Search found 186 matches
- Fri Aug 05, 2005 7:46 pm
- Forum: General
- Topic: What happened to DTCA?
- Replies: 47
- Views: 2621
I'm still here. I may not have made this post if QBasicer hadn't drawn this topic to my attention on the phone earlier tonight. Anyways... I'm simply going to ignore any wild accusations being flung at me left and right and answer the original question. I have worked on DTCA a little bit during the ...
- Tue Mar 15, 2005 8:15 am
- Forum: General
- Topic: Yet another 96 GCC patch
- Replies: 43
- Views: 7751
I figured as much. BAH! If only someone had made a decent Linux editor I wouldn't have to map in Windows.Chris wrote:IIRC, Doom Builder uses Direct3D, right? Plus, it more than likely uses the WinAPI for menus and stuff. There's no way I can not only figure it out, but convert it to something Linux can use. :/
- Mon Mar 14, 2005 11:59 pm
- Forum: General
- Topic: Yet another 96 GCC patch
- Replies: 43
- Views: 7751
- Mon Mar 14, 2005 12:26 pm
- Forum: General
- Topic: Yet another 96 GCC patch
- Replies: 43
- Views: 7751
I think I know what the problem is. My system isn't properly extracting rar files even though I have unrar installed. The neccessary files have not been extracted. Can somebody please take the contents of 96src.rar and put it in a tar.bz2 for me please. EDIT: Never mind. I went and installed rar and ...
- Mon Mar 14, 2005 7:53 am
- Forum: General
- Topic: Yet another 96 GCC patch
- Replies: 43
- Views: 7751
Okay, I've done everything that was necessary before starting to install Zdoom, but once I try that it's errosville for me. When trying to patch: bash-2.05b# patch -p0 < changes.diff can't find file to patch at input line 4 Perhaps you used the wrong -p or --strip option? The text leading up to this ...
- Sat Mar 12, 2005 11:38 pm
- Forum: General
- Topic: Yet another 96 GCC patch
- Replies: 43
- Views: 7751
- Thu Feb 03, 2005 9:31 pm
- Forum: Editing (Archive)
- Topic: [DECORATE] Hurting a player touching a monster.
- Replies: 12
- Views: 773
- Fri Jan 28, 2005 6:24 am
- Forum: Editing (Archive)
- Topic: [DECORATE] Hurting a player touching a monster.
- Replies: 12
- Views: 773
- Mon Jan 24, 2005 6:28 am
- Forum: Editing (Archive)
- Topic: [DECORATE] Hurting a player touching a monster.
- Replies: 12
- Views: 773
- Sun Jan 23, 2005 9:43 am
- Forum: Editing (Archive)
- Topic: [DECORATE] Hurting a player touching a monster.
- Replies: 12
- Views: 773
[DECORATE] Hurting a player touching a monster.
Is there anyway to have a monster damage the player if he touches it? Kinda like the Duke3d bosses. I need this to give my Mega Cyberdemon a form of defense if the player gets really close to him.
- Tue Jan 18, 2005 5:30 am
- Forum: General
- Topic: Non Functioning Script Functions
- Replies: 6
- Views: 404
- Mon Jan 17, 2005 10:05 pm
- Forum: General
- Topic: Non Functioning Script Functions
- Replies: 6
- Views: 404
Thanks for the tip HotWax. They WERE working, but out of all the things to be wrong, I had to increase the Z height of the MapSpots. Before the battle starts the platform is raised 96 pixels, and I guess the MapSpots aren't carried with them. I also had to add some one time use variables to as to ...
- Mon Jan 17, 2005 9:32 pm
- Forum: General
- Topic: Non Functioning Script Functions
- Replies: 6
- Views: 404
Non Functioning Script Functions
I can't see anything wrong with the following script. It works perfectly when ThingCount (0, 600) reaches 0, but for all of the others, it doesn't work. The mapspots ARE there with the appropriate tags so I don't see what is wrong. script 15 (void) // Caco-Boss Script { if (GameSkill() >= SKILL_HARD ...
- Thu Jan 13, 2005 1:42 pm
- Forum: Levels
- Topic: [Project] "Knee-Deep in ZDoom"
- Replies: 5267
- Views: 413390
- Thu Jan 13, 2005 6:21 am
- Forum: Levels
- Topic: [Project] "Knee-Deep in ZDoom"
- Replies: 5267
- Views: 413390
I was talking about this!Nmn wrote:huh?cyber-menace wrote:Poor Tormentor. What's he going to think of THAT little piece of attention.
I suppose that makes sense now right NMN?Enjay wrote:When you are going for hype, just make sure you don't use the tag line "Tormentor667 wants to make you his bitch".