Search found 292 matches
- Fri May 10, 2019 4:30 am
- Forum: Gameplay Mods
- Topic: Stylish Hell: Monster Randomizer inspired by LTG
- Replies: 38
- Views: 50630
Re: Stylish Hell: Monster Randomizer inspired by LTG
I was on discord when you showed this off before! I really liked it then and playing through it more has just made me like it more! I have noticed a few problems though: I noticed ice death states don't seem to work right. Usually ice death is supposed to turn enemies into ice statues for a while ...
- Fri Feb 22, 2019 11:51 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 794
- Views: 202502
Re: New Member Introductions
I HAVE RETURNED FROM THE GRAVE!
Okay I am not exactly new, but it's been over 10 years since I was active on the forums so I think I might as well be. Hiii everybody!
Okay I am not exactly new, but it's been over 10 years since I was active on the forums so I think I might as well be. Hiii everybody!
- Sun Feb 11, 2007 8:05 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Flip Sprites Horizontally
- Replies: 33
- Views: 2788
You can tottaly already do that with sprite names... Look at the Revenent's walking forward sprites. lookie at wiki You can even do MSILA0B0 if you want. XD Vertical fliping should tottaly be a flag though. How do Strife's spiders do it? Also! I demand to be able to rotate monsters 90 degrees and ...
- Fri Jun 02, 2006 4:07 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: AdPlug for cross-platform hardware indep midi, mus, etc.
- Replies: 6
- Views: 839
- Sun Apr 30, 2006 5:43 pm
- Forum: Editing (Archive)
- Topic: Weapons Resource WAD
- Replies: 2967
- Views: 167785
- Tue Dec 20, 2005 5:18 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: hacked palette compatibility
- Replies: 13
- Views: 1162
- Tue Nov 22, 2005 1:04 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: JPG screenshot support
- Replies: 27
- Views: 1723
JPEGs suck and are evil. Don't use them. Ever. If you use JPEG your penis will fall off. Use PNG for images on the web. Or gif if you REALLY need to. Yeah, maybe give ZDoom the ability to save gifs. When the dumb patent expires. I used dial up all the time, and I never had a problem uploading PNGs ...
- Sun Nov 20, 2005 2:21 pm
- Forum: General
- Topic: ZDoomFu Redux (Or: I lost the source code :( )
- Replies: 47
- Views: 3341
- Tue Nov 15, 2005 7:22 pm
- Forum: Editing (Archive)
- Topic: Released upon the unsuspecting populace: Urushi Yokai
- Replies: 27
- Views: 1416
Hmm, maybe I'm exploiting a bug in .96x then? As for exploding; as it's spawned on the ground, and has a speed of zero, it should just sit there without exploding until it hits something. Maybe I'll try and find a work-around for it so it'll work as advertised in .98 and others. Ok, after a little ...
- Tue Nov 15, 2005 6:31 pm
- Forum: Editing (Archive)
- Topic: Released upon the unsuspecting populace: Urushi Yokai
- Replies: 27
- Views: 1416
- Tue Nov 15, 2005 5:41 pm
- Forum: Editing (Archive)
- Topic: Released upon the unsuspecting populace: Urushi Yokai
- Replies: 27
- Views: 1416
- Mon Oct 17, 2005 10:22 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Music loops
- Replies: 10
- Views: 964
- Mon Oct 17, 2005 10:17 pm
- Forum: Editing (Archive)
- Topic: Where do I find the Hexen Palette?
- Replies: 27
- Views: 1232
- Tue Oct 11, 2005 5:31 pm
- Forum: ZDoom (and related) News
- Topic: The Future
- Replies: 223
- Views: 43475
- Sun Oct 09, 2005 4:56 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Funky idea, probably not very useful
- Replies: 22
- Views: 1367