Search found 147 matches
- Sun Feb 26, 2012 4:15 pm
- Forum: Creation, Conversion, and Editing
- Topic: GDCC: An Alternative ACS Compiler [0.15.0]
- Replies: 228
- Views: 61409
Re: [WIP] DH-acc: ACS C Compiler
Is there any particular reason why you would want to do module compilation? My preprocessor executed on RGH produces single about 50k-line ACS file and it works just fine ingame, I don't observe any lags or extended loading times, compilation is still instantaneous, and ACS files aren't going to get ...
- Sun Feb 26, 2012 3:05 pm
- Forum: Creation, Conversion, and Editing
- Topic: GDCC: An Alternative ACS Compiler [0.15.0]
- Replies: 228
- Views: 61409
Re: [WIP] DH-acc: ACS C Compiler
Calling function-pointers is not really feasible with the current engine. (Even a work-around would have deficiencies because of how functions are addressed.) However! You can call scripts like functions. And when called from DS code, they can have any number of arguments. This could be at least ...
- Sun Feb 26, 2012 1:31 pm
- Forum: Creation, Conversion, and Editing
- Topic: GDCC: An Alternative ACS Compiler [0.15.0]
- Replies: 228
- Views: 61409
Re: [WIP] DH-acc: ACS C Compiler
Wow, I was thinking of doing exactly this myself, so thumbs up! What I am missing the most in ACS (which are I believe in your scope): - structs - proper arrays (which would work as local variables, function parameters or return values), dynamic arrays - ability to implement data structures such as ...
- Sun Feb 12, 2012 3:47 pm
- Forum: Editing (Archive)
- Topic: Enforcing settings on your doom modification
- Replies: 48
- Views: 2136
Re: Enforcing settings on your doom modification
You people must really hate games where modders are allowed to create and load actual executable binaries (DLLs specifically) :P I remember my modding attempts for Civilization IV. I didn't even bother learning Python or whatever scripting language was used for higher-level modding environment. I ...
- Sun Feb 12, 2012 9:03 am
- Forum: Editing (Archive)
- Topic: Enforcing settings on your doom modification
- Replies: 48
- Views: 2136
Re: Enforcing settings on your doom modification
Although, is the crosshair forced to be the same for every weapon? To be clear, it would be neat to have a specific, custom crosshair for individual weapons and maybe none for melee weapons(swords, knives, fists, ect...). I also remember the crosshairs in Call of Duty reacted to player movement to ...
- Sun Feb 12, 2012 3:46 am
- Forum: Editing (Archive)
- Topic: Enforcing settings on your doom modification
- Replies: 48
- Views: 2136
Re: Enforcing settings on your doom modification
What about crosshairs?
Some mods (like mine, another one could be MSX) implement their own crosshair logic and having the original crosshair enabled not only looks horrible, but it may actually give the player an advantage (very large one in competitive game modes).
Some mods (like mine, another one could be MSX) implement their own crosshair logic and having the original crosshair enabled not only looks horrible, but it may actually give the player an advantage (very large one in competitive game modes).
- Sun Jan 29, 2012 6:29 am
- Forum: General
- Topic: Resource loading test - please help test this WAD
- Replies: 21
- Views: 1002
Re: Resource loading test - please help test this WAD
I meant something like halving the current number - it would halve the loading times for everyone and the effect might not be all that noticeable (I don't know - you didn't show us any actual demonstration). BTW, are you also working on some actual gameplay? It feels like you keep doing these tech ...
- Sun Jan 29, 2012 6:19 am
- Forum: General
- Topic: Resource loading test - please help test this WAD
- Replies: 21
- Views: 1002
Re: Resource loading test - please help test this WAD
Are this many transition steps really necessary?
- Sun Jan 29, 2012 5:50 am
- Forum: General
- Topic: Resource loading test - please help test this WAD
- Replies: 21
- Views: 1002
Re: Resource loading test - please help test this WAD
Wow, 28 seconds (the original file) for me, measured from selection of skill level to free movement. Core i7 2630QM (quad core @ 2 GHz, laptop version) 6 GB RAM NVidia GeForce 540M GT OCZ Vertex 3 SSD drive Windows 7 64bit That baffles me. Why does this rig perform so badly in this? It eats pretty ...
- Sat Jan 14, 2012 2:14 pm
- Forum: General
- Topic: Excessive Loss of Blood
- Replies: 7
- Views: 676
Re: Excessive Loss of Blood
Use SVN. Typical code updates are usually less than 10kB upload. Only major graphical changes/additions (and of course the initial commit) are larger. And as a bonus, you will have complete history of your project accessible online. And also it makes collaboration with other much easier. There are ...
- Wed Jan 11, 2012 10:08 am
- Forum: Abandoned/Dead Projects
- Topic: [Beta Realese] Tactical Insertion
- Replies: 15
- Views: 1986
Re: [Beta Realese] Tactical Insertion
What is Joke? Srifle comp.? It is hard to believe someone put some real effort into a mod if he can't be bothered to present it with nicely formatted and spell-checked post ;) Hint : Use spell checker (!), line breaks (!) and headings (and other formatting elements). Also don't forget to post ...
- Sun Jan 08, 2012 4:34 pm
- Forum: Abandoned/Dead Projects
- Topic: Real Guns Hardcore 1.12 Beta 2 - some guy bumped this.
- Replies: 116
- Views: 37003
Re: Real Guns Hardcore 1.12 Beta 2 - New beta released!
I just released updated version of the Reduced effects add-on for RGH (compatible with 1.11 and 1.12) - it should help the people with weak PCs around here.
Head to downloads for the file and instructions.
Head to downloads for the file and instructions.
- Sun Jan 08, 2012 4:44 am
- Forum: Editing (Archive)
- Topic: Preserving grAb chunks with Photoshop?
- Replies: 15
- Views: 791
Re: Preserving grAb chunks with Photoshop?
CommanderZ might have linked to something that may be the answer to my issue; will have to check it first (thanks CommanderZ!). EDIT: GAH it's not free. Too bad. :/ Well, it has 30 day trial and it isn't all that expensive (I did what I needed to do in the trial period). It also does rather good ...
- Wed Jan 04, 2012 9:39 am
- Forum: Editing (Archive)
- Topic: Preserving grAb chunks with Photoshop?
- Replies: 15
- Views: 791
Re: Preserving grAb chunks with Photoshop?
This photoshop plug-in allows you to preserve unknown metadata. I used it successfully to save PNGs without breaking offsets.
- Tue Jan 03, 2012 1:04 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30882
- Views: 2157769
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Looks cool. But big NO for the pink particles 