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by Csonicgo
Tue Sep 21, 2021 10:18 am
Forum: Technical Issues
Topic: Compiling on OS X Big Sur
Replies: 46
Views: 5216

Re: Compiling on OS X Big Sur

Get it here: https://github.com/coelckers/ZMusic It needs to be installed prior to compiling GZDoom. Would it not be easier to register this as a git submodule in the gzdoom git project to clear up this confusion? It doesn't seem like that much of a stretch given that other ports are doing similar ...
by Csonicgo
Tue Mar 30, 2021 2:19 pm
Forum: Developer Blog
Topic: Testing a new rendering backend (New tests needed)
Replies: 106
Views: 36653

Re: Testing a new rendering backend

Definitely going to help with this.
by Csonicgo
Tue Jan 19, 2021 7:02 pm
Forum: On Hold Bugs
Topic: [Raspberry Pi] GZDoom Issues "Megathread"
Replies: 3
Views: 6390

[Raspberry Pi] GZDoom Issues "Megathread"

Hi, again. I know Raspberry Pi line isn't officially supported, but I have begun to start using Raspberry Pi again, and noticed a lot of issues that may turn up in other ARM-based platforms. Since there are so many issues, it would take me forever to make all the threads for each one, so I'm making ...
by Csonicgo
Thu Oct 08, 2020 10:41 pm
Forum: Off-Topic
Topic: MasterOfDeath
Replies: 20
Views: 2655

MasterOfDeath

I have some terrible news... MasterOfDeath, AKA Patchy, longtime member of the ZDoom Community, passed away on the 28th of September in a fatal motorcycle accident. There are no plans for a funeral due to Covid19 but there is a Memorial being planned sometime in the spring in Austin, TX. Patchy ...
by Csonicgo
Sun Jan 20, 2019 3:11 pm
Forum: ZDoom (and related) News
Topic: GZDoom 3.7.2 Released
Replies: 7
Views: 20373

Re: GZDoom 3.7.2 Released

Does this include a fix for building for ASM targets?
by Csonicgo
Wed Jan 02, 2019 12:58 am
Forum: Closed Bugs [GZDoom]
Topic: [ASMJIT] All ARM builds fail on linking
Replies: 5
Views: 695

[ASMJIT] All ARM builds fail on linking

Likely an oversight, as I am the only few people running ARM :lol: CMakeFiles/zdoom.dir/scripting/vm/jit_runtime.cpp.o: In function `JitRelease()': jit_runtime.cpp:(.text+0x3cc): undefined reference to `__deregister_frame' CMakeFiles/zdoom.dir/scripting/vm/jit_runtime.cpp.o: In function ...
by Csonicgo
Fri Oct 26, 2018 8:36 pm
Forum: Closed Bugs [GZDoom]
Topic: [LINUX] Mouse Cursor mishandled with Raspbian
Replies: 4
Views: 4083

Re: [LINUX] Mouse Cursor mishandled with Raspbian

wildweasel wrote:I suspect it's worth mentioning which window manager is being used, and if any custom themes are in use.
The default Raspbian desktop settings, and since Raspbian uses LXDE, that means Openbox.

Which is rather old. I reset my desktop settings again just in case and will report back with an edit.
by Csonicgo
Wed Oct 24, 2018 7:24 pm
Forum: Closed Bugs [GZDoom]
Topic: [LINUX] Mouse Cursor mishandled with Raspbian
Replies: 4
Views: 4083

[LINUX] Mouse Cursor mishandled with Raspbian

As some of you may know, I use a Raspberry Pi exclusively for my "dooming". However, Raspbian out of the box with the (OpenGL driver enabled) has a mouse problem with GZDoom. More specifically, when the mouse cursor is "all the way to the left", or, on the very left edge of the window, mouse button ...
by Csonicgo
Sat Sep 01, 2018 4:39 pm
Forum: Vintage Build Bugs
Topic: [3.5.1 Raspbian] mouse buttons sometimes unresponsive
Replies: 2
Views: 3866

Re: [3.5.1 Raspbian] mouse buttons sometimes unresponsive

This is, in part, a problem with Raspbian's default settings. For some reason, it does something to window borders that makes it so that GZDoom won't recognize mouse input when the mouse is touching the sides of the window. You have to tweak the window manager's configuration to disable this stupid ...
by Csonicgo
Sat Sep 01, 2018 1:57 am
Forum: Abandoned/Dead Projects
Topic: Daytime Drama [VERSION 1.14 FINALLY HERE]
Replies: 79
Views: 36194

Re: Daytime Drama [VERSION 1.00 FINALLY HERE]

Oh God, it's one massive shitpost. I love it. This is wild.
by Csonicgo
Fri Aug 31, 2018 10:30 pm
Forum: Vintage Build Bugs
Topic: [3.5.1 Raspbian] mouse buttons sometimes unresponsive
Replies: 2
Views: 3866

[3.5.1 Raspbian] mouse buttons sometimes unresponsive

If I use the mouse to rotate the player left for a while, then try to fire, it will not register. if I move a little to the right, I can fire the weapon. It's very frustrating in MAP10 where turning to the left in a circle is common. I will alt-tab when this happens and notice the mouse cursor is ...
by Csonicgo
Fri Aug 03, 2018 10:45 pm
Forum: ZDoom (and related) News
Topic: GZDoom 3.5.0 released
Replies: 31
Views: 19421

Re: GZDoom 3.5.0 released

I'm just glad Pi 3 and up are still supported. There is a rumored update to the VideoCore but rumors are just that.
by Csonicgo
Mon Apr 02, 2018 8:53 am
Forum: ZDoom (and related) News
Topic: GZDoom 3.3.1 Released
Replies: 45
Views: 12304

Re: GZDoom 3.3.1 Released

Finally the new DMXOPL is in an official release! Pretty impressed with how it turned out. Now, if we could take care of that note length issue with percussion...
by Csonicgo
Thu Mar 29, 2018 11:26 am
Forum: ZDoom (and related) News
Topic: GZDoom 3.3.0 released
Replies: 110
Views: 26754

Re: GZDoom 3.3.0 released

I believe that stereo panning and 18 channels is possible with dual OPL2 chips. An OPL chip can behave as if it were two OPL2 chips, and in addition it has four more waveforms. The ZDoom OPL emulator allows full stereo panning (something real OPL never allowed) and pretty much unlimited channels by ...
by Csonicgo
Thu Mar 29, 2018 10:14 am
Forum: ZDoom (and related) News
Topic: GZDoom 3.3.0 released
Replies: 110
Views: 26754

Re: GZDoom 3.3.0 released

If MAME OPL2 is to be made available to ADLMIDI, it needs to be stated that not all banks will work . DMXOPL is a prime example of a bank that wouldn't work with the OPL2 core at all due to its use of features that the OPL2 simply doesn't have. Is there some way to tell if a bank relies on OPL3 ...

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