Search found 1778 matches

by -Ghost-
Mon Mar 17, 2025 5:15 pm
Forum: Gameplay Mods
Topic: Rust and Bones - (v1.5) Mar/23
Replies: 25
Views: 6560

Re: Rust and Bones - (v1.3) Mar/15

Ooh, neat! Love interactivity with the environments! Also love the new HUD, the revolver damage boost is surprising but welcome - I think its a perfect weapon/sidearm at the moment. I personally like it currently always using speedloaders, I find that single loading vs speedloading in games ...
by -Ghost-
Wed Mar 12, 2025 9:05 pm
Forum: Gameplay Mods
Topic: Rust and Bones - (v1.5) Mar/23
Replies: 25
Views: 6560

Re: Rust and Bones - (v1.2) Mar/09

Do you think you'll add more upgrades/extra weapons as time goes on? Would be cool to get a more tactical rifle as a rarer upgrade kind of like the Hunting Shotgun.
by -Ghost-
Sat Mar 01, 2025 3:17 pm
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 120542

Re: Xim's Star Wars Doom - Updated (MAY/4/2024)

Doom 2 Reloaded is my go to for levels that still feel like actual locations without going overboard on details and can work well for this, fighting through warehouses, industrial plants, officers, city levels, etc.
by -Ghost-
Wed Feb 12, 2025 5:31 pm
Forum: Gameplay Mods
Topic: Rogue Decoreator [v1.2] - World Spawn System Mod
Replies: 2
Views: 1713

Re: Rogue Decoreator

Cool idea! This would be great for adding a bunch of horror props.
by -Ghost-
Tue Feb 04, 2025 2:38 pm
Forum: Gameplay Mods
Topic: Doom Encounter Assault Recon- upd Jun 2 25
Replies: 19
Views: 4888

Re: Doom Encounter Assault Recon- v2 demo

No problem! I wasn't sure how 1:1 you were going, but I'd love to see a FEAR mod actually use the weapons/sounds (even if they might handle a bit differently, etc. for whatever the mod is doing), don't think we've ever had one quite do that. The SMG and shotgun sounds in particular have always been ...
by -Ghost-
Mon Feb 03, 2025 8:38 pm
Forum: Gameplay Mods
Topic: Doom Encounter Assault Recon- upd Jun 2 25
Replies: 19
Views: 4888

Re: Doom Encounter Assault Recon- v2 demo

Nice, this new update feels better! I don't know if you've looked into it or if he's willing to share the sprites, but ZikShadow actually made all the FEAR weapons with sounds, reloads etc. for Hideous Destructor: viewtopic.php?t=53251
by -Ghost-
Mon Jan 13, 2025 3:18 pm
Forum: Gameplay Mods
Topic: AZURYTE - Withdrawal
Replies: 23
Views: 18610

Re: AZURYTE - Withdrawal

My one complaint is that with the strength of the weapons, it tends to feel more like a power fantasy weapon mod - as opposed to the seemingly survival aesthetics you seem to be going for. A negative ammo multiplier on pickups - maybe even with some randomization - could probably do a lot to make ...
by -Ghost-
Sun Dec 15, 2024 4:27 pm
Forum: Gameplay Mods
Topic: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
Replies: 67
Views: 35738

Re: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)

Some expanded melee zombies and such would be cool, yeah, both in having more types of them and just larger numbers.
by -Ghost-
Thu Dec 05, 2024 11:54 pm
Forum: Gameplay Mods
Topic: Kriegspfad
Replies: 56
Views: 18090

Re: Kriegspfad

Any chance of maybe some Allied weapons down the road? Feels like we have tons of Axis/German WW2 weapons but not really a lot of Allied arsenal ones.
by -Ghost-
Fri Oct 11, 2024 6:45 pm
Forum: Gameplay Mods
Topic: Nightmare Logic III v1.3 (April 2nd, 2024)
Replies: 23
Views: 9122

Re: Nightmare Logic III v1.3 (April 2nd, 2024)

Always happy to see some more WW2 stuff! Any chance of more allied weapons? I feel like everyone always goes to Axis ones, must be the Wolfenstein influences lol. I've been having trouble getting it to run though, I just get a black screen when I boot up. Does it need a certain version of GzDoom?
by -Ghost-
Wed Sep 11, 2024 12:57 am
Forum: Resources
Topic: [Sprites] Weapon hand templates
Replies: 449
Views: 262358

Re: [Sprites] Weapon hand templates

It's a shame so many of the older images have dead links. Does anyone know if there were some good comprehensive WW2/soldier sort of sleeves and gloves sprites? I'm working on retooling an older mod for personal use and have been trying to find some good WW2 sprites.
by -Ghost-
Fri Aug 30, 2024 11:18 pm
Forum: Gameplay Mods
Topic: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
Replies: 106
Views: 26173

Re: HyperExia's Scavver's Paradise Addons & Mods

HyperExia wrote: Thu Jan 25, 2024 11:19 am I just now made it so that the backpacks' movement penalties can now be applied at tweakable weights
Is that what makes it so you sometimes spawn in with a speed penalty right off the bat?
by -Ghost-
Fri Aug 16, 2024 9:16 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 141958

Re: Scavver's Paradise V2.3.1 - A Survival Horror Mod

Thanks for uploading it! So many mod authors just straight up disappear and let their mods die/depreciate, so I appreciate you posting it for us.
by -Ghost-
Fri May 10, 2024 11:27 pm
Forum: Gameplay Mods
Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
Replies: 13
Views: 3708

Re: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0

Nice work! It's been good seeing some more variety in blood mods again, Nashgore and Droplets are good but they've been the go to for awhile now.
by -Ghost-
Thu Apr 18, 2024 12:27 am
Forum: Gameplay Mods
Topic: [Reds Over World] ROWAn - A Reds Over World Addon
Replies: 48
Views: 10561

Re: [Reds Over World] ROWAn - A Reds Over World Addon

I was honestly actually expecting the +1 in the chamber as well lol. The weapons are really well done so it'd go hand in hand. As for the bullets coming out too low thing, I feel like I saw that happening with another mod once that was then fixed, so I'll keep an eye out for the fix.

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