Hi there.
I'm making an item for a mod which team asked me not to use ZScript. It should be an CustomInventory that, when picked up, would pass two arguments to a global script.
The idea is that the mappers could simple set the args in the item on their maps and the item would execute the ...
Search found 1998 matches
- Mon Aug 31, 2026 9:25 pm
- Forum: Scripting
- Topic: [DECORATE+ACS] Passing args via CustomInventory
- Replies: 0
- Views: 27
- Sat Dec 13, 2025 8:14 pm
- Forum: Scripting
- Topic: Why this arachnotron keeps dying?!
- Replies: 3
- Views: 117
Re: Why this arachnotron keeps dying?!
You gave it the MISSILE flag, which makes it behave, well, like a projectile :P
Did you mean to put in the MISSILEMORE flag there instead?
LOOOL! :lol:
This is what I get for staying up until morning fueled by caffeine! Sleep-deprived stupidity! :lol:
Thanks! :D
Just as an addition, those ...
- Sat Dec 13, 2025 2:57 am
- Forum: Scripting
- Topic: Why this arachnotron keeps dying?!
- Replies: 3
- Views: 117
Why this arachnotron keeps dying?!
Hi there.
I need a simple arachnotron variant for a DECORATE-compatible mod; the monster should be the same, but not move. So, I made this:
//========================================================================
// Barricade Arachnotron ...
I need a simple arachnotron variant for a DECORATE-compatible mod; the monster should be the same, but not move. So, I made this:
//========================================================================
// Barricade Arachnotron ...
- Wed Oct 22, 2025 10:25 pm
- Forum: Assets (and other stuff)
- Topic: Where are VOICES.wad lumps defined as sounds?
- Replies: 4
- Views: 237
Re: Where are VOICES.wad lumps defined as sounds?
I did, I use to do the same, but it doesn't seems to have the sounds for VOICE.wad. At least, I couldn't find them. It seems to only have the main wad file's sounds defined.
- Fri Oct 17, 2025 9:25 pm
- Forum: Assets (and other stuff)
- Topic: Where are VOICES.wad lumps defined as sounds?
- Replies: 4
- Views: 237
Where are VOICES.wad lumps defined as sounds?
Hi there.
I was looking into STRIFE's audios, and I got curious about where are the "SNDINFO" that defines the Voices for GZDoom, but I couldn't not find it. Where are those sounds defined?
Thanks in advanced.
I was looking into STRIFE's audios, and I got curious about where are the "SNDINFO" that defines the Voices for GZDoom, but I couldn't not find it. Where are those sounds defined?
Thanks in advanced.
- Tue Sep 09, 2025 11:05 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1080
- Views: 435519
Re: Ultimate Doom Builder
Can't reproduce with the given info. Also the error says that it happens while autosaving, not when manual saving.
It happens when I try to save manually while the game is still running (testing the map).
How could I help to reproduce the bug? Which info should I collect? (My configs are in ...
- Tue Sep 09, 2025 10:59 pm
- Forum: Scripting
- Topic: [ACS] Check if map is present.
- Replies: 5
- Views: 326
Re: [ACS] Check if map is present.
I'll check out these options. Thank you, guys, for the help. 
- Sun Aug 24, 2025 10:14 pm
- Forum: Scripting
- Topic: [ACS] Check if map is present.
- Replies: 5
- Views: 326
Re: [ACS] Check if map is present.
The problem is I am stuck in a project that must be Zandronum compatible and the team asked me not to use Zscript.
I guess I'll have to give up on this feature.
I guess I'll have to give up on this feature.
- Sun Aug 24, 2025 10:12 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1080
- Views: 435519
Re: Ultimate Doom Builder
I keep getting this crashing bug if i try to save and GZDoom is still running:
Spoiler:
- Wed Jul 30, 2025 2:31 am
- Forum: Scripting
- Topic: [TEXTUREs] What is wrong with thee sprites?
- Replies: 0
- Views: 106
[TEXTUREs] What is wrong with thee sprites?
Hi there.
I've included the atipork's sprites/gfx from Hexen in a pk3, but it keeps floating and "bobbing". I'd like to also have a variant of it that appears as a static golden pig statue with rotations. So, I set the following in my TEXTUREs lump, to create new sprites with the same graphics ...
I've included the atipork's sprites/gfx from Hexen in a pk3, but it keeps floating and "bobbing". I'd like to also have a variant of it that appears as a static golden pig statue with rotations. So, I set the following in my TEXTUREs lump, to create new sprites with the same graphics ...
- Fri Jun 27, 2025 10:32 pm
- Forum: Scripting
- Topic: [ACS] Check if map is present.
- Replies: 5
- Views: 326
[ACS] Check if map is present.
Hi there.
I want a script to do different stuff depending on if the player has or hasn't load the mod with a(some) map pack(s) containing certain maps.
For example, it should do something if the game is being played with a map pack that contains a E4M1, but other if it contains a Map03.
Is there ...
I want a script to do different stuff depending on if the player has or hasn't load the mod with a(some) map pack(s) containing certain maps.
For example, it should do something if the game is being played with a map pack that contains a E4M1, but other if it contains a Map03.
Is there ...
- Thu May 29, 2025 9:40 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1080
- Views: 435519
- Fri May 23, 2025 10:23 pm
- Forum: Scripting
- Topic: What is the damage type poly objects do?
- Replies: 1
- Views: 109
What is the damage type poly objects do?
Hi there.
So, is there an specific damage type done when we make a damaging polyobj? If so, could I make a monster imune to it?
Thanks in advance.
So, is there an specific damage type done when we make a damaging polyobj? If so, could I make a monster imune to it?
Thanks in advance.
- Fri May 23, 2025 10:16 pm
- Forum: Assets (and other stuff)
- Topic: How can I extract these sprites?
- Replies: 2
- Views: 518
Re: How can I extract these sprites?
Thank you, man. It'll be very useful on future projects.
As for this one in particular, I actually asked the AMC team for the sprites, ut their leader said I could not use them. :C
I'll try to make some myself.
As for this one in particular, I actually asked the AMC team for the sprites, ut their leader said I could not use them. :C
I'll try to make some myself.
- Sat May 17, 2025 2:10 am
- Forum: Assets (and other stuff)
- Topic: How can I extract these sprites?
- Replies: 2
- Views: 518
How can I extract these sprites?
Hi there.
I was looking for a bigger version of the fleshwizard sprites, and I found this . It seems to be an TC for DN3D, which I then downloaded, but really know near to nothing about modding for BUILD games (I used to make Blood maps in the ancient times of MAPEDIT.exe only).
I've downloaded ...
I was looking for a bigger version of the fleshwizard sprites, and I found this . It seems to be an TC for DN3D, which I then downloaded, but really know near to nothing about modding for BUILD games (I used to make Blood maps in the ancient times of MAPEDIT.exe only).
I've downloaded ...

