Search found 46 matches

by BFeely
Tue Mar 11, 2025 9:44 am
Forum: ZDoom (and related) News
Topic: GZDoom 4.14.1 Released
Replies: 1
Views: 8702

Re: GZDoom 4.14.1 Released

It appears there is further ZScript hardening, which broke RAMP 2023. Specifically, ZSCRIPT-58-1.txt line 1327. I changed the code from StartConversation(50, 1); to StartConversation(user, 1); to get it to compile. The comment "If this ever actually works, I'll be stunned." is probably just as true ...
by BFeely
Sat Aug 24, 2024 7:18 pm
Forum: Feature Suggestions [GZDoom]
Topic: Windows ARM64 Build
Replies: 33
Views: 7321

Re: Windows ARM64 Build

I don't think any of those run UEFI (Pi and Macs don't as I stated), so Windows won't work out of the box on them not because Microsoft is blocking it but because embedded vendors refuse to implement the right firmware for it. This goes for Linux too since most of the complaints I see about non ...
by BFeely
Sat Oct 07, 2023 1:18 pm
Forum: Developer Blog
Topic: First results from the 4.11.0 survey
Replies: 65
Views: 16649

Re: First results from the 4.11.0 survey

What's the advantage by the way of GLES over desktop GL? Requires a trampoline initialization method either way?
by BFeely
Mon Jan 23, 2023 1:35 pm
Forum: ZDoom (and related) News
Topic: New Password Requirements and Password Reset
Replies: 155
Views: 213935

Re: New Password Requirements and Password Reset

This is absolutely ridiculous and out of touch with reality, a 20 character password would've sufficed (still too much), but with capital and lowercase letters? AND numbers? What do you think you're protecting here, Fort Knox? We sincerely apologise for the inconvenience and annoyance that this new ...
by BFeely
Sat Jan 21, 2023 1:11 am
Forum: ZDoom (and related) News
Topic: New Password Requirements and Password Reset
Replies: 155
Views: 213935

Re: New Password Requirements and Password Reset

One thing to note is that Chrome's password generator produces 15 character passwords.

For a local password generator and manager look into https://keepass.info/
by BFeely
Fri Aug 07, 2020 5:44 pm
Forum: Abandoned/Dead Projects
Topic: Discord Widget
Replies: 1
Views: 9385

Re: Discord Widget

If the widget doesn't show up try adding an exception for discordapp.com and discord.com to Privacy Badger if it's installed.
by BFeely
Fri Jun 05, 2020 1:15 pm
Forum: Off-Topic
Topic: Command & Conquer Source Code Released
Replies: 16
Views: 2132

Re: Command & Conquer Source Code Released

GitHub Source code for Command & Conquer: Tiberian Dawn and Red Alert 1, legally released by EA under GPLv3. I'm not entirely sure what otherworldly pacts had to be made to allow this to happen, but I won't question it if it means more stuff like this in the future. This release compiles the games ...
by BFeely
Thu Sep 05, 2019 6:29 pm
Forum: Closed Bugs [GZDoom]
Topic: [4.2.0] DAEDALUS.WAD MAP19 colors broken
Replies: 5
Views: 447

[4.2.0] DAEDALUS.WAD MAP19 colors broken

MAP19 (Disco) of Daedalus is supposed to cycle colors in the disco room, however the color cycling is stuck in GZDoom 4.2.0.

WAD file: https://www.doomworld.com/idgames/theme ... s/daedalus

Save file: https://drive.google.com/open?id=1Cj6LI ... Tl00zT-G1Z
by BFeely
Sun Aug 18, 2019 8:42 am
Forum: ZDoom (and related) News
Topic: GZDoom 4.2.0 released.
Replies: 45
Views: 19889

Re: GZDoom 4.2.0 released.

Is the survey code mandatory?
by BFeely
Tue Jun 25, 2019 11:50 pm
Forum: ZDoom (and related) News
Topic: Downtime 2019/Jun/04
Replies: 6
Views: 3492

Re: Downtime 2019/Jun/04

So basically that "noisy neighbor" was another VM on the server gobbling up all the resources and not even bothering to do the right thing and pay the extra for a dedicated CPU service?
by BFeely
Fri May 31, 2019 2:01 pm
Forum: Developer Blog
Topic: Visual Studio 2019 and the end of Windows XP support
Replies: 30
Views: 22890

Re: Visual Studio 2019 and the end of Windows XP support

By any chance have you tried this as a Post-Build Step?

Code: Select all

editbin.exe "$(TargetPath)" /SUBSYSTEM:WINDOWS,5.01 /OSVERSION:5.1
The redistributable still installs on XP SP3.
by BFeely
Fri Feb 01, 2019 10:32 am
Forum: ZDoom (and related) News
Topic: John Romero - Honoring the Awesome Man He Is
Replies: 5
Views: 4616

Re: John Romero - Honoring the Awesome Man He Is

Most of it, it seems, has been happening in Reddit, where no public record of what's been said exists - but some of it has been happening on other sites too, like oneangrygamer.net. You will have to find the articles yourself - I am not willing to sift through them again. They post a ton of crap ...
by BFeely
Thu Dec 27, 2018 6:06 pm
Forum: Closed Bugs [GZDoom]
Topic: Super Sonic DOOM Intro still broken
Replies: 7
Views: 1173

Super Sonic DOOM Intro still broken

Super Sonic DOOM ( https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/sonic ) still has broken rendering in the intro sequence, where the water only appears directly under the ship. https://imgur.com/zkrtFMo The classic software renderer is fine (truecolor included), and the SoftPoly ...
by BFeely
Thu Dec 27, 2018 5:44 pm
Forum: ZDoom (and related) News
Topic: GZDoom 3.7.0 Released
Replies: 68
Views: 27081

Re: GZDoom 3.7.0 Released

If GL 3.3 is good enough to run a Modern build (assuming SSE2 isn't needed in the CPU) then "ye olde chugger" could get a GeForce GS 8400, PCI model to get that support.

P.S. I just got around to updating GZDoom today and already a new build comes out...

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