Search found 4116 matches

by Kappes Buur
Sat Jul 19, 2025 5:54 pm
Forum: Mapping
Topic: Issues with Adding new items in UDB.
Replies: 3
Views: 79

Re: Issues with Adding new items in UDB.

the custom items or monsters did not show up. You mention actors, plural. As I touched on in my post, actors need to have a unique doom editor number, which is supplied in the DECORATE definition. ACTOR CrackoDemon 5123 https://imgur.com/X1A5hNB Without that number UDB cannot see the actor. Maybe ...
by Kappes Buur
Fri Jul 18, 2025 7:30 pm
Forum: Mapping
Topic: Issues with Adding new items in UDB.
Replies: 3
Views: 79

Re: Issues with Adding new items in UDB.

In the case of new actors like monsters, weapons, decorations, etc. you will find that Ultimate Doom Builder is useful only after the actors have been created with either Slade3 or a text editor like Notepad++. Once the actor has been created then UDB is useful in populating a map with such actors ...
by Kappes Buur
Thu Jul 10, 2025 2:23 am
Forum: Mapping
Topic: Want to try out GZDoom?
Replies: 1
Views: 59

Re: Want to try out GZDoom?

In a nutshell: To start with, there are a number of Doom map formats, https://doomwiki.org/wiki/Map_format https://doomwiki.org/wiki/Map_format and source ports https://doomwiki.org/wiki/Source_port https://zdoom.org/wiki/Source_port and it seems that every beginning computer programmer is dead set ...
by Kappes Buur
Wed Jul 09, 2025 10:32 pm
Forum: Mapping
Topic: Stuck with the skybox
Replies: 13
Views: 165

Re: Stuck with the skybox

imagine wrote: Wed Jul 09, 2025 5:53 pm The next question I've just faced:
what's the grey circle in the zenith? I see it with my custom sky as well as I saw it with the original DOOM sky texture.
I have no idea and don't even want to guess.
Please, provide a link to the map.
by Kappes Buur
Wed Jul 09, 2025 4:20 pm
Forum: Mapping
Topic: Stuck with the skybox
Replies: 13
Views: 165

Re: Stuck with the skybox

This sky in your map is not a skybox but just a sky image. To have a new sky image in your map MAP01.wad (UDMF), all you need to do is import the sky image with Slade3 and name it RSKY1 https://imgur.com/v5AlK3x However, there are a few caveats you need to consider : some source ports do not support ...
by Kappes Buur
Mon Jul 07, 2025 9:59 pm
Forum: Mapping
Topic: Is it possible to create such arcs?
Replies: 4
Views: 105

Re: Is it possible to create such arcs?

It's easily doable


Spoiler:
by Kappes Buur
Wed Jun 25, 2025 4:06 pm
Forum: Bugs [GZDoom]
Topic: Gzdoom crashes with reelism 2
Replies: 22
Views: 389

Re: Gzdoom crashes with reelism 2

It could be that your problem is the doom2.wad which came with the gog download,
KEX DOOM2 engine vs classic DOOM2 engine.

Compare the file size Version 1.9 is 14,604,584 bytes with the one on your harddrive.
by Kappes Buur
Tue Jun 24, 2025 5:07 pm
Forum: Bugs [GZDoom]
Topic: Gzdoom crashes with reelism 2
Replies: 22
Views: 389

Re: Gzdoom crashes with reelism 2

Kinsie's Reelism 2 version 1.23hf2 works well with GZDoom 4.14.2, with no other files (like id24res.wad extras.wad) loaded. https://imgur.com/qWwDy3N Also works well with the addon Reelism 2 - Piter's Reel Fudge Pack.pk3 Here is my logfile: Log started: 2025-06-24 16:37:31 GZDoom version g4.14.2 W ...
by Kappes Buur
Sun Jun 22, 2025 1:45 am
Forum: Mapping
Topic: (solved)can't get lift to work
Replies: 3
Views: 64

Re: can't get lift to work

From your screenshots I cannot tell what exactly you did, but constructing a platform (62 or any other, see the wiki)
Spoiler:
is not really that difficult:
Spoiler:
example pwad
by Kappes Buur
Thu Jun 19, 2025 3:51 pm
Forum: Technical Issues
Topic: GZDoom Very Fatal Error
Replies: 3
Views: 125

Re: GZDoom Very Fatal Error

I would suggest that you just load brutalv22test4.pk3 to begin with
and then add each additional file, one at a time.
I'm sure that you will find the offending file pretty quickly that way.
by Kappes Buur
Sat Jun 14, 2025 3:55 pm
Forum: Mapping
Topic: help needed with action special 273
Replies: 0
Views: 40

help needed with action special 273

GZDoom 4.14.2 UDB 3.0.0.4237 GZDoom: DOOM2 (UDMF) action special: https://zdoom.org/wiki/Stairs_BuildUpDoomCrush test pwad: https://www.mediafire.com/file/2pjvanzuyjs0ypl/273_TEST.7z/file The staircase is buiding ok, but I cannot figure out how the crushing action works. https://imgur.com/LeJmEqA I ...
by Kappes Buur
Wed Jun 11, 2025 12:26 pm
Forum: Technical Issues
Topic: GZDoom v. 4-14-2 is inserting Legacy of Rust weapons into vanilla Doom 2 from nowhere
Replies: 6
Views: 190

Re: GZDoom v. 4-14-2 is inserting Legacy of Rust weapons into vanilla Doom 2 from nowhere

That seems incredible.
The only time that would happen is if you also load id1-weap.wad from the LoR mod.

Perhaps, if you have GZDoom generate a logfile then you may find out what files are loaded during startup.
by Kappes Buur
Mon Jun 09, 2025 9:01 pm
Forum: Bugs [GZDoom]
Topic: Taking a screenshot with Controlled folder access on crashes the game
Replies: 2
Views: 107

Re: Taking a screenshot with Controlled folder access on crashes the game

It seems to me that you are going to a lot of trouble for little benefit. You could simply specify a folder in the ini file where to save a screenshot. eg: screenshot_dir=D:\SCREENSHOTS\SCREENSHOTS_GZDOOM To expand on that a bit, I use these settings in the autoexec.cfg file bind h "wait 2; r ...
by Kappes Buur
Mon Jun 09, 2025 5:51 pm
Forum: Mapping
Topic: Stairs reset delays [SOLVED]
Replies: 6
Views: 157

Re: Stairs reset delays

i tried entering it manually without highlighting aniting the value entered was 700: 20 seconds but it reverts back to zero after applying You can enter 700 either way https://imgur.com/cUrdUVa did you set up the stair sectors properly? https://imgur.com/vYTvk8U with emphasis on the linedef ...
by Kappes Buur
Sun Jun 08, 2025 7:55 pm
Forum: Technical Issues
Topic: GZDoom - Material Definition Changes Post 4.11
Replies: 10
Views: 420

Re: GZDoom - Material Definition Changes Post 4.11

Since I do not know how HD-Overhaul-Doom is structured I would suggest to brake it down and introduce one section at a time to find out which part is causing the problem. So, just add the textures, then add models, then add shaders, etc until the offending part reveals itself. I know it probably ...

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