Search found 932 matches

by BlueFireZ88
Thu Nov 09, 2023 12:24 am
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4966
Views: 1221852

Re: Mod Download Broken? Request Reuploads Here

I was looking for the "Spooktober Community Mapping Project [1.0.6]".

I know who made it, and I'm not here to discuss anything related to that. I'm just curious about the mod since I can't find it anywhere else.
by BlueFireZ88
Fri Nov 05, 2021 11:59 pm
Forum: Gameplay Mods
Topic: DOOM Expanded [New Release Pending]
Replies: 43
Views: 23070

Re: DOOM Expanded 2.0 [RELEASED]

Sorry to resurrect a long dead thread here, but I recently updated the download links as the old ones were long since gone.

Mod still works well with the newest versions of GZDoom, but if any issues arise, please let me know.

Download it from the Google Drive link in the first post.
by BlueFireZ88
Sat Dec 14, 2019 2:26 pm
Forum: General
Topic: Cool mods people might have missed.
Replies: 645
Views: 332524

Re: Cool mods people might have missed.

Does anyone know any good DOOM Beta hud mods? I know about DOOM Delta already, but I wanted to see what else there was.
by BlueFireZ88
Tue Dec 03, 2019 9:50 pm
Forum: Levels
Topic: Sewers Redux (aka E1M10)
Replies: 8
Views: 3601

Re: Sewers Redux (aka E1M10)

Here some updates for the level (download in the first post): -Re-aligned textures across the map and changed some around. -Cut the elevator ride in the yellow key room in half. -Moved the secret chaingun to the blue key room (you'll find a useful cutting tool in the old spot). -One last surprise ...
by BlueFireZ88
Mon Dec 02, 2019 9:43 pm
Forum: Levels
Topic: Icon of Ruin (MAP30 replacement)
Replies: 6
Views: 1595

Re: Icon of Ruin (MAP30 replacement)

Good gameplay video! As long as the levels were enjoyable to play, then I've set out what I've wanted to do.

Fun Fact: Par Time for Icon of Ruin is 40 seconds.
by BlueFireZ88
Sun Dec 01, 2019 7:56 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 283969

Re: WadSmoosh - merge all official id releases into one PK3

I suppose its not that important. Just asking to see if it was possible.
by BlueFireZ88
Sat Nov 30, 2019 6:41 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 283969

Re: WadSmoosh - merge all official id releases into one PK3

I noticed that Wadsmoosh has a unique Startup title on bootup that says "DOOM: Complete: Wadsmoosh". Is it possible to change this, as I can't I find the reference to it in SLADE.
by BlueFireZ88
Sat Nov 30, 2019 5:03 pm
Forum: Levels
Topic: Icon of Ruin (MAP30 replacement)
Replies: 6
Views: 1595

Icon of Ruin (MAP30 replacement)

This map acts as an alternative to the original Icon of Sin level from DOOM 2. Uses the original as an introduction, but wastes no time in jumping into a new battle arena. There is a trick to beating this level quickly, if you can find it, of course. Tested in GZDoom using hardware and software ...
by BlueFireZ88
Sat Nov 30, 2019 4:59 pm
Forum: Levels
Topic: Back 2 Basics (aka Crossroads)
Replies: 0
Views: 736

Back 2 Basics (aka Crossroads)

This was a level I started a long time ago. Technically the first map I ever worked on from scratch. I worked on it and improved on it over the years until I got this short, but sweet experience that I present to you today. Has two exits (one regular, one gated secret) and can be implemented how ...
by BlueFireZ88
Mon Nov 25, 2019 8:53 pm
Forum: Levels
Topic: Sewers Redux (aka E1M10)
Replies: 8
Views: 3601

Re: Sewers Redux (aka E1M10)

Update:

Minor texture fixes, and I more opted to use the music from the Xbox version, so the map is now listed as E2M1.
by BlueFireZ88
Sun Nov 24, 2019 9:06 pm
Forum: Gameplay Mods
Topic: DOOM Expanded [New Release Pending]
Replies: 43
Views: 23070

Re: DOOM Expanded 2.0 [RELEASED]

Post-Mortem Update:

-Increased the firing rate o the Chainsaw and BFG as they weren't entirely accurate to the originals. And it annoyed me greatly!!

Yes I'm still supporting this mod. Check it out!!
by BlueFireZ88
Fri Nov 08, 2019 10:41 pm
Forum: Levels
Topic: Sewers Redux (aka E1M10)
Replies: 8
Views: 3601

Re: Sewers Redux (aka E1M10)

@Kills_Alone Thanks for the playthrough, very nice to watch Sir! @Diabolución Tried looking into editing Betray for a project I'm fussing with, but ultimately, it only boils down to changes in lighting and textures, and replacing the Nazis with Zombos. Not really too much different than what it is ...
by BlueFireZ88
Sun Oct 13, 2019 8:27 pm
Forum: Levels
Topic: Sewers Redux (aka E1M10)
Replies: 8
Views: 3601

Sewers Redux (aka E1M10)

I'll keep this short: Here is a fan edit of the infamous E1M10 (by David Calvin & David Blanshine). Hopefully you find it at least a step up from the original. Went out of my way to add more detail, make it a tad more linear, and remove a lot of the unnecessary dead end areas that didn't add ...
by BlueFireZ88
Sun Sep 08, 2019 11:07 am
Forum: Gameplay Mods
Topic: DOOM Expanded [New Release Pending]
Replies: 43
Views: 23070

Re: DOOM Expanded 2.0 [RELEASED]

Last major update for Expanded: Blue Shadow's NC HUD is now updated and includes a patch for Doom Expanded which we both co-developed. Link to the official NC HUD thread is in the first post at the top. Nab it today! I just want to take a moment to say thank you all who have enjoyed and supported ...
by BlueFireZ88
Sun Aug 11, 2019 2:02 pm
Forum: Gameplay Mods
Topic: DOOM Expanded [New Release Pending]
Replies: 43
Views: 23070

Re: DOOM Expanded 2.0 [RELEASED]

I must apologize for lack of updates on this thread, but as I promised: Expanded Lite is now included with the Expanded Extras. Simply download a fresh copy from the first post and check the Extras folder. Expanded Lite should hopefully give you a few extra trappings with some of your favorite ...

Go to advanced search