Oh, gah. I didn't even see that. Thanks.
One other thing that I'm just curious about. Does it matter what order you put the infomation about your sprite in or do you have to put it in the order that Wiki has on the DECORATE page?
Search found 30 matches
- Wed Sep 08, 2004 4:30 pm
- Forum: Editing (Archive)
- Topic: Thing Projectile.
- Replies: 5
- Views: 277
- Tue Sep 07, 2004 8:52 pm
- Forum: Editing (Archive)
- Topic: Thing Projectile.
- Replies: 5
- Views: 277
Thing Projectile.
I got my custom projectile made with DECORATE now I want the thing to spawn and hit a monster. I'm assuming that I use Thing_ProjectileAimed. What do I put as the type number? Do I just put the DoomEd number I chose?
- Fri Aug 27, 2004 11:57 pm
- Forum: Editing (Archive)
- Topic: Thing activates script
- Replies: 2
- Views: 173
- Fri Aug 27, 2004 11:47 pm
- Forum: Editing (Archive)
- Topic: Thing activates script
- Replies: 2
- Views: 173
Thing activates script
Is there any way to make it so when a spawned thing dies, it activates a script?
- Sat Aug 07, 2004 11:47 am
- Forum: Editing (Archive)
- Topic: Animated Flats and Textures
- Replies: 1
- Views: 136
Animated Flats and Textures
How do you make animated flats and textures such as the water flats and the bloodfalls flats?
- Tue Aug 03, 2004 11:22 pm
- Forum: Editing (Archive)
- Topic: hudmessagebold
- Replies: 8
- Views: 606
- Tue Aug 03, 2004 10:46 pm
- Forum: Editing (Archive)
- Topic: hudmessagebold
- Replies: 8
- Views: 606
- Wed Jul 28, 2004 11:59 pm
- Forum: Editing (Archive)
- Topic: hudmessagebold
- Replies: 8
- Views: 606
- Wed Jul 28, 2004 10:50 pm
- Forum: Editing (Archive)
- Topic: hudmessagebold
- Replies: 8
- Views: 606
hudmessagebold
At Wiki it tells you how to make a message so it'll stay on the screen longer then PrintBold. I think I pretty much understand it but it says the Int Type and there are three types. What are the three types? Also if anyone could just give me a basic example of a message in the center of the screen ...
- Wed Jul 21, 2004 11:51 am
- Forum: General
- Topic: Dumb Idea?
- Replies: 18
- Views: 858
- Wed Jul 21, 2004 11:11 am
- Forum: General
- Topic: Dumb Idea?
- Replies: 18
- Views: 858
- Wed Jul 21, 2004 10:25 am
- Forum: General
- Topic: Dumb Idea?
- Replies: 18
- Views: 858
Dumb Idea?
Has anyone ever thought of making a map of a local school, office, or something so that police or firefighters like plan out what they'd do if there was a shooter/fire? Kinda like a 3d map? Using ZDoom you could make it really detailed. Maybe it's a dumb idea.
- Sun Jun 13, 2004 9:49 pm
- Forum: Editing (Archive)
- Topic: Broken Glass Texture
- Replies: 11
- Views: 490
Broken Glass Texture
I was wondering if anyone had a broken glass texture they'd let me use in my wad? I want the glass to already be broken. I've tried to make my own but it looks like crap. While I'm on the subject, is there any good websites or anything that has textures/flats you can download to use? Thanks[/b]
- Tue Jun 01, 2004 6:17 pm
- Forum: Editing (Archive)
- Topic: MAPINFO I dont get
- Replies: 25
- Views: 1073
- Mon May 31, 2004 7:42 pm
- Forum: Editing (Archive)
- Topic: MAPINFO I dont get
- Replies: 25
- Views: 1073
MAPINFO I dont get
I read Wiki on MAPINFO. I just don't really get it. Basically what I want is so whenever you look at the map it doesn't say "Entryway" beside Map01:. That's the only thing that's really bugging me. How do I change that to my level name? Where do I put the MAPINFO?