Search found 182 matches

by GameArena
Tue Dec 07, 2004 12:00 pm
Forum: General
Topic: Foreverhood Returns
Replies: 160
Views: 6823

This is just a suggestion, but adding Foreverhood to ModDB.com could help increase the hype surrounding your work... and it may bring even more mod developers to Doom. Everyone knows that new-born mod development teams flock to games that allow limitless creativity to get their base in the world ...
by GameArena
Tue Nov 30, 2004 3:37 pm
Forum: Editing (Archive)
Topic: Odd Compiling error
Replies: 4
Views: 253

Son of a... Maybe I can get a copy of .NET 2003 from one of my professors. Thanks anyway.
by GameArena
Tue Nov 30, 2004 3:25 pm
Forum: Editing (Archive)
Topic: Odd Compiling error
Replies: 4
Views: 253

Odd Compiling error

Randy, perhaps you can assist me. I downloaded the 94src to play around with in my spare time, but when I try compiling it in VC 6.0++ I have some errors thrown at me (400+): c:\doom\source\src\decorations.cpp(83) : error C2552: 'public: static struct TypeInfo ADecoration::_StaticType' : non ...
by GameArena
Mon May 31, 2004 11:48 pm
Forum: General
Topic: Unreal Engine 3
Replies: 70
Views: 3648

I know everything went wroing for you, but the next time you go for creating a comercial game, can I make the music? :D. I'm being sereouse, I really wanna get into making music for the games industry, so, I'm looking for a way in. I feel that I'm competent for the task (check out Tormentors City ...
by GameArena
Mon May 31, 2004 12:25 am
Forum: General
Topic: Hate to dredge up an old topic, but -- a crouching method.
Replies: 140
Views: 7684

I took a quick glance and noticed that you haven't altered the enemy firing pitch, so you'll never be hit by a fireball (etc) while ducking. I don't remember what lines the alterations need to be made on, (when I did it, it was like 2 years ago). Also, I didn't check it, but I just assumed you didn ...
by GameArena
Wed May 26, 2004 11:48 pm
Forum: General
Topic: Unreal Engine 3
Replies: 70
Views: 3648

It's not always the developers fault, but rather the publisher. As some of you may or may not know, I was the project leader of a game called Fear Factor (and did a lot of the programming). We had gotten several publishers lined out and finally signed a contract with the most promising one. Until ...
by GameArena
Mon May 24, 2004 7:54 pm
Forum: General
Topic: Unreal Engine 3
Replies: 70
Views: 3648

HL2 was due *earlier* this year, but some jackass stole the source code. So now it's up for September. That was just a sloppy excuse, the stolen code was only a minimal amount and posed no real threat to the development of HL2 and wasn't nearly enough to create any cheating software or "hacks". I'd ...
by GameArena
Mon May 24, 2004 12:04 am
Forum: General
Topic: Unreal Engine 3
Replies: 70
Views: 3648

I'm sure every developer is going to love the 5 million dollar price tag slapped on this baby. I also agree with the tech demo issue, but only in a different way. These images seem to be showcasing the Unreal 3 Engine, not Unreal 3 itself. So hypothetically, we could be looking at 10 days of work on ...
by GameArena
Mon May 10, 2004 2:51 pm
Forum: Editing (Archive)
Topic: Compiling Zdoom?
Replies: 42
Views: 1890

You sir, have the formula pinpointed. Last night I was having a conversation with a Mac user via AIM, anything I said that anything to do with Windows (good of bad), he would bounce back with something like: "Oh yeah, will the Mac has this.. blah... blah...". When I mentioned something about ...
by GameArena
Mon May 03, 2004 11:42 pm
Forum: Editing (Archive)
Topic: Fading in and out music.
Replies: 8
Views: 771

I use FMOD for all of my XBOX work and adding various transitions is suprisingly easy. If it isn't in the next version, I'll send randy the code and see if he'll accept it.
by GameArena
Sat May 01, 2004 11:47 am
Forum: General
Topic: Three ZDoomGL bugs
Replies: 13
Views: 971

Even though this may be the wrong location for stuff like this, since this thread is here I might as well use it.

r_drawplayersprites does not effect rendering.
by GameArena
Thu Apr 29, 2004 11:13 pm
Forum: Editing (Archive)
Topic: Decorating stuff.
Replies: 50
Views: 2589

Have you ever looked into the C/C++ programming language, I'm pretty sure that if you were to do so, you could create some nice features. Or even if you couldn't, you'd realize the time and effort it takes to implement them...
by GameArena
Thu Apr 22, 2004 6:18 pm
Forum: General
Topic: Two ideas for .64 - please review
Replies: 17
Views: 1123

Either you offer a way to the mapper to code this stuff or you construct a convoluted mechanism to create special damage lists and some means to specify them. I don't like the second option, though... You're not alone... Most features don't take any time at all, however pleasing the mappers and ...
by GameArena
Wed Apr 21, 2004 7:52 pm
Forum: General
Topic: Two ideas for .64 - please review
Replies: 17
Views: 1123

The damage stuff is a little problematic. There has to be a way that links each projectile's specific properties to the monsters it affects and there are currently no means to do so. With a little thought a solution may be found but it will more likely involve more than a little work... If you just ...
by GameArena
Thu Apr 15, 2004 10:49 pm
Forum: Closed Bugs [GZDoom]
Topic: [Dirty system] Zdoom hasn't worked right with my AMD yet.
Replies: 73
Views: 3598

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