Search found 1792 matches

by -Ghost-
Sun Jun 21, 2026 12:16 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3.1.2 - A Survival Horror Mod
Replies: 424
Views: 149405

Re: Scavver's Paradise V3.1 - A Survival Horror Mod

Nice, glad to see an update! It's trying to make me ask for permission to download though.
by -Ghost-
Mon Jun 08, 2026 9:23 pm
Forum: Gameplay Mods
Topic: Lossvoise Sentry Gun mod (GZDOOM & LZDOOM & UZDOOM)
Replies: 16
Views: 1838

Re: Lossvoise Sentry Gun mod (GZDOOM & LZDOOM)



Great idea! The closest I can think of like this is the UAC Survival Kit and even that is just some super basic things like pipebombs, etc. Any change of some more support equipment styled stuff like chemlights or flares or other light sources?


Thank you for idea! I'll check it asap.

For ...
by -Ghost-
Thu Jun 04, 2026 12:26 pm
Forum: Gameplay Mods
Topic: Lossvoise Sentry Gun mod (GZDOOM & LZDOOM & UZDOOM)
Replies: 16
Views: 1838

Re: Lossvoise Sentry Gun mod (GZDOOM & LZDOOM)

Great idea! The closest I can think of like this is the UAC Survival Kit and even that is just some super basic things like pipebombs, etc. Any change of some more support equipment styled stuff like chemlights or flares or other light sources?
by -Ghost-
Thu Apr 30, 2026 3:53 pm
Forum: Gameplay Mods
Topic: [WIP] BREACH: WIP: Tactical Infiltration in GZDoom (ZScript-Powered)
Replies: 2
Views: 1138

Re: [WIP] BREACH: WIP: Tactical Infiltration in GZDoom (ZScript-Powered)

Wow, really impressive so far. Nice to see some different sprites too since I feel like we always end up with the same handful of modern weapons.
by -Ghost-
Thu Apr 30, 2026 3:48 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3.1.2 - A Survival Horror Mod
Replies: 424
Views: 149405

Re: Scavver's Paradise V3 Beta - A Survival Horror Mod


Oh hey, what's up, I just woke up from a 2 year long nap. Development is continuing, albeit slowly as I am gonna be doing some major work to the mod, particularly to the weapons for now. More will come as I put more work in the mod.


That's good to hear, this is definitely one of my favorite ...
by -Ghost-
Wed Apr 29, 2026 11:18 pm
Forum: Gameplay Mods
Topic: [WIP] AVP 3.1.0 - MOONLIGHTER 74 EDITION [UPDATE]
Replies: 34
Views: 4961

Re: [WIP] AVP 2.4 - MOONLIGHTER 74 EDITION [UPDATE]



I feel like the Predator leveling could be a little bit faster, not as much as it originally was, but I had to go through like 3+ levels in Ultimate Doom with just the claws because I don't think there were enough enemies. Maybe make secrets give XP too?


Could you give me more information on ...
by -Ghost-
Wed Apr 29, 2026 11:14 pm
Forum: Gameplay Mods
Topic: Xim's Helper Marines (Imerssive Marines and Dogmeat Addon)
Replies: 2
Views: 551

Re: Xim's Helper Marines (Imerssive Marines and Dogmeat Addon)

Nice, nerfing them a bit is a good idea. I wish there was a way to make them like the BD marines though where they're potentially a more uncommon "powerup" you find here and there so you don't get an army quick. It's good that they're mortal too so you hopefully don't get too many at a time.
by -Ghost-
Thu Apr 23, 2026 11:52 pm
Forum: Gameplay Mods
Topic: Custom Addon Collection for Wrath of Cronos
Replies: 2
Views: 476

Re: Diablo 2 Gem / Rune Addon for Wrath of Cronos

Nice, looks like a great addition! I'm always happy to get more loot/RPG mechanics. Where do we get the most up to date version of Wrath of Cronos anyway though, or addons for it?
by -Ghost-
Sun Apr 12, 2026 6:33 pm
Forum: Gameplay Mods
Topic: STALKER Theme Weapons
Replies: 11
Views: 2626

Re: STALKER Theme Weapons

That's a shame to hear the original mod got abandoned, it was a good start. Glad you were able to revive it as a weapon mod!
by -Ghost-
Sat Apr 04, 2026 2:36 pm
Forum: Gameplay Mods
Topic: [WIP] [in limbo] Wolfenstein: Definitive Legacy Alpha v0.9.5
Replies: 28
Views: 6480

Re: [WIP] Wolfenstein: Definitive Legacy Alpha v0.9.1

I feel like it could use maybe one or two more weapons like a shotgun and maybe something else, where then the MP40 could be more of a midrange weapon, maybe STG is mid to long range.
by -Ghost-
Tue Jan 20, 2026 11:38 am
Forum: Gameplay Mods
Topic: [WIP] AVP 3.1.0 - MOONLIGHTER 74 EDITION [UPDATE]
Replies: 34
Views: 4961

Re: [WIP] AVP 2.4 - MOONLIGHTER 74 EDITION [UPDATE]

I feel like the Predator leveling could be a little bit faster, not as much as it originally was, but I had to go through like 3+ levels in Ultimate Doom with just the claws because I don't think there were enough enemies. Maybe make secrets give XP too?
by -Ghost-
Thu Sep 11, 2025 1:53 pm
Forum: Gameplay Mods
Topic: DEAR- Doom Encounter Assault Recon v4
Replies: 15
Views: 3957

Re: DEAR- Doom Encounter Assault Recon v4

Looking good! I'll have to give a try later today, glad you put the FEAR weapon sounds in too.
by -Ghost-
Sat Jul 26, 2025 1:39 pm
Forum: Gameplay Mods
Topic: [Immersion] Campfire 1b - Rest safely to save the game!
Replies: 6
Views: 2287

Re: [Immersion] Campfire 1b - Rest safely to save the game!

That's pretty cool! Would be neat to be able to create a full campsite to do various things like heal, rearm a bit, repair armor, etc.
by -Ghost-
Thu Jun 26, 2025 2:30 pm
Forum: Gameplay Mods
Topic: Feet On The Ground - A Hardcore Mod 0.0.8b - Oct 14, 2024
Replies: 72
Views: 39586

Re: Feet On The Ground - A Hardcore Mod 0.0.8b - Oct 14, 2024

Nice HUD! That's like the idea HUD UI for me, unobtrusive and sleek but still lets you know you actually have a helmet on, Republic Commando style. The new systems look good too, especially the weapon upgrades.
by -Ghost-
Mon Mar 17, 2025 5:15 pm
Forum: Gameplay Mods
Topic: Rust and Bones - (v1.5) Mar/23
Replies: 25
Views: 7727

Re: Rust and Bones - (v1.3) Mar/15


Ooh, neat! Love interactivity with the environments!

Also love the new HUD, the revolver damage boost is surprising but welcome - I think its a perfect weapon/sidearm at the moment. I personally like it currently always using speedloaders, I find that single loading vs speedloading in games ...

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