Search found 169 matches
- Mon Jun 27, 2011 11:16 am
- Forum: Requests
- Topic: [request]Computer/Tech wall flats
- Replies: 5
- Views: 679
Re: [request]Computer/Tech wall flats
jizz :? One of the build games had some quite old fashioned looking computer terminal-like things. It was either Blood or Shadow warrior. SW I think. They were a bit stylised though and not authentically 1950s-like. I might be able to dig them out later. Some of the stuff from Half Life might also ...
- Mon Jun 27, 2011 9:39 am
- Forum: Requests
- Topic: [request]Computer/Tech wall flats
- Replies: 5
- Views: 679
[request]Computer/Tech wall flats
any good wall flats of computers or tech like things? I's kind of looking for some 50s style computers(you know with tape reels, punch cardslots and all that jizz).
- Fri Jun 24, 2011 9:03 pm
- Forum: Editing (Archive)
- Topic: [request] Sprite making tools
- Replies: 9
- Views: 636
Re: [request] Sprite making tools
Thanks though where do I find Wally?
- Fri Jun 24, 2011 1:17 pm
- Forum: Editing (Archive)
- Topic: [request] Sprite making tools
- Replies: 9
- Views: 636
Re: [request] Sprite making tools
Resize your image using Photoshop, Paint Shop Pro, GIMP, or IrfanView - when the program asks you how you would like to resize it, select the option called Pixel Resize, which might also be called Nearest-Neighbor, or in Irfanview's case, it'll be the "Resize" checkbox as opposed to "Resample" (you ...
- Fri Jun 24, 2011 10:36 am
- Forum: Editing (Archive)
- Topic: [request] Sprite making tools
- Replies: 9
- Views: 636
[request] Sprite making tools
Is there a tool out their that can scale an image down to a usable size for a doom mod with out crating those nasty half transparent pixels and is there a program that can change the perspective of an image without making half transparent pixels? If any one can help me on my noble quest I will be ...
- Tue Jun 21, 2011 1:26 pm
- Forum: Editing (Archive)
- Topic: Hub maps
- Replies: 3
- Views: 331
Hub maps
How do I make a Mod with a hub map in it?
- Mon Jun 20, 2011 1:29 pm
- Forum: Editing (Archive)
- Topic: Model Riping
- Replies: 9
- Views: 592
Re: Model Riping
I mainly using Half-Life models and I always use png files as they produce the best results.
- Mon Jun 20, 2011 1:26 pm
- Forum: Requests
- Topic: [request] cold as hell recorces
- Replies: 9
- Views: 845
Re: [request] cold as hell recorces
this topic can be locked or deleted now. As a general rule, topics on this forum are neither locked nor deleted unless they really need to be. As Xim pointed out, a thread may contain useful information for someone, or perhaps warrant additional discussion even when the thread author has finished ...
- Mon Jun 20, 2011 12:20 pm
- Forum: Editing (Archive)
- Topic: Model Riping
- Replies: 9
- Views: 592
Re: Model Riping
It's not a quick or easy process and the results are not always the best way to get good looking sprites. You have to find a program that displays the model on screen (eg a model editing program or a model viewer) and then screen-shot it. If the model has a number of frames that you want to capture ...
- Mon Jun 20, 2011 9:57 am
- Forum: Editing (Archive)
- Topic: Model Riping
- Replies: 9
- Views: 592
Model Riping
How do I rip models to make sprites for doom?
- Mon Jun 20, 2011 9:27 am
- Forum: Requests
- Topic: [request] cold as hell recorces
- Replies: 9
- Views: 845
Re: [request] cold as hell recorces
Never mind I found that slade can open pk3 files. this topic can be locked or deleted now.
- Mon Jun 20, 2011 9:21 am
- Forum: Requests
- Topic: [request] cold as hell recorces
- Replies: 9
- Views: 845
[request] cold as hell recorces
Could some one help me figure out how to extract all the resources from the Cold as Hell mod. It's in a .pk3 file and I already have pakscape to view the stuff in it but how do extract it all into something SLADE can use? Any suggestions?
- Wed Jun 15, 2011 7:22 pm
- Forum: Requests
- Topic: [Request] Sprite modification
- Replies: 5
- Views: 882
Re: [Request] Sprite modification
for now thank youNosehair26 wrote:Sorry, I'm running a little low on time here so I only completed one frame. The perspective looks a bit off and it's also way fatter in comparison to the old ones. Will it do?
- Wed Jun 15, 2011 10:58 am
- Forum: Requests
- Topic: [Request] Sprite modification
- Replies: 5
- Views: 882
[Request] Sprite modification
Could some one modify these sprites so they have a less skewed perspective? If some one is willing to do this I will be eternally grateful.
- Tue Jun 14, 2011 4:35 pm
- Forum: Resources
- Topic: Angled doom shoty
- Replies: 17
- Views: 2477
Re: Angled doom shoty
I can wait.JustinC wrote:If you can wait a bit, I'm trying to get jetflock to release a weapons add on that I helped create. I basically fixed all weaker guns so its a full set of angled Doom guns, and they all look nice. These were done years ago, so I hope he still has them.