Search found 45 matches

by MasterOfPuppets
Mon Sep 08, 2008 5:55 pm
Forum: Editing (Archive)
Topic: multiple "split" doors
Replies: 2
Views: 188

Re: multiple "split" doors

wow its that simple, huh? now I do feel a little dumb... haha. thanks a million, pal!
by MasterOfPuppets
Mon Sep 08, 2008 5:45 pm
Forum: Editing (Archive)
Topic: multiple "split" doors
Replies: 2
Views: 188

multiple "split" doors

been awhile since I've visited this board, but I thought it would be the best place to get a quick answer. basically I'm working on a map and only using "split" doors ("pillars"). guess I just got bored with the generics. anyway, I've been using this script for all the doors in my map: script 2 (int ...
by MasterOfPuppets
Sun Aug 28, 2005 12:30 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: "current message" color definable by map
Replies: 7
Views: 750

Am I the only person who thinks it's kind of strange how your nick is MasterOfPuppets, yet you're not a MetallicaA fan? Who doesn't like MetallicA, anyway? :P Hey, I just realized that I'm wearing a MetallicA T-Shirt right now. Coincidences rule. Except for the relatively few cases when they don't ...
by MasterOfPuppets
Sat Aug 27, 2005 6:52 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: "current message" color definable by map
Replies: 7
Views: 750

wow, you guys so didn't read my post at all. i would like automatic messages like "you found a secret area" to be color-customizable. i can't use hudmessage or print for that because then the secrets found % isn't increased.
by MasterOfPuppets
Fri Aug 26, 2005 1:51 am
Forum: Editing (Archive)
Topic: changing the color of text
Replies: 5
Views: 274

yes i could use hud message, but then secret areas don't count toward the player's secrets found %
by MasterOfPuppets
Fri Aug 26, 2005 12:24 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: "current message" color definable by map
Replies: 7
Views: 750

"current message" color definable by map

i think it would be nice to have a feature that allows map authors to define the color of the "current message" (messages like "you found a secret area", "you need a <color> key to open this door", print messages, etc). also it should over rule the player's custom color choice. this would be useful ...
by MasterOfPuppets
Fri Aug 26, 2005 12:13 am
Forum: Editing (Archive)
Topic: changing the color of text
Replies: 5
Views: 274

wildweasel wrote:If you meant on an individual basis...then you might consider filing a feature request.
i might. see i want all those messages to be green, as my map sorta has a green theme going on.
by MasterOfPuppets
Thu Aug 25, 2005 10:03 pm
Forum: Editing (Archive)
Topic: changing the color of text
Replies: 5
Views: 274

changing the color of text

is there a way to change the color of the "you need a *color* key to open this door" and the color of the "you found a secret area" text?
by MasterOfPuppets
Wed Aug 17, 2005 3:21 am
Forum: Editing (Archive)
Topic: spawning an ambient sound
Replies: 5
Views: 436

ok i get it. thanks a bunch!
by MasterOfPuppets
Wed Aug 17, 2005 2:11 am
Forum: Editing (Archive)
Topic: spawning an ambient sound
Replies: 5
Views: 436

ok, but what do you mean deactivate/reactivate it?
by MasterOfPuppets
Wed Aug 17, 2005 1:26 am
Forum: Editing (Archive)
Topic: spawning an ambient sound
Replies: 5
Views: 436

spawning an ambient sound

i looked on the wiki if there were spawn numbers for ambient sounds, but it appears not. is there any way to spawn an ambient sound at a map spot?
by MasterOfPuppets
Sun Aug 07, 2005 11:25 pm
Forum: Editing (Archive)
Topic: [Concept map] Halo shielding system (COMPLETED)
Replies: 69
Views: 6422

well you guys can always look me up :)
by MasterOfPuppets
Sun Aug 07, 2005 11:04 pm
Forum: Editing (Archive)
Topic: [Concept map] Halo shielding system (COMPLETED)
Replies: 69
Views: 6422

i'm a huge halo pc player, and know the maps pretty much by heart. if anybody desides to go all the way on a halo mod i could lend my help to the mapping.
by MasterOfPuppets
Fri Apr 29, 2005 4:04 pm
Forum: Editing (Archive)
Topic: n00b script question
Replies: 4
Views: 244

ah i see. thanks. using script arguments, new thing for me.
by MasterOfPuppets
Thu Apr 28, 2005 10:51 pm
Forum: Editing (Archive)
Topic: n00b script question
Replies: 4
Views: 244

n00b script question

i got a bunch of split doors in this map i'm working on, but how do i make a single script work for all the doors. http://zdoom.org/zdkb/splitdoor.html i know its an old page, don't comment. it says you can using (int doortag) and script arguments to make all your split doors work on one script, but ...

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