignal, and I'm getting this error whenever I return to the home base, either manually or the auto option upon fishing the map: powermod - Unnamed Unable to open map 'PowerMod' Load order, if it matters: doomrl_arsenal_1.05 doomrl_arsenal_HUD doomrl_monsters_beta.6.2 ...
by Xanirus
Sun Nov 06, 2016 2:21 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548320

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

At least you're getting it to run. I'm running that version, the 2.2.0 version I mentioned earlier, and the very latest version, all with the posted version of DRPG that still works with DRLA, still getting the same error as above. I looked at it again, missed it the first time because I'm so used ...
by Xanirus
Sun Nov 06, 2016 12:53 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548320

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Playing on SVN version g2.3pre-196-gc3ed58 and the latest version of DRPG Yholl posted that still works with the current DRLA, I noticed that some starting options in Doom RPG Options don't seem to work at all. Examples of this include augmentation settings and bonuses (gambling chips and UAC shop ...

Go to advanced search