Search found 38 matches

by TwelveEyes
Sun Jan 11, 2015 10:03 pm
Forum: Abandoned/Dead Projects
Topic: [Release] Quake 1 Stuff ULTRA - version 2
Replies: 102
Views: 75833

Re: [Release] Quake 1 Stuff ULTRA - version 2

I've also fixed the super nailgun and lava super nailgun so they rotate correctly (also works as it should in quad damage mode). The attached decorate txt file contains the changes.
by TwelveEyes
Sun Jan 11, 2015 8:32 pm
Forum: Abandoned/Dead Projects
Topic: [Release] Quake 1 Stuff ULTRA - version 2
Replies: 102
Views: 75833

Re: [Release] Quake 1 Stuff ULTRA - version 1.9

I see a concern about the gremlin causing a crash? I'd help investigate, if you can give some more details. What circumstances do you see it happen? I'm not seeing it happen yet (tested so far only with Grunt and Rottweiler corpses) It works on some monsters, but not on others. The Shambler is one ...
by TwelveEyes
Thu Dec 11, 2014 7:24 pm
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 267250

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STU

While this and the token-health system has a nasty side effect of not cooperating with voodoo dolls, unfortunately it's not really something I can work around. Well, I'm sure with some ACS mastery/wizardry I could try...well, hell, Yholl had a good ol' run-in with voodoo dolls recently. I'll pick a...
by TwelveEyes
Wed Dec 10, 2014 10:25 am
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 267250

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STU

Hey Term, I thought you should know that you forgot the state SpawnStimpack in DestructibleDecorationBaseStates so every so often destroying a decoration will throw an error to the console when it tries to jump to state SpawnStimpack, which doesn't exist. Also I would recommend turning Hae-Lin's rad...
by TwelveEyes
Fri Oct 31, 2014 1:27 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Project ZD3K [update: 14-09-2018] * WIP life
Replies: 169
Views: 47021

Re: [WIP] Project ZD3K (rebuilding it) [update: 31-10-2014]

I really like the System Shock 2 vibes I'm getting from the screenshots.
by TwelveEyes
Fri Apr 22, 2011 3:43 pm
Forum: Gameplay Mods
Topic: [Update] Marathon [A Doom Gameplay mod]
Replies: 98
Views: 30660

Re: [Update] Marathon [A Doom Gameplay mod]

t3h m00kz wrote:I'm assuming this has custom made maps, judging from the screenshots..
Sorry, but this is only a gameplay mod. There are no custom maps whatsoever. Feel free to play through some nice megawads with it though.
by TwelveEyes
Sat Mar 19, 2011 1:02 pm
Forum: Gameplay Mods
Topic: [Update] Marathon [A Doom Gameplay mod]
Replies: 98
Views: 30660

Re: [Update] Marathon [A Doom Gameplay mod]

Anyway, the Marathon 1's music was made at a time when the quicktime midi instruments were different, and updates to it have made it closer to the standard GM set. The problem with this is that the original music doesn't sound like it should anymore. Thanks. I was wondering how I would fix that. I'...
by TwelveEyes
Sat Mar 19, 2011 12:49 pm
Forum: Gameplay Mods
Topic: [Update] Marathon [A Doom Gameplay mod]
Replies: 98
Views: 30660

Re: [Update] Marathon [A Doom Gameplay mod]

Sodaholic wrote:I think what he was referring to is that Bobs are supposed to always drop ammo, not just sometimes.
They don't drop ammo in Marathon all the time either.
by TwelveEyes
Sat Mar 19, 2011 12:47 pm
Forum: Graphic/Audio Patches
Topic: [Music] Jimmy's Jukebox -- Seeking dev assistance re:ZScript
Replies: 278
Views: 72034

Re: [Fun] The Jimmy Jukebox v4 (It's finished.)

This project definitely sounds intriguing to me. I haven't tested it yet, but I am interested in seeing where it goes.
by TwelveEyes
Sat Mar 19, 2011 12:16 pm
Forum: Gameplay Mods
Topic: [Update] Marathon [A Doom Gameplay mod]
Replies: 98
Views: 30660

Re: [Update] Marathon [A Doom Gameplay mod]

The links have been fixed. Not exactly on topic, but what's the name of the level/wad in the first screenshot? The first screenshot is from Vrack 3. The rest are from Equinox except for the last 2, which are from Kama Sutra and Doom 2 respectively. -Bobs do not always drop ammo like they are suppose...
by TwelveEyes
Tue Mar 15, 2011 2:09 pm
Forum: Gameplay Mods
Topic: [Update] Marathon [A Doom Gameplay mod]
Replies: 98
Views: 30660

Re: [Update] Marathon [A Doom Gameplay mod]

I was actually planning on updating this eventually. My aim is to eventually have all the different classes of enemy types present in the mod, I just don't have the time to do that until the end of this semester. About the single pistol alignment, unfortunately it cannot be centered because of how t...
by TwelveEyes
Sun Nov 21, 2010 3:04 pm
Forum: Levels
Topic: Dawn of Reality - new version release
Replies: 244
Views: 28597

Re: Dawn of Reality - Official Release (see first post)

The RapidShare link boots me out of downloading the file with the error "Please stop flooding our download servers.".

:?
by TwelveEyes
Sun Nov 21, 2010 2:44 pm
Forum: Levels
Topic: Dawn of Reality - new version release
Replies: 244
Views: 28597

Re: Dawn of Reality - Official Release (see first post)

Why not upload it to MediaFire instead of RapidShare? MediaFire is a much better file hosting site than others I have tried, including RapidShare.
by TwelveEyes
Sun Nov 14, 2010 11:40 am
Forum: Gameplay Mods
Topic: [Release] SD3TII (no updates 01/03/12)
Replies: 221
Views: 22043

Re: [WIP] SuperDoom3: Take II

DBThanatos wrote:Bottom line: Im going to take a big "risky" step here, hoping I can replace everything in the proper way, deprecating ALL the old definitions, thus, getting rid of this unpredictable bug.
Does this mean you're going to make SD3TII standalone instead of requiring the original mod to work?
by TwelveEyes
Sun Oct 31, 2010 6:27 pm
Forum: Gameplay Mods
Topic: [Update] Marathon [A Doom Gameplay mod]
Replies: 98
Views: 30660

Re: [Update] Marathon [A Doom Gameplay mod]

Alright, I've added a version of the mod that uses the original Marathon MIDI music files in addition to the two previous versions. Enjoy.

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