Search found 1778 matches
- Mon Mar 17, 2025 5:15 pm
- Forum: Gameplay Mods
- Topic: Rust and Bones - (v1.5) Mar/23
- Replies: 25
- Views: 6560
Re: Rust and Bones - (v1.3) Mar/15
Ooh, neat! Love interactivity with the environments! Also love the new HUD, the revolver damage boost is surprising but welcome - I think its a perfect weapon/sidearm at the moment. I personally like it currently always using speedloaders, I find that single loading vs speedloading in games ...
- Wed Mar 12, 2025 9:05 pm
- Forum: Gameplay Mods
- Topic: Rust and Bones - (v1.5) Mar/23
- Replies: 25
- Views: 6560
Re: Rust and Bones - (v1.2) Mar/09
Do you think you'll add more upgrades/extra weapons as time goes on? Would be cool to get a more tactical rifle as a rarer upgrade kind of like the Hunting Shotgun.
- Sat Mar 01, 2025 3:17 pm
- Forum: Gameplay Mods
- Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
- Replies: 377
- Views: 120542
Re: Xim's Star Wars Doom - Updated (MAY/4/2024)
Doom 2 Reloaded is my go to for levels that still feel like actual locations without going overboard on details and can work well for this, fighting through warehouses, industrial plants, officers, city levels, etc.
- Wed Feb 12, 2025 5:31 pm
- Forum: Gameplay Mods
- Topic: Rogue Decoreator [v1.2] - World Spawn System Mod
- Replies: 2
- Views: 1713
Re: Rogue Decoreator
Cool idea! This would be great for adding a bunch of horror props.
- Tue Feb 04, 2025 2:38 pm
- Forum: Gameplay Mods
- Topic: Doom Encounter Assault Recon- upd Jun 2 25
- Replies: 19
- Views: 4888
Re: Doom Encounter Assault Recon- v2 demo
No problem! I wasn't sure how 1:1 you were going, but I'd love to see a FEAR mod actually use the weapons/sounds (even if they might handle a bit differently, etc. for whatever the mod is doing), don't think we've ever had one quite do that. The SMG and shotgun sounds in particular have always been ...
- Mon Feb 03, 2025 8:38 pm
- Forum: Gameplay Mods
- Topic: Doom Encounter Assault Recon- upd Jun 2 25
- Replies: 19
- Views: 4888
Re: Doom Encounter Assault Recon- v2 demo
Nice, this new update feels better! I don't know if you've looked into it or if he's willing to share the sprites, but ZikShadow actually made all the FEAR weapons with sounds, reloads etc. for Hideous Destructor: viewtopic.php?t=53251
- Mon Jan 13, 2025 3:18 pm
- Forum: Gameplay Mods
- Topic: AZURYTE - Withdrawal
- Replies: 23
- Views: 18610
Re: AZURYTE - Withdrawal
My one complaint is that with the strength of the weapons, it tends to feel more like a power fantasy weapon mod - as opposed to the seemingly survival aesthetics you seem to be going for. A negative ammo multiplier on pickups - maybe even with some randomization - could probably do a lot to make ...
- Sun Dec 15, 2024 4:27 pm
- Forum: Gameplay Mods
- Topic: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
- Replies: 67
- Views: 35738
Re: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
Some expanded melee zombies and such would be cool, yeah, both in having more types of them and just larger numbers.
- Thu Dec 05, 2024 11:54 pm
- Forum: Gameplay Mods
- Topic: Kriegspfad
- Replies: 56
- Views: 18090
Re: Kriegspfad
Any chance of maybe some Allied weapons down the road? Feels like we have tons of Axis/German WW2 weapons but not really a lot of Allied arsenal ones.
- Fri Oct 11, 2024 6:45 pm
- Forum: Gameplay Mods
- Topic: Nightmare Logic III v1.3 (April 2nd, 2024)
- Replies: 23
- Views: 9122
Re: Nightmare Logic III v1.3 (April 2nd, 2024)
Always happy to see some more WW2 stuff! Any chance of more allied weapons? I feel like everyone always goes to Axis ones, must be the Wolfenstein influences lol. I've been having trouble getting it to run though, I just get a black screen when I boot up. Does it need a certain version of GzDoom?
- Wed Sep 11, 2024 12:57 am
- Forum: Resources
- Topic: [Sprites] Weapon hand templates
- Replies: 449
- Views: 262358
Re: [Sprites] Weapon hand templates
It's a shame so many of the older images have dead links. Does anyone know if there were some good comprehensive WW2/soldier sort of sleeves and gloves sprites? I'm working on retooling an older mod for personal use and have been trying to find some good WW2 sprites.
- Fri Aug 30, 2024 11:18 pm
- Forum: Gameplay Mods
- Topic: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
- Replies: 106
- Views: 26173
- Fri Aug 16, 2024 9:16 pm
- Forum: Gameplay Mods
- Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
- Replies: 406
- Views: 141958
Re: Scavver's Paradise V2.3.1 - A Survival Horror Mod
Thanks for uploading it! So many mod authors just straight up disappear and let their mods die/depreciate, so I appreciate you posting it for us.
- Fri May 10, 2024 11:27 pm
- Forum: Gameplay Mods
- Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
- Replies: 13
- Views: 3708
Re: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
Nice work! It's been good seeing some more variety in blood mods again, Nashgore and Droplets are good but they've been the go to for awhile now.
- Thu Apr 18, 2024 12:27 am
- Forum: Gameplay Mods
- Topic: [Reds Over World] ROWAn - A Reds Over World Addon
- Replies: 48
- Views: 10561
Re: [Reds Over World] ROWAn - A Reds Over World Addon
I was honestly actually expecting the +1 in the chamber as well lol. The weapons are really well done so it'd go hand in hand. As for the bullets coming out too low thing, I feel like I saw that happening with another mod once that was then fixed, so I'll keep an eye out for the fix.