Search found 45 matches
- Mon Sep 08, 2008 5:55 pm
- Forum: Editing (Archive)
- Topic: multiple "split" doors
- Replies: 2
- Views: 188
Re: multiple "split" doors
wow its that simple, huh? now I do feel a little dumb... haha. thanks a million, pal!
- Mon Sep 08, 2008 5:45 pm
- Forum: Editing (Archive)
- Topic: multiple "split" doors
- Replies: 2
- Views: 188
multiple "split" doors
been awhile since I've visited this board, but I thought it would be the best place to get a quick answer. basically I'm working on a map and only using "split" doors ("pillars"). guess I just got bored with the generics. anyway, I've been using this script for all the doors in my map: script 2 (int ...
- Sun Aug 28, 2005 12:30 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: "current message" color definable by map
- Replies: 7
- Views: 750
Am I the only person who thinks it's kind of strange how your nick is MasterOfPuppets, yet you're not a MetallicaA fan? Who doesn't like MetallicA, anyway? :P Hey, I just realized that I'm wearing a MetallicA T-Shirt right now. Coincidences rule. Except for the relatively few cases when they don't ...
- Sat Aug 27, 2005 6:52 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: "current message" color definable by map
- Replies: 7
- Views: 750
- Fri Aug 26, 2005 1:51 am
- Forum: Editing (Archive)
- Topic: changing the color of text
- Replies: 5
- Views: 274
- Fri Aug 26, 2005 12:24 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: "current message" color definable by map
- Replies: 7
- Views: 750
"current message" color definable by map
i think it would be nice to have a feature that allows map authors to define the color of the "current message" (messages like "you found a secret area", "you need a <color> key to open this door", print messages, etc). also it should over rule the player's custom color choice. this would be useful ...
- Fri Aug 26, 2005 12:13 am
- Forum: Editing (Archive)
- Topic: changing the color of text
- Replies: 5
- Views: 274
- Thu Aug 25, 2005 10:03 pm
- Forum: Editing (Archive)
- Topic: changing the color of text
- Replies: 5
- Views: 274
changing the color of text
is there a way to change the color of the "you need a *color* key to open this door" and the color of the "you found a secret area" text?
- Wed Aug 17, 2005 3:21 am
- Forum: Editing (Archive)
- Topic: spawning an ambient sound
- Replies: 5
- Views: 436
- Wed Aug 17, 2005 2:11 am
- Forum: Editing (Archive)
- Topic: spawning an ambient sound
- Replies: 5
- Views: 436
- Wed Aug 17, 2005 1:26 am
- Forum: Editing (Archive)
- Topic: spawning an ambient sound
- Replies: 5
- Views: 436
spawning an ambient sound
i looked on the wiki if there were spawn numbers for ambient sounds, but it appears not. is there any way to spawn an ambient sound at a map spot?
- Sun Aug 07, 2005 11:25 pm
- Forum: Editing (Archive)
- Topic: [Concept map] Halo shielding system (COMPLETED)
- Replies: 69
- Views: 6422
- Sun Aug 07, 2005 11:04 pm
- Forum: Editing (Archive)
- Topic: [Concept map] Halo shielding system (COMPLETED)
- Replies: 69
- Views: 6422
- Fri Apr 29, 2005 4:04 pm
- Forum: Editing (Archive)
- Topic: n00b script question
- Replies: 4
- Views: 244
- Thu Apr 28, 2005 10:51 pm
- Forum: Editing (Archive)
- Topic: n00b script question
- Replies: 4
- Views: 244
n00b script question
i got a bunch of split doors in this map i'm working on, but how do i make a single script work for all the doors. http://zdoom.org/zdkb/splitdoor.html i know its an old page, don't comment. it says you can using (int doortag) and script arguments to make all your split doors work on one script, but ...