Search found 1993 matches

by Ravick
Tue Sep 09, 2025 11:05 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1048
Views: 414743

Re: Ultimate Doom Builder

Can't reproduce with the given info. Also the error says that it happens while autosaving, not when manual saving. It happens when I try to save manually while the game is still running (testing the map). How could I help to reproduce the bug? Which info should I collect? (My configs are in ...
by Ravick
Tue Sep 09, 2025 10:59 pm
Forum: Scripting
Topic: [ACS] Check if map is present.
Replies: 5
Views: 237

Re: [ACS] Check if map is present.

I'll check out these options. Thank you, guys, for the help. :)
by Ravick
Sun Aug 24, 2025 10:14 pm
Forum: Scripting
Topic: [ACS] Check if map is present.
Replies: 5
Views: 237

Re: [ACS] Check if map is present.

The problem is I am stuck in a project that must be Zandronum compatible and the team asked me not to use Zscript. :(

I guess I'll have to give up on this feature. :(
by Ravick
Sun Aug 24, 2025 10:12 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1048
Views: 414743

Re: Ultimate Doom Builder

I keep getting this crashing bug if i try to save and GZDoom is still running:
Spoiler:
by Ravick
Wed Jul 30, 2025 2:31 am
Forum: Scripting
Topic: [TEXTUREs] What is wrong with thee sprites?
Replies: 0
Views: 95

[TEXTUREs] What is wrong with thee sprites?

Hi there. I've included the atipork's sprites/gfx from Hexen in a pk3, but it keeps floating and "bobbing". I'd like to also have a variant of it that appears as a static golden pig statue with rotations. So, I set the following in my TEXTUREs lump, to create new sprites with the same graphics ...
by Ravick
Fri Jun 27, 2025 10:32 pm
Forum: Scripting
Topic: [ACS] Check if map is present.
Replies: 5
Views: 237

[ACS] Check if map is present.

Hi there. I want a script to do different stuff depending on if the player has or hasn't load the mod with a(some) map pack(s) containing certain maps. For example, it should do something if the game is being played with a map pack that contains a E4M1, but other if it contains a Map03. Is there an ...
by Ravick
Thu May 29, 2025 9:40 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1048
Views: 414743

Re: Ultimate Doom Builder

This crashing bug haunts me. :(

It happens when I try to type the name of a texture.

by Ravick
Fri May 23, 2025 10:23 pm
Forum: Scripting
Topic: What is the damage type poly objects do?
Replies: 1
Views: 99

What is the damage type poly objects do?

Hi there.

So, is there an specific damage type done when we make a damaging polyobj? If so, could I make a monster imune to it?

Thanks in advance.
by Ravick
Fri May 23, 2025 10:16 pm
Forum: Assets (and other stuff)
Topic: How can I extract these sprites?
Replies: 2
Views: 342

Re: How can I extract these sprites?

Thank you, man. It'll be very useful on future projects.

As for this one in particular, I actually asked the AMC team for the sprites, ut their leader said I could not use them. :C
I'll try to make some myself.
by Ravick
Sat May 17, 2025 2:10 am
Forum: Assets (and other stuff)
Topic: How can I extract these sprites?
Replies: 2
Views: 342

How can I extract these sprites?

Hi there. I was looking for a bigger version of the fleshwizard sprites, and I found this . It seems to be an TC for DN3D, which I then downloaded, but really know near to nothing about modding for BUILD games (I used to make Blood maps in the ancient times of MAPEDIT.exe only). I've downloaded gfe ...
by Ravick
Mon Mar 10, 2025 8:03 pm
Forum: General
Topic: "I Can't Find This WAD" thread
Replies: 61
Views: 34395

Re: "I Can't Find This WAD" thread

Hi there.

I remember playing a TC with mspaint styled sprites, in witch the enemies are actually angry women and the weapons fires very colorful fireworks-like confetti that makes the angry women happy again. Could someone tell me its name so I can find it again?
by Ravick
Sat Feb 08, 2025 1:49 am
Forum: Mapping
Topic: How do I use this custom tab?
Replies: 1
Views: 645

How do I use this custom tab?

Hi there. I'm aware it is a very "n00b" question, but how do I use this "custom" tab in Ultimate Doom Builder? I set these values to these sector's, believing it'd make them scroll their floor texture and also carry stuff in them, but it did nothing. Did I do something wrong, or maybe I didn't I get ...
by Ravick
Fri Feb 07, 2025 11:38 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1048
Views: 414743

Re: Ultimate Doom Builder

I'm not sure if it is the right place to post it. I apologize if it isn't. By mistake, I tried to save the map while GZDoom was open and running it, and this happened: https://imgur.com/a/ydmDiru ( :( ) I know it was my mistake to forget to close GZD first, but could it be considered a bug? Maybe ...
by Ravick
Fri Feb 07, 2025 11:26 pm
Forum: General
Topic: Is it ok to translate the wiki?
Replies: 2
Views: 3593

Re: Is it ok to translate the wiki?

Thank you for clarifying it, Rachel. :)

(And I'm sorry for my long time reply. ^^')
by Ravick
Sat Jan 04, 2025 12:18 am
Forum: General
Topic: Is it ok to translate the wiki?
Replies: 2
Views: 3593

Is it ok to translate the wiki?

Hi there. So, since some time by now, some of us at BRDoom community started a work of translating the Zdoom wiki to Portuguese, willing to put the resulting texts in our wiki, so any Portuguese speaker could have access to its info. Of course, leaving the links to the original Zdoom's page so ...

Go to advanced search