Search found 3000 matches
- Mon Sep 07, 2026 3:17 pm
- Forum: General
- Topic: I need help, like seriously. and this is uzdoom related
- Replies: 1
- Views: 78
Re: I need help, like seriously. and this is uzdoom related
It's of course a false positive and that's not a surprising thing nowadays. It's the updater not UZDoom itself. Does the same thing happen with 5.0.1?
- Wed Aug 26, 2026 6:49 pm
- Forum: Off-Topic
- Topic: If we got a Discord RPC for GZDoom, then why not add a Discord RPC feature for UZDoom?
- Replies: 5
- Views: 180
Re: If we got a Discord RPC for GZDoom, then why not add a Discord RPC feature for UZDoom?
Set i_discordrpc to true.
- Tue Aug 25, 2026 12:43 am
- Forum: Off-Topic
- Topic: If we got a Discord RPC for GZDoom, then why not add a Discord RPC feature for UZDoom?
- Replies: 5
- Views: 180
Re: If we got a Discord RPC for GZDoom, then why not add a Discord RPC feature for UZDoom?
It was removed since it crashed, it still works in LZDoom since i use an old version of CMake.
- Sat Aug 01, 2026 1:58 pm
- Forum: Scripting
- Topic: Porting a GZDoom ipk3 to another engine?
- Replies: 11
- Views: 193
Re: Porting a GZDoom ipk3 to another engine?
You can't do it but LZDoom still uses the old fonts however using the classic UI not all languages work xD. The modern UI was added in GZDoom 4.0. And hi.
- Fri Jul 31, 2026 10:40 am
- Forum: Scripting
- Topic: Porting a GZDoom ipk3 to another engine?
- Replies: 11
- Views: 193
Re: Porting a GZDoom ipk3 to another engine?
Zandronum is based on an ancient GZDoom, it's better to convert it to UZDoom 5.0 if needed which has better netcode too.
- Thu Jul 23, 2026 1:00 am
- Forum: Technical Issues
- Topic: Crashing when interacting with A button.
- Replies: 6
- Views: 163
Re: Crashing when interacting with A button.
You could also try LZDoom 4.14.4, you should be able to load your savegame there. And hi.
- Sun Jul 12, 2026 4:24 am
- Forum: Game Engines
- Topic: LZDoom 4.14.4 07/12/26 released
- Replies: 578
- Views: 133295
Re: LZDoom 4.14.4 07/12/26 released
Wenas. I've released version 4.14.4.
https://github.com/drfrag666/lzdoom/rel ... ag/l4.14.4
https://github.com/drfrag666/lzdoom/rel ... ag/l4.14.4
- Sun Jul 12, 2026 3:20 am
- Forum: ZDoom (and related) News
- Topic: LZDoom 4.14.4 released
- Replies: 0
- Views: 661
LZDoom 4.14.4 released
Notice: This version won't run on Win XP.
Download
Windows 64 bit
Windows 32 bit
Linux 64-bit
Source code
Fixes/features since 4.14.3a
This is mainly a bugfix release.
Preserve crusher loop sequences. (mohin-io)
Fixed CTD in Tick() when this->state is null. (inkoalawetrust)
Fix ...
Download
Windows 64 bit
Windows 32 bit
Linux 64-bit
Source code
Fixes/features since 4.14.3a
This is mainly a bugfix release.
Preserve crusher loop sequences. (mohin-io)
Fixed CTD in Tick() when this->state is null. (inkoalawetrust)
Fix ...
- Thu Jul 09, 2026 1:35 pm
- Forum: Technical Issues
- Topic: Wierd distortion?
- Replies: 7
- Views: 188
Re: Wierd distortion?
ZDoom is hopelessly outdated
Are you sure? :mrgreen:
I see you've posted some links, the last version of the old LZDoom was 3.88b and recently i released 4.14.3a. One of these days i'll release 4.14.4.
ZZDoom is the spiritual succesor of ZDoom (i don't know how to say this) and after the ...
- Thu Jul 09, 2026 2:50 am
- Forum: Technical Issues
- Topic: Wierd distortion?
- Replies: 7
- Views: 188
Re: Wierd distortion?
I guess you mean UZDoom and you're using a different renderer. ZDoom only had a software renderer and you could switch to it. And hi.
- Fri Jun 19, 2026 7:31 am
- Forum: TCs, Full Games, and Other Projects
- Topic: BuddyDoom-Left4Dead in a shiny new source port!
- Replies: 19
- Views: 2133
Re: aiDoom – ai companion+monsters driven by a local LLM in real time
I haven't tried it but i found it interesting, He said he tested it so i expected it to work.
- Fri May 08, 2026 7:27 am
- Forum: General
- Topic: Status of UZDoom compatibility with KEX Engine remasters (Doom + Doom II and Heretic + Hexen) as of latest commit?
- Replies: 3
- Views: 256
- Wed May 06, 2026 11:57 am
- Forum: General
- Topic: Status of UZDoom compatibility with KEX Engine remasters (Doom + Doom II and Heretic + Hexen) as of latest commit?
- Replies: 3
- Views: 256
Re: Status of UZDoom compatibility with KEX Engine remasters (Doom + Doom II and Heretic + Hexen) as of latest commit?
I know Doom + Doom II is supported (minus SKYDEFS) and Heretic + Hexen is still not supported. Y wenas.
- Wed May 06, 2026 11:55 am
- Forum: General
- Topic: LZDoom 4.14.3a for Windows XP (and running myhouse)
- Replies: 2
- Views: 415
Re: LZDoom 4.14.3a for Windows XP (and running myhouse)
Wenas. I uploaded recently 3.88b1 for XP to the 3.88b release. I removed XP support long ago since it really didn't work well, the last version compiling on XP was something close to 4.5 and there were several hacks to make it compile which i reverted. I know mods with "too many" entries in the pk3 ...
- Sun Apr 05, 2026 10:42 am
- Forum: Game Engines
- Topic: ZZDoom 2.9.0
- Replies: 26
- Views: 30397
Re: ZZDoom 2.9.0
Wenas. Sorry but i have bad news for you. I merged all the MBF21 and ID24 stuff and the new iwads work even with widescreen graphics but i don't really understand how the ZDoom virtual machine worked and the MBF21 codepointers crash. Randi herself added that code back in 2013 and even with the MBF21 ...