Search found 1178 matches
- Tue Sep 21, 2021 10:18 am
- Forum: Technical Issues
- Topic: Compiling on OS X Big Sur
- Replies: 46
- Views: 5216
Re: Compiling on OS X Big Sur
Get it here: https://github.com/coelckers/ZMusic It needs to be installed prior to compiling GZDoom. Would it not be easier to register this as a git submodule in the gzdoom git project to clear up this confusion? It doesn't seem like that much of a stretch given that other ports are doing similar ...
- Tue Mar 30, 2021 2:19 pm
- Forum: Developer Blog
- Topic: Testing a new rendering backend (New tests needed)
- Replies: 106
- Views: 36653
Re: Testing a new rendering backend
Definitely going to help with this.
- Tue Jan 19, 2021 7:02 pm
- Forum: On Hold Bugs
- Topic: [Raspberry Pi] GZDoom Issues "Megathread"
- Replies: 3
- Views: 6390
[Raspberry Pi] GZDoom Issues "Megathread"
Hi, again. I know Raspberry Pi line isn't officially supported, but I have begun to start using Raspberry Pi again, and noticed a lot of issues that may turn up in other ARM-based platforms. Since there are so many issues, it would take me forever to make all the threads for each one, so I'm making ...
- Thu Oct 08, 2020 10:41 pm
- Forum: Off-Topic
- Topic: MasterOfDeath
- Replies: 20
- Views: 2655
MasterOfDeath
I have some terrible news... MasterOfDeath, AKA Patchy, longtime member of the ZDoom Community, passed away on the 28th of September in a fatal motorcycle accident. There are no plans for a funeral due to Covid19 but there is a Memorial being planned sometime in the spring in Austin, TX. Patchy ...
- Sun Jan 20, 2019 3:11 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 3.7.2 Released
- Replies: 7
- Views: 20373
Re: GZDoom 3.7.2 Released
Does this include a fix for building for ASM targets?
- Wed Jan 02, 2019 12:58 am
- Forum: Closed Bugs [GZDoom]
- Topic: [ASMJIT] All ARM builds fail on linking
- Replies: 5
- Views: 695
[ASMJIT] All ARM builds fail on linking
Likely an oversight, as I am the only few people running ARM :lol: CMakeFiles/zdoom.dir/scripting/vm/jit_runtime.cpp.o: In function `JitRelease()': jit_runtime.cpp:(.text+0x3cc): undefined reference to `__deregister_frame' CMakeFiles/zdoom.dir/scripting/vm/jit_runtime.cpp.o: In function ...
- Fri Oct 26, 2018 8:36 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [LINUX] Mouse Cursor mishandled with Raspbian
- Replies: 4
- Views: 4083
Re: [LINUX] Mouse Cursor mishandled with Raspbian
The default Raspbian desktop settings, and since Raspbian uses LXDE, that means Openbox.wildweasel wrote:I suspect it's worth mentioning which window manager is being used, and if any custom themes are in use.
Which is rather old. I reset my desktop settings again just in case and will report back with an edit.
- Wed Oct 24, 2018 7:24 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [LINUX] Mouse Cursor mishandled with Raspbian
- Replies: 4
- Views: 4083
[LINUX] Mouse Cursor mishandled with Raspbian
As some of you may know, I use a Raspberry Pi exclusively for my "dooming". However, Raspbian out of the box with the (OpenGL driver enabled) has a mouse problem with GZDoom. More specifically, when the mouse cursor is "all the way to the left", or, on the very left edge of the window, mouse button ...
- Sat Sep 01, 2018 4:39 pm
- Forum: Vintage Build Bugs
- Topic: [3.5.1 Raspbian] mouse buttons sometimes unresponsive
- Replies: 2
- Views: 3866
Re: [3.5.1 Raspbian] mouse buttons sometimes unresponsive
This is, in part, a problem with Raspbian's default settings. For some reason, it does something to window borders that makes it so that GZDoom won't recognize mouse input when the mouse is touching the sides of the window. You have to tweak the window manager's configuration to disable this stupid ...
- Sat Sep 01, 2018 1:57 am
- Forum: Abandoned/Dead Projects
- Topic: Daytime Drama [VERSION 1.14 FINALLY HERE]
- Replies: 79
- Views: 36194
Re: Daytime Drama [VERSION 1.00 FINALLY HERE]
Oh God, it's one massive shitpost. I love it. This is wild.
- Fri Aug 31, 2018 10:30 pm
- Forum: Vintage Build Bugs
- Topic: [3.5.1 Raspbian] mouse buttons sometimes unresponsive
- Replies: 2
- Views: 3866
[3.5.1 Raspbian] mouse buttons sometimes unresponsive
If I use the mouse to rotate the player left for a while, then try to fire, it will not register. if I move a little to the right, I can fire the weapon. It's very frustrating in MAP10 where turning to the left in a circle is common. I will alt-tab when this happens and notice the mouse cursor is ...
- Fri Aug 03, 2018 10:45 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 3.5.0 released
- Replies: 31
- Views: 19421
Re: GZDoom 3.5.0 released
I'm just glad Pi 3 and up are still supported. There is a rumored update to the VideoCore but rumors are just that.
- Mon Apr 02, 2018 8:53 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 3.3.1 Released
- Replies: 45
- Views: 12304
Re: GZDoom 3.3.1 Released
Finally the new DMXOPL is in an official release! Pretty impressed with how it turned out. Now, if we could take care of that note length issue with percussion...
- Thu Mar 29, 2018 11:26 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 3.3.0 released
- Replies: 110
- Views: 26754
Re: GZDoom 3.3.0 released
I believe that stereo panning and 18 channels is possible with dual OPL2 chips. An OPL chip can behave as if it were two OPL2 chips, and in addition it has four more waveforms. The ZDoom OPL emulator allows full stereo panning (something real OPL never allowed) and pretty much unlimited channels by ...
- Thu Mar 29, 2018 10:14 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 3.3.0 released
- Replies: 110
- Views: 26754
Re: GZDoom 3.3.0 released
If MAME OPL2 is to be made available to ADLMIDI, it needs to be stated that not all banks will work . DMXOPL is a prime example of a bank that wouldn't work with the OPL2 core at all due to its use of features that the OPL2 simply doesn't have. Is there some way to tell if a bank relies on OPL3 ...