Holographic taunt-head for the Overlord boss from DN3D (out of the 3 original bosses, he was the only one without one):
in-game example:
Search found 874 matches
- Sun Jul 04, 2021 12:17 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38032
- Views: 4640670
- Wed Jun 30, 2021 8:28 pm
- Forum: Levels
- Topic: Göbekli Grave (A.K.A My first public wad)
- Replies: 3
- Views: 1336
Re: Göbekli Grave (A.K.A My first public wad)
Hey Doomber119, I tried activating the switch but it wouldn't work no matter what, so I had to no-clip at that point. I was able to finish this, and I really enjoyed the finale, though I only had the SSG to kill the boss, but managed to do it before running out of ammo! I really like the themes of ...
- Wed Jun 23, 2021 7:58 pm
- Forum: Levels
- Topic: Göbekli Grave (A.K.A My first public wad)
- Replies: 3
- Views: 1336
Re: Göbekli Grave (A.K.A My first public wad)
So far I'm on level 3 and have enjoyed this. The menu looks really cool, and map 3 has an awesome atmosphere. I'm going to finish this up and give more thoughts later. edit: I seem to be stuck on level 3. I have 2 keys and can't access the red key. The switch isn't activating. Also, like the ...
- Mon Jan 25, 2021 5:33 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38032
- Views: 4640670
- Sat Jan 02, 2021 11:46 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38032
- Views: 4640670
- Fri Jan 01, 2021 7:08 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38032
- Views: 4640670
Re: [SPRITES] Spriting Carnival!!
For those that need a visual aid:
Spoiler:
- Mon Oct 12, 2020 12:30 am
- Forum: Levels
- Topic: ULTIMATE01: A celebration of Doom( 2)'s Birthday!
- Replies: 2
- Views: 2012
Re: ULTIMATE01: A celebration of Doom( 2)'s Birthday!
Nice vanilla level with homages to Doom's levels. I enjoyed the mix quite a bit, and it was fairly challenging on UV.
- Sun Oct 11, 2020 12:33 am
- Forum: General
- Topic: Wanting to know how to measure performance
- Replies: 1
- Views: 329
Re: Wanting to know how to measure performance
In GZDoom, try this command: bench should create a text file in your GZDoom directory called benchmark.txt It is suggested to run this through a bound key rather than through the console, but, it should still give you some information you may be looking for. Please note that you didn’t explain much i ...
- Sat Oct 03, 2020 9:18 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38032
- Views: 4640670
Re: [SPRITES] Spriting Carnival!!
Maybe, but there should be a finale as insane as The Trial for the ending mission.Wiw wrote:Ok, this would make for an awesome Wolfenstein mod.
- Fri Oct 02, 2020 4:18 pm
- Forum: Levels
- Topic: The Seas Ran Red With Blood (Demo Level)
- Replies: 2
- Views: 573
Re: The Seas Ran Red With Blood (Demo Level)
Just finished playing through this map. I enjoyed it. It shares a similar vibe to Episode 3 of Doom. For a first level of a set, this level seems to be a great start. I look forward to seeing the remainder of this megawad.
- Sat Sep 19, 2020 12:33 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38032
- Views: 4640670
Re: [SPRITES] Spriting Carnival!!
To be fair, shotgun shells come in an assortment of colors other than dark red. I think that all looks great, Dr_Cosmobyte.
- Thu Sep 17, 2020 2:30 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38032
- Views: 4640670
Re: [SPRITES] Spriting Carnival!!
ElectricPulse wrote:What if the Spider Mastermind fired plasma balls instead of bullets?
Spoiler:
- Thu Sep 17, 2020 2:34 am
- Forum: Tutorials (Build)
- Topic: [Tutorials] Intro to Duke Nukem 3D CON Editing
- Replies: 8
- Views: 9114
Re: [Tutorials] Intro to Duke Nukem 3D CON Editing
I edited the post to no longer show the Gamevar tutorials (as they were not on that list), but I did post them over at the "Feature Suggestion" section like you suggested 
edit: here's the gamevar portion:
viewtopic.php?f=343&t=69884

edit: here's the gamevar portion:
viewtopic.php?f=343&t=69884
- Thu Sep 17, 2020 2:31 am
- Forum: Closed Feature Suggestions [Raze]
- Topic: Gamevar Tutorials
- Replies: 2
- Views: 720
Gamevar Tutorials
These tutorials worked on the first release of Raze, but now no longer work (as far as I know, I haven't had the chance to test these myself with the new version). I removed these tutorials from my Raze CON tutorials found on the Tutorials section of the Raze section of the forum. I'll re-add them ...
- Thu Sep 17, 2020 12:46 am
- Forum: Tutorials (Build)
- Topic: [Tutorials] Intro to Duke Nukem 3D CON Editing
- Replies: 8
- Views: 9114
Re: [Tutorials] Intro to Duke Nukem 3D CON Editing
The post has now been updated!