Search found 182 matches
- Tue Dec 07, 2004 12:00 pm
- Forum: General
- Topic: Foreverhood Returns
- Replies: 160
- Views: 6823
This is just a suggestion, but adding Foreverhood to ModDB.com could help increase the hype surrounding your work... and it may bring even more mod developers to Doom. Everyone knows that new-born mod development teams flock to games that allow limitless creativity to get their base in the world ...
- Tue Nov 30, 2004 3:37 pm
- Forum: Editing (Archive)
- Topic: Odd Compiling error
- Replies: 4
- Views: 253
- Tue Nov 30, 2004 3:25 pm
- Forum: Editing (Archive)
- Topic: Odd Compiling error
- Replies: 4
- Views: 253
Odd Compiling error
Randy, perhaps you can assist me. I downloaded the 94src to play around with in my spare time, but when I try compiling it in VC 6.0++ I have some errors thrown at me (400+): c:\doom\source\src\decorations.cpp(83) : error C2552: 'public: static struct TypeInfo ADecoration::_StaticType' : non ...
- Mon May 31, 2004 11:48 pm
- Forum: General
- Topic: Unreal Engine 3
- Replies: 70
- Views: 3648
I know everything went wroing for you, but the next time you go for creating a comercial game, can I make the music? :D. I'm being sereouse, I really wanna get into making music for the games industry, so, I'm looking for a way in. I feel that I'm competent for the task (check out Tormentors City ...
- Mon May 31, 2004 12:25 am
- Forum: General
- Topic: Hate to dredge up an old topic, but -- a crouching method.
- Replies: 140
- Views: 7684
I took a quick glance and noticed that you haven't altered the enemy firing pitch, so you'll never be hit by a fireball (etc) while ducking. I don't remember what lines the alterations need to be made on, (when I did it, it was like 2 years ago). Also, I didn't check it, but I just assumed you didn ...
- Wed May 26, 2004 11:48 pm
- Forum: General
- Topic: Unreal Engine 3
- Replies: 70
- Views: 3648
It's not always the developers fault, but rather the publisher. As some of you may or may not know, I was the project leader of a game called Fear Factor (and did a lot of the programming). We had gotten several publishers lined out and finally signed a contract with the most promising one. Until ...
- Mon May 24, 2004 7:54 pm
- Forum: General
- Topic: Unreal Engine 3
- Replies: 70
- Views: 3648
HL2 was due *earlier* this year, but some jackass stole the source code. So now it's up for September. That was just a sloppy excuse, the stolen code was only a minimal amount and posed no real threat to the development of HL2 and wasn't nearly enough to create any cheating software or "hacks". I'd ...
- Mon May 24, 2004 12:04 am
- Forum: General
- Topic: Unreal Engine 3
- Replies: 70
- Views: 3648
I'm sure every developer is going to love the 5 million dollar price tag slapped on this baby. I also agree with the tech demo issue, but only in a different way. These images seem to be showcasing the Unreal 3 Engine, not Unreal 3 itself. So hypothetically, we could be looking at 10 days of work on ...
- Mon May 10, 2004 2:51 pm
- Forum: Editing (Archive)
- Topic: Compiling Zdoom?
- Replies: 42
- Views: 1890
- Mon May 03, 2004 11:42 pm
- Forum: Editing (Archive)
- Topic: Fading in and out music.
- Replies: 8
- Views: 771
- Sat May 01, 2004 11:47 am
- Forum: General
- Topic: Three ZDoomGL bugs
- Replies: 13
- Views: 971
- Thu Apr 29, 2004 11:13 pm
- Forum: Editing (Archive)
- Topic: Decorating stuff.
- Replies: 50
- Views: 2589
- Thu Apr 22, 2004 6:18 pm
- Forum: General
- Topic: Two ideas for .64 - please review
- Replies: 17
- Views: 1123
- Wed Apr 21, 2004 7:52 pm
- Forum: General
- Topic: Two ideas for .64 - please review
- Replies: 17
- Views: 1123
The damage stuff is a little problematic. There has to be a way that links each projectile's specific properties to the monsters it affects and there are currently no means to do so. With a little thought a solution may be found but it will more likely involve more than a little work... If you just ...
- Thu Apr 15, 2004 10:49 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Dirty system] Zdoom hasn't worked right with my AMD yet.
- Replies: 73
- Views: 3598