Search found 1764 matches

by -Ghost-
Thu Apr 18, 2024 12:27 am
Forum: Gameplay Mods
Topic: [Reds Over World] ROWAn - A Reds Over World Addon
Replies: 33
Views: 3055

Re: [Reds Over World] ROWAn - A Reds Over World Addon

I was honestly actually expecting the +1 in the chamber as well lol. The weapons are really well done so it'd go hand in hand. As for the bullets coming out too low thing, I feel like I saw that happening with another mod once that was then fixed, so I'll keep an eye out for the fix.
by -Ghost-
Sun Apr 14, 2024 2:04 am
Forum: Gameplay Mods
Topic: [Reds Over World] ROWAn - A Reds Over World Addon
Replies: 33
Views: 3055

Re: [Reds Over World] ROWAn - A Reds Over World Addon

Not sure if this is just me, but the area the actual bullets come out of feels a hair too low. For example while shooting, I've noticed that I'll hit objects in front of my unless I aim a little high. A good spot to test it is the second Russian level, after you duck under the door near the start th...
by -Ghost-
Thu Apr 11, 2024 5:59 pm
Forum: Gameplay Mods
Topic: [Blade of Agony] Personal Addon & Confiscated Weapons!
Replies: 23
Views: 15258

Re: [Blade of Agony] Personal Addon & Confiscated Weapons!

Sorry for the bump, but any chance of making these their own standalone weapon pack? They blend perfectly with what's already in the mod and I think there's enough in there that it could easily stand on its own too. There aren't many WW2 mods that actually feature Allied weaponry for some reason, it...
by -Ghost-
Sun Feb 25, 2024 5:18 pm
Forum: Gameplay Mods
Topic: Deimos-1 Rv0.9
Replies: 7
Views: 2568

Re: Deimos-1 Rv0.9

Nice little lightweight tactical mod! The weapons feel good, items work well. Like others have said, sprinting can make things a little awkward, like delaying a weapon switch when picking something up.
by -Ghost-
Fri Feb 23, 2024 9:38 pm
Forum: Gameplay Mods
Topic: HyperExia's Scavver's Paradise Addons & Mods
Replies: 47
Views: 7117

Re: HyperExia's Scavver's Paradise Addons & Mods

Sounds like some good additions, loving the addons so far! Sounds like the 3.0 beta for the main mod is coming up soon, so I guess we'll see if it breaks any of them.
by -Ghost-
Tue Jan 30, 2024 10:42 pm
Forum: Gameplay Mods
Topic: Feet On The Ground - A Hardcore Mod 0.0.7 - Jan 21, 2024
Replies: 55
Views: 27273

Re: Feet On The Ground - A Hardcore Mod 0.0.7 [New Poll] - Jan 21, 2024

Yeah, explosives and medical stuff is usually the culprit for me. I've tried to start leaving caches around the maps if they're bigger so I have a safe spot to patch up. Berserk packs in particular tend to sneak up on me and get heavy once I have a few.
by -Ghost-
Fri Jan 19, 2024 7:03 pm
Forum: Gameplay Mods
Topic: HyperExia's Scavver's Paradise Addons & Mods
Replies: 47
Views: 7117

Re: HyperExia's Scavver's Paradise Addons & Mods

Nice, I like the extra items, that's just what the mod needed, more upgrades and a sense of progression between maps.
by -Ghost-
Wed Dec 20, 2023 9:20 pm
Forum: Gameplay Mods
Topic: Unholy Ground [V110]
Replies: 10
Views: 7015

Re: Unholy Ground [V110]

True, was thinking like Hideous Destructor where some map destruction can help show how tough a battle was and such.
by -Ghost-
Sun Dec 10, 2023 7:00 pm
Forum: Gameplay Mods
Topic: [ON HOLD] Grey Skies
Replies: 4
Views: 1994

Re: [ON HOLD] Grey Skies

Nice weapon set, has a good feel to it that you don't see in a lot of other mods.
by -Ghost-
Sat Dec 09, 2023 2:31 am
Forum: Gameplay Mods
Topic: Zagemod (v1.5.1 Released, pg 25)
Replies: 368
Views: 122720

Re: Zagemod (v1.5 Released, pg 24)

Sorry to hear that, thanks for the update and I wish you a good rest and speedy recovery! Thanks for all the mods, Doomzone is still in my top 10 Doom mods.
by -Ghost-
Fri Nov 17, 2023 8:52 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V2.3.1 - A Survival Horror Mod
Replies: 395
Views: 123485

Re: Scavver's Paradise V2.3.1 - A Survival Horror Mod

Yeah, they do for the most part play together okay, weapon drops and everything seem to work, it's just kind of hit or miss.
by -Ghost-
Mon Nov 06, 2023 5:06 pm
Forum: Gameplay Mods
Topic: Unholy Ground [V110]
Replies: 10
Views: 7015

Re: Unholy Ground [V110]

Interesting mod idea! Would be cool to see other effects, or even just enemies that deform the map without toxin, etc.
by -Ghost-
Tue Oct 17, 2023 9:22 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5942
Views: 559690

Re: Resource Request thread *Read 1st post*

Thanks, I'll take a look. We were able to find most of the modern weapons we needed, but does anyone have any good angled shotguns, M3's, Mossbergs, SPAS, etc? Nothing too cartoony, more on the realistic side without just being a 3D model rip.
by -Ghost-
Mon Oct 02, 2023 9:43 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5942
Views: 559690

Re: Resource Request thread *Read 1st post*

Does anyone know of any good collections of angled modern weapons, like M4's, FAL's, 870 shotguns and such? Preferably with reloading frames as well if possible. Same goes for any other modern sprites if there are any out there for item pickups, barrels, etc. Thank you!
by -Ghost-
Sun Oct 01, 2023 12:36 pm
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 593
Views: 127026

Re: Relighting v4.0165b - blurry shadows w/ rlassets

I've actually been getting something similar with Doom levels every once in awhile. I was playing the Maps of Chaos Overkill set, and the first secret on E1M1 (behind where the green armor is, outside) was just pitch black even though it was outside.

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