Search found 1061 matches
- Wed Aug 28, 2013 11:42 pm
- Forum: Levels
- Topic: Winter's Fury
- Replies: 419
- Views: 94101
Re: Winter's Fury: Finished!
Symantec Endpont Protection, Windows firewall, behind a router. But I may have allowed entry in my browser by accepting what I thought was the wad file download. Just saying that someone has a loaded link embedded somewhere in the trail so be careful.
- Wed Aug 28, 2013 11:15 pm
- Forum: Levels
- Topic: Winter's Fury
- Replies: 419
- Views: 94101
Re: Winter's Fury: Finished!
Warning - got a malware download by following the link on page 1. XP system restore was able to deal with it so not too vicious but your results may differ. It was a "Homeland Security" warning, locking your computer and wanting $300 to restore your service.
- Tue Aug 27, 2013 7:41 pm
- Forum: Gameplay Mods
- Topic: Better not waste it
- Replies: 10
- Views: 2440
Re: Better not waste it
Hey Martin, it's good to see that you are still here! Thx for bumping the thread, I thought it was dead. Thanks also to jpalomo, SlapTheFish and Max Dickings for the notes, I was hoping that work wouldn't go to waste. So I take it you all were able to play to conclusion without significant game ...
- Sat Jul 27, 2013 9:53 pm
- Forum: Levels
- Topic: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
- Replies: 120
- Views: 17617
Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Not sure where I should post this note so starting here... Recently downloaded zdcmp2 and am very impressed. I looked at the .pk3 contents and saw that there are three backup wad files in addition to the active zdcmp2.wad file. These probably add 10 MB to the already large file and I was wondering ...
- Sun Jul 21, 2013 12:44 pm
- Forum: Gameplay Mods
- Topic: Better not waste it
- Replies: 10
- Views: 2440
Re: Better not waste it
Thanks Enjay, I'm well enough to go to work and also play some doom. :) Yeah I hadn't logged on in so long that I had to pass an anti-bot quiz. Have you released any projects in recent years? If so I'd like to give them a try. I'll also sift through other projects here; we appear to have quite a few ...
- Sun Jul 21, 2013 12:24 pm
- Forum: Gameplay Mods
- Topic: Better not waste it
- Replies: 10
- Views: 2440
Re: Better not waste it
Nash - The adventures hadn't really begun. You have to kill the dentist. He is tough and wants to grind your teeth. Best to get the SSG before you visit him. After you kill him you can look inside his "closet".
- Sun Jul 21, 2013 11:24 am
- Forum: Gameplay Mods
- Topic: Better not waste it
- Replies: 10
- Views: 2440
Better not waste it
Hi Everybody, I've not posted for years although I've occasionally looked in at the great projects some of you are working on. 10+ years ago I worked on a single-player western-styled adventure with some amusing content and also some pretty serious hellish content. It always seemed about 90% done ...
- Fri Jan 25, 2008 8:58 pm
- Forum: Editing (Archive)
- Topic: How Do i make a hole in my wall?
- Replies: 16
- Views: 1874
Re: How Do i make a hole in my wall?
Thanks Enjay, I still love this game and what you all are doing for it. Keep it up in 2008 gang!Enjay wrote:And it's good to see him.Biff's title wrote:Caleb is back for a visit.
Thanks,
Mike B.
- Fri Jan 25, 2008 3:28 pm
- Forum: Editing (Archive)
- Topic: How Do i make a hole in my wall?
- Replies: 16
- Views: 1874
Re: How Do i make a hole in my wall?
I'd suggest that you start by examining some simple maps like doom2 map01 for example. Look at how the openings, doors, windows are made. Pay attention to the sector floor and ceiling heights and where textures are put (lower, main, upper sidedefs). Then apply what you've observed to your own map.
- Fri Jul 06, 2007 12:18 pm
- Forum: General
- Topic: Changing Refresh Rate?
- Replies: 10
- Views: 1986
- Sun Jun 24, 2007 10:33 am
- Forum: General
- Topic: Does such a program exist...
- Replies: 21
- Views: 1501
- Sat May 05, 2007 12:42 pm
- Forum: Editing (Archive)
- Topic: Can anyone help with a big clipping problem in my map?
- Replies: 9
- Views: 600
- Fri Mar 02, 2007 11:51 am
- Forum: Editing (Archive)
- Topic: converting
- Replies: 127
- Views: 5115
Lumpy - I don't see those problems. Zdoom doesn't have a single error message in the console when I load the wad. All textures look OK when his wad is loaded along with heretic.wad. There are monsters placed in void space. Using DeePsea in zdoom-heretic project, there are no errors flagged in the ...
- Fri Mar 02, 2007 11:32 am
- Forum: Editing (Archive)
- Topic: converting
- Replies: 127
- Views: 5115
- Mon Feb 12, 2007 5:52 pm
- Forum: Editing (Archive)
- Topic: Dup. Sidedef Removal tool for Doom In Hexen Maps Needed
- Replies: 1
- Views: 206
This editor has such a feature......not sure you need the registered version however, probably so.
http://www.sbsoftware.com/
http://www.sbsoftware.com/