Search found 629 matches

by AvzinElkein
Sat Aug 29, 2026 10:03 am
Forum: ZDoom (and related) News
Topic: UZDoom 5.0.0
Replies: 13
Views: 1719

Re: UZDoom 5.0.0



I think Windows 11 is deleting the updater before I can launch it. Is it because I set it to run as administrator?


i think you use uzdoom in C:/Program Files/ or any other protected folder you can't really use the auto-updater without windows complaining yea


Nope; I am using C:/Windows ...
by AvzinElkein
Fri Aug 28, 2026 7:10 pm
Forum: ZDoom (and related) News
Topic: UZDoom 5.0.0
Replies: 13
Views: 1719

Re: UZDoom 5.0.0

I think Windows 11 is deleting the updater before I can launch it. Is it because I set it to run as administrator?
by AvzinElkein
Thu Mar 19, 2026 1:50 pm
Forum: Gameplay Mods
Topic: Improvisation - No guns? No Problem. (1.1)
Replies: 47
Views: 21557

Re: Improvisation - No guns? No Problem. (1.0)

Am I correct there's no way to get a megaphone in Doom 1 (since it has no Super Shotgun)?
by AvzinElkein
Mon Feb 16, 2026 2:22 pm
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 844
Views: 188441

Re: The "Fresh Free Game Deals" Thread

That is not free.
by AvzinElkein
Sun May 11, 2025 3:49 pm
Forum: Gameplay Mods
Topic: Heretic RPG mod [v3.0 Released]
Replies: 42
Views: 12531

Re: Heretic RPG mod [v3.0 Released]

From what I can tell, the respawning prevents 100% kills.
by AvzinElkein
Wed Apr 23, 2025 9:19 am
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 630
Views: 185256

Re: ARACNOCIDE 2.9 (Updated 22/APR/25)

I think I found a bug. Some spiders spit green stuff that turns the screen slightly green but doesn't appear to do damage.
by AvzinElkein
Thu Feb 27, 2025 2:49 pm
Forum: Gameplay Mods
Topic: Zagemod (v2.0 RELEASED, Now With Heretic Support!)
Replies: 404
Views: 156386

Re: Zagemod (v1.6 RELEASED, pg 25)


I have a question about the gore mod in your Zagemod: which mod exactly are you using here? I see options, for example how long the blood or the gibs stay visible. There are no such settings in the two well-known gore mods (Smooth Bolognese & NashGore NEXT). Overall, I really like the whole blood ...
by AvzinElkein
Sun Dec 22, 2024 10:43 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1198
Views: 487760

Re: [6.3] Corruption Cards - 200+ cards! New Collector mode!


When trying to run the new verison I get this error in GzDoom.

"OS: Windows 11 (or higher) (NT 10.0) Build 22631

GZDoom version g4.13.2
W_Init: Init WADfiles.
adding C:/Users/DoomF/Downloads/gzdoom-4-13-2-windows/gzdoom.pk3, 679 lumps
adding C:/Users/DoomF/Downloads/gzdoom-4-13-2-windows/game ...
by AvzinElkein
Thu Dec 19, 2024 4:35 pm
Forum: Gameplay Mods
Topic: Fusion Weaver 1.14.1: Za'Sha Rework
Replies: 138
Views: 43785

Re: Fusion Weaver 1.14.1: Za'Sha Rework

Also, just so you know, GZDoom has a new version.
by AvzinElkein
Thu Nov 14, 2024 2:49 pm
Forum: Gameplay Mods
Topic: Fusion Weaver 1.14.1: Za'Sha Rework
Replies: 138
Views: 43785

Re: Fusion Weaver 1.14.1: Za'Sha Rework

I never assigned keys to turning since I use mouse to do that!
by AvzinElkein
Wed Nov 13, 2024 9:22 am
Forum: Gameplay Mods
Topic: Fusion Weaver 1.14.1: Za'Sha Rework
Replies: 138
Views: 43785

Re: Fusion Weaver 1.14.1: Za'Sha Rework

How do I buy/sell non-weapon items as the Rebel (which starts with a free shop beacon)?
by AvzinElkein
Tue Nov 12, 2024 2:38 pm
Forum: Gameplay Mods
Topic: Fusion Weaver 1.14.1: Za'Sha Rework
Replies: 138
Views: 43785

Re: Fusion Weaver 1.14.1: Za'Sha Rework


A hotfix update, as i was able to fix the crash for GZdoom 4.11 and newer.

As i did not mention that in previous post, my current plan is likely to add something small, like new monsters, but afterwards i want to refactor the monster spawning system, to have them less random - having groups of ...
by AvzinElkein
Mon Sep 23, 2024 7:28 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7037
Views: 1746936

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]


With Legacy of Rust, will there be an optional add on created to add in the Incinerator, the Calamity Blade and any other variations/assemblies and versions for use, alongside the Legacy of Rust Beastiary with Nightmare, Technophobia and Armageddon versions of them?


GZDoom 2.1.1 does not ...
by AvzinElkein
Fri Jul 26, 2024 1:26 pm
Forum: Gameplay Mods
Topic: Fusion Weaver 1.14.1: Za'Sha Rework
Replies: 138
Views: 43785

Re: Fusion Weaver 1.13.1: Monster Master Fixes!

If I recall, some characters have a Super Shotgun replacement, which they'll never get if you're playing Doom 1 (which predates it).

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