Search found 187 matches
- Sat Jul 09, 2011 7:20 am
- Forum: Abandoned/Dead Projects
- Topic: Hitman - Doom version!
- Replies: 40
- Views: 4628
Re: Hitman - Doom version!
The tank has been nerfed, and I'm trying to find a way to buff the charmer.. I was thinking maybe he could access special locked doors for shortcuts so he wouldn't have to play tag with the guards, but that's the only worth-while idea I've got.. Give me some suggestions on what you think I should do ...
- Fri Jul 08, 2011 1:12 pm
- Forum: Abandoned/Dead Projects
- Topic: Hitman - Doom version!
- Replies: 40
- Views: 4628
Re: Hitman - Doom version!
My ethernet cables arrived and I'm going to be spending the rest of today (And maybe tomorrow) moving my computer, but continue with the suggestions and I'll look at them when I get back!
- Fri Jul 08, 2011 1:11 pm
- Forum: Abandoned/Dead Projects
- Topic: Hitman - Doom version!
- Replies: 40
- Views: 4628
Re: Hitman - Doom version!
So far it seems the classes went well... The spy is balanced, but the tank is overpowered, and the charmer is underpowered.. The tank can directly take on at least 2-4 guards a level (Even more if they can be cornered), and his grenade basically incinerates anything at a LARGE radius... The charmer ...
- Fri Jul 08, 2011 12:10 pm
- Forum: Editing (Archive)
- Topic: Specific damagetype actor not working!
- Replies: 10
- Views: 810
Re: Specific damagetype actor not working!
Wierd... .. ... Well it worked, so problem solved I guess.
Thanks!
Thanks!
- Fri Jul 08, 2011 11:01 am
- Forum: Editing (Archive)
- Topic: Specific damagetype actor not working!
- Replies: 10
- Views: 810
Re: Specific damagetype actor not working!
Soo... Are you saying if I change the damagetype of the puff, that will somehow change the damagetype of the punch that uses it?..
- Fri Jul 08, 2011 10:52 am
- Forum: Abandoned/Dead Projects
- Topic: Save Us (WIP)
- Replies: 96
- Views: 10251
Re: Save Us (WIP)
Fine, fine... I get the point... If you really find it completely and absolutely necessary to treat EVERY mod the same criticism-wize and assume the modder will take it without flinching every time, I won't complain anymore... Seems like with every remark I make my main point gets slightly degraded ...
- Fri Jul 08, 2011 10:44 am
- Forum: Abandoned/Dead Projects
- Topic: Save Us (WIP)
- Replies: 96
- Views: 10251
Re: Save Us (WIP)
Art is entirely subjective which means that everything can be art Agreed... The reason I'm so against harsh criticism is your not supposed to slam the mistakes a beginner makes in his face.. If they don't have the brains to look at doom and figure it out on their own with a LITTLE guidance, then ...
- Fri Jul 08, 2011 10:33 am
- Forum: Abandoned/Dead Projects
- Topic: Save Us (WIP)
- Replies: 96
- Views: 10251
Re: Save Us (WIP)
but I honestly think it looks more like a bordered, pit-laden, floor-disaster mess more than an actual work of art, with some exceptions, of course. Do me a favor and just stay away from beginner mod threads, okay?.. You don't seem to get the whole "You get more bees with honey" aspect of criticism ...
- Fri Jul 08, 2011 10:16 am
- Forum: Abandoned/Dead Projects
- Topic: Save Us (WIP)
- Replies: 96
- Views: 10251
Re: Save Us (WIP)
Even if one creates something that isn't a "work of art", it's still better to at least do something that looks decent to both the mapper and the end user. Not if he's a beginner or a ex-modder mercinary... And this guy's a beginner... Now stop expecting a work of art from a beginner.. Critiquing ...
- Fri Jul 08, 2011 10:00 am
- Forum: Abandoned/Dead Projects
- Topic: Save Us (WIP)
- Replies: 96
- Views: 10251
Re: Save Us (WIP)
I gave up on mapping because of people like Tormentor667. Wait... You gave up on mapping because there are people who make better maps? This doesn't make any sense to me. *takes a deep breath and counts to 10* I'll simply say, the people who say such things are why people like me exist, because the ...
- Fri Jul 08, 2011 8:45 am
- Forum: Editing (Archive)
- Topic: Specific damagetype actor not working!
- Replies: 10
- Views: 810
Re: Specific damagetype actor not working!
But puffs don't damage the monster, plus they only appear AFTER the WALL has been hit.. The blood sprite appears for the monster.. .. Unless.. .. Is a blood sprite just a different looking puff?..
... .... Am I missing something obvious?..
... .... Am I missing something obvious?..
- Fri Jul 08, 2011 3:45 am
- Forum: Editing (Archive)
- Topic: Specific damagetype actor not working!
- Replies: 10
- Views: 810
Re: Specific damagetype actor not working!
New problem, how do I give a melee weapon a damagetype without having to use A_Custommelee, which makes the player forcefully turn towards the first "Guard" he killed.. (For some reason this isn't effected towards personnel, just the first GUARD he kills) Is it a problem with the weapon, or the ...
- Thu Jul 07, 2011 4:40 pm
- Forum: Editing (Archive)
- Topic: Specific damagetype actor not working!
- Replies: 10
- Views: 810
Re: Specific damagetype actor not working!
Thank you, I was waiting all morning for an answer.. (I'm pulling an all-dayer to correct my sleeping schedule)
- Thu Jul 07, 2011 2:20 am
- Forum: Editing (Archive)
- Topic: Specific damagetype actor not working!
- Replies: 10
- Views: 810
Specific damagetype actor not working!
I'm working on a special switch that can only be activated via killing an invisible "Switch button" actor, that can only be killed by one kind of damagetype.. Basically it's like a class-specific switch to open up a door, that only a certain class can open/use. But for some reason the darned thing ...
- Wed Jul 06, 2011 5:24 am
- Forum: Abandoned/Dead Projects
- Topic: Hitman - Doom version!
- Replies: 40
- Views: 4628
Re: Hitman - Doom version!
I know I know.. I'm just trying to give the people a little more bang for thier patient buck.. And besides, I'm pretty good at ironing out glitches, so long as everyone knows what source port I'm using and what-not... Small tweaks so far-------- (I'm stating it in a post since nobody looks at the ...