Search found 629 matches
- Sat Aug 29, 2026 10:03 am
- Forum: ZDoom (and related) News
- Topic: UZDoom 5.0.0
- Replies: 13
- Views: 1719
Re: UZDoom 5.0.0
I think Windows 11 is deleting the updater before I can launch it. Is it because I set it to run as administrator?
i think you use uzdoom in C:/Program Files/ or any other protected folder you can't really use the auto-updater without windows complaining yea
Nope; I am using C:/Windows ...
- Fri Aug 28, 2026 7:10 pm
- Forum: ZDoom (and related) News
- Topic: UZDoom 5.0.0
- Replies: 13
- Views: 1719
Re: UZDoom 5.0.0
I think Windows 11 is deleting the updater before I can launch it. Is it because I set it to run as administrator?
- Thu Mar 19, 2026 1:50 pm
- Forum: Gameplay Mods
- Topic: Improvisation - No guns? No Problem. (1.1)
- Replies: 47
- Views: 21557
Re: Improvisation - No guns? No Problem. (1.0)
Am I correct there's no way to get a megaphone in Doom 1 (since it has no Super Shotgun)?
- Mon Feb 16, 2026 2:22 pm
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 844
- Views: 188441
Re: The "Fresh Free Game Deals" Thread
That is not free.
- Thu Jul 31, 2025 12:46 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1501
- Views: 352625
Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Does Baselard bleed stack?
- Sun May 11, 2025 3:49 pm
- Forum: Gameplay Mods
- Topic: Heretic RPG mod [v3.0 Released]
- Replies: 42
- Views: 12531
Re: Heretic RPG mod [v3.0 Released]
From what I can tell, the respawning prevents 100% kills.
- Wed Apr 23, 2025 9:19 am
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 630
- Views: 185256
Re: ARACNOCIDE 2.9 (Updated 22/APR/25)
I think I found a bug. Some spiders spit green stuff that turns the screen slightly green but doesn't appear to do damage.
- Thu Feb 27, 2025 2:49 pm
- Forum: Gameplay Mods
- Topic: Zagemod (v2.0 RELEASED, Now With Heretic Support!)
- Replies: 404
- Views: 156386
Re: Zagemod (v1.6 RELEASED, pg 25)
I have a question about the gore mod in your Zagemod: which mod exactly are you using here? I see options, for example how long the blood or the gibs stay visible. There are no such settings in the two well-known gore mods (Smooth Bolognese & NashGore NEXT). Overall, I really like the whole blood ...
- Sun Dec 22, 2024 10:43 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1198
- Views: 487760
Re: [6.3] Corruption Cards - 200+ cards! New Collector mode!
When trying to run the new verison I get this error in GzDoom.
"OS: Windows 11 (or higher) (NT 10.0) Build 22631
GZDoom version g4.13.2
W_Init: Init WADfiles.
adding C:/Users/DoomF/Downloads/gzdoom-4-13-2-windows/gzdoom.pk3, 679 lumps
adding C:/Users/DoomF/Downloads/gzdoom-4-13-2-windows/game ...
- Thu Dec 19, 2024 4:35 pm
- Forum: Gameplay Mods
- Topic: Fusion Weaver 1.14.1: Za'Sha Rework
- Replies: 138
- Views: 43785
Re: Fusion Weaver 1.14.1: Za'Sha Rework
Also, just so you know, GZDoom has a new version.
- Thu Nov 14, 2024 2:49 pm
- Forum: Gameplay Mods
- Topic: Fusion Weaver 1.14.1: Za'Sha Rework
- Replies: 138
- Views: 43785
Re: Fusion Weaver 1.14.1: Za'Sha Rework
I never assigned keys to turning since I use mouse to do that!
- Wed Nov 13, 2024 9:22 am
- Forum: Gameplay Mods
- Topic: Fusion Weaver 1.14.1: Za'Sha Rework
- Replies: 138
- Views: 43785
Re: Fusion Weaver 1.14.1: Za'Sha Rework
How do I buy/sell non-weapon items as the Rebel (which starts with a free shop beacon)?
- Tue Nov 12, 2024 2:38 pm
- Forum: Gameplay Mods
- Topic: Fusion Weaver 1.14.1: Za'Sha Rework
- Replies: 138
- Views: 43785
Re: Fusion Weaver 1.14.1: Za'Sha Rework
A hotfix update, as i was able to fix the crash for GZdoom 4.11 and newer.
As i did not mention that in previous post, my current plan is likely to add something small, like new monsters, but afterwards i want to refactor the monster spawning system, to have them less random - having groups of ...
- Mon Sep 23, 2024 7:28 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7037
- Views: 1746936
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
With Legacy of Rust, will there be an optional add on created to add in the Incinerator, the Calamity Blade and any other variations/assemblies and versions for use, alongside the Legacy of Rust Beastiary with Nightmare, Technophobia and Armageddon versions of them?
GZDoom 2.1.1 does not ...
- Fri Jul 26, 2024 1:26 pm
- Forum: Gameplay Mods
- Topic: Fusion Weaver 1.14.1: Za'Sha Rework
- Replies: 138
- Views: 43785
Re: Fusion Weaver 1.13.1: Monster Master Fixes!
If I recall, some characters have a Super Shotgun replacement, which they'll never get if you're playing Doom 1 (which predates it).