Search found 46 matches
- Tue Mar 11, 2025 9:44 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.14.1 Released
- Replies: 1
- Views: 8702
Re: GZDoom 4.14.1 Released
It appears there is further ZScript hardening, which broke RAMP 2023. Specifically, ZSCRIPT-58-1.txt line 1327. I changed the code from StartConversation(50, 1); to StartConversation(user, 1); to get it to compile. The comment "If this ever actually works, I'll be stunned." is probably just as true ...
- Sat Aug 24, 2024 7:18 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Windows ARM64 Build
- Replies: 33
- Views: 7321
Re: Windows ARM64 Build
I don't think any of those run UEFI (Pi and Macs don't as I stated), so Windows won't work out of the box on them not because Microsoft is blocking it but because embedded vendors refuse to implement the right firmware for it. This goes for Linux too since most of the complaints I see about non ...
- Sat Oct 07, 2023 1:18 pm
- Forum: Developer Blog
- Topic: First results from the 4.11.0 survey
- Replies: 65
- Views: 16649
Re: First results from the 4.11.0 survey
What's the advantage by the way of GLES over desktop GL? Requires a trampoline initialization method either way?
- Mon Jan 23, 2023 1:35 pm
- Forum: ZDoom (and related) News
- Topic: New Password Requirements and Password Reset
- Replies: 155
- Views: 213935
Re: New Password Requirements and Password Reset
This is absolutely ridiculous and out of touch with reality, a 20 character password would've sufficed (still too much), but with capital and lowercase letters? AND numbers? What do you think you're protecting here, Fort Knox? We sincerely apologise for the inconvenience and annoyance that this new ...
- Sat Jan 21, 2023 1:11 am
- Forum: ZDoom (and related) News
- Topic: New Password Requirements and Password Reset
- Replies: 155
- Views: 213935
Re: New Password Requirements and Password Reset
One thing to note is that Chrome's password generator produces 15 character passwords.
For a local password generator and manager look into https://keepass.info/
For a local password generator and manager look into https://keepass.info/
- Fri Jan 22, 2021 2:45 pm
- Forum: The Spotlight
- Topic: ZDoom Source Modifications: A History [DOOM]
- Replies: 12
- Views: 29570
Re: ZDoom Source Modifications: A History [DOOM]
GrbDoom has source code at https://github.com/HonzaCholasta/zdoom- ... /grbdoom-1 and both source and binary for a second build at https://github.com/HonzaCholasta/zdoom- ... /grbdoom-2
- Fri Aug 07, 2020 5:44 pm
- Forum: Abandoned/Dead Projects
- Topic: Discord Widget
- Replies: 1
- Views: 9385
Re: Discord Widget
If the widget doesn't show up try adding an exception for discordapp.com and discord.com to Privacy Badger if it's installed.
- Fri Jun 05, 2020 1:15 pm
- Forum: Off-Topic
- Topic: Command & Conquer Source Code Released
- Replies: 16
- Views: 2132
Re: Command & Conquer Source Code Released
GitHub Source code for Command & Conquer: Tiberian Dawn and Red Alert 1, legally released by EA under GPLv3. I'm not entirely sure what otherworldly pacts had to be made to allow this to happen, but I won't question it if it means more stuff like this in the future. This release compiles the games ...
- Thu Sep 05, 2019 6:29 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [4.2.0] DAEDALUS.WAD MAP19 colors broken
- Replies: 5
- Views: 447
[4.2.0] DAEDALUS.WAD MAP19 colors broken
MAP19 (Disco) of Daedalus is supposed to cycle colors in the disco room, however the color cycling is stuck in GZDoom 4.2.0.
WAD file: https://www.doomworld.com/idgames/theme ... s/daedalus
Save file: https://drive.google.com/open?id=1Cj6LI ... Tl00zT-G1Z
WAD file: https://www.doomworld.com/idgames/theme ... s/daedalus
Save file: https://drive.google.com/open?id=1Cj6LI ... Tl00zT-G1Z
- Sun Aug 18, 2019 8:42 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.2.0 released.
- Replies: 45
- Views: 19889
Re: GZDoom 4.2.0 released.
Is the survey code mandatory?
- Tue Jun 25, 2019 11:50 pm
- Forum: ZDoom (and related) News
- Topic: Downtime 2019/Jun/04
- Replies: 6
- Views: 3492
Re: Downtime 2019/Jun/04
So basically that "noisy neighbor" was another VM on the server gobbling up all the resources and not even bothering to do the right thing and pay the extra for a dedicated CPU service?
- Fri May 31, 2019 2:01 pm
- Forum: Developer Blog
- Topic: Visual Studio 2019 and the end of Windows XP support
- Replies: 30
- Views: 22890
Re: Visual Studio 2019 and the end of Windows XP support
By any chance have you tried this as a Post-Build Step?
The redistributable still installs on XP SP3.
Code: Select all
editbin.exe "$(TargetPath)" /SUBSYSTEM:WINDOWS,5.01 /OSVERSION:5.1
- Fri Feb 01, 2019 10:32 am
- Forum: ZDoom (and related) News
- Topic: John Romero - Honoring the Awesome Man He Is
- Replies: 5
- Views: 4616
Re: John Romero - Honoring the Awesome Man He Is
Most of it, it seems, has been happening in Reddit, where no public record of what's been said exists - but some of it has been happening on other sites too, like oneangrygamer.net. You will have to find the articles yourself - I am not willing to sift through them again. They post a ton of crap ...
- Thu Dec 27, 2018 6:06 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Super Sonic DOOM Intro still broken
- Replies: 7
- Views: 1173
Super Sonic DOOM Intro still broken
Super Sonic DOOM ( https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/sonic ) still has broken rendering in the intro sequence, where the water only appears directly under the ship. https://imgur.com/zkrtFMo The classic software renderer is fine (truecolor included), and the SoftPoly ...
- Thu Dec 27, 2018 5:44 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 3.7.0 Released
- Replies: 68
- Views: 27081
Re: GZDoom 3.7.0 Released
If GL 3.3 is good enough to run a Modern build (assuming SSE2 isn't needed in the CPU) then "ye olde chugger" could get a GeForce GS 8400, PCI model to get that support.
P.S. I just got around to updating GZDoom today and already a new build comes out...
P.S. I just got around to updating GZDoom today and already a new build comes out...