Search found 28 matches
- Thu Mar 19, 2020 7:36 am
- Forum: Gameplay Mods
- Topic: Judgment Doom - A Terminator Mod (for now)
- Replies: 48
- Views: 39129
Re: Judgment Doom - A Terminator Mod (for now)
Oh, shit! I can see this going perfectly with Rampancy.
I await to see where this goes!
- Wed Feb 12, 2020 1:48 pm
- Forum: Gameplay Mods
- Topic: Kriegsland II: Untergrund [v1.4 03/05/20] Z-Surprise Page 4!
- Replies: 82
- Views: 30501
Re: Kriegsland II: Untergrund [v1.3 16/11/19]
Hey Cosmo, rad mod so far! I appreciate that it offers a scaled-back arsenal, as while I really dig the first Kriegsland's guns (I'm actually playing through Kama Sutra with the first right now, haha), it does take a bit of effort to sort through them all. Keeping it simple and making it compatible ...
- Mon Feb 10, 2020 8:05 am
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 420525
Re: MetaDoom v5.666 "Klave EX" (Testing Help Wanted! p112)
Holy crap, I just thought of something. What if the Grabber from Resurrection of Evil was included somehow? Just a thought, but if that's too impractical to code, then no worries, and I apologize if it's been brought up before. I also wonder if stuff from either of the two movies can be added... or ...
- Sun Feb 09, 2020 11:34 pm
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 627
- Views: 181124
Re: Aracnocide [11/01/20] 3 New Classes!
Cosmo, this is a very rad and incredibly intimidating mod. I'd like to figure out a good map-pack to play for it that heightens the fear factor of being marauded by giant insects. That said, I have a dumb question: Are the Aracnocide enemies meant to be fought with some degree of autoaim on? I find ...
- Fri Feb 07, 2020 1:26 pm
- Forum: Gameplay Mods
- Topic: Rampancy - [2.1]
- Replies: 105
- Views: 86365
Re: Rampancy - [1.0]
No need to apologize! Forum threads exist so people can share their thoughts. Ah, cool. :D I just need to figure out a good megawad for this one. I think I recall someone working on a set called "Oops, All Techbases," but I'm not sure what happened to that. Or maybe I'll finally get around to Back ...
- Fri Feb 07, 2020 11:51 am
- Forum: Gameplay Mods
- Topic: Rampancy - [2.1]
- Replies: 105
- Views: 86365
Re: Rampancy - [1.0]
It was never designed to act like an Arch-vile, nor intended to do so. And your last statement is incorrect, the only time it ever isn't trying to heal something is if there's no other robots, or you got right up in its grill. It doesn't like that at all. Also the fact that maps set themselves up ...
- Wed Feb 05, 2020 10:29 pm
- Forum: Gameplay Mods
- Topic: Rampancy - [2.1]
- Replies: 105
- Views: 86365
Re: Rampancy - [1.0]
Holy crap, we need more monster mods and THIS one's excellent. We need more futuristic gameplay mods and maps to go with it too! It's aces for the most part. However, I do have a gripe, and it's one that might get me dirty looks, but the Arch-Vile replacement is WAY too easy to deal with. It's slow ...
- Sun Feb 02, 2020 5:07 pm
- Forum: Gameplay Mods
- Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
- Replies: 150
- Views: 74921
Re: NAKU-NARU - バンザイ! (V1.2 OUT NOW!)
I agree, I would like to see 1.3 first before a new project is worked upon. I want to see a retooled Arisaka in particular!
- Mon Jan 20, 2020 4:27 pm
- Forum: Gameplay Mods
- Topic: Legion of Bones [1.05]
- Replies: 73
- Views: 48359
Re: Legion of Bones [1.05]
I really dig this mod a lot, it's an interesting and chaotic twist on the classic Doom enemies! However, I apologize for sounding like a badger, but have you given any thoughts to possibly altering the Cyberdemon any? I'd be interested to see what you come up with in changing them!
- Mon Jan 13, 2020 6:23 am
- Forum: General
- Topic: Looking for a Monster Pack?
- Replies: 146
- Views: 180148
Re: Looking for a Monster Pack?
I've got three more for consideration. A: DoomKrakken's monster randomizer was mentioned earlier but not posted on main. This is the most current version of it: viewtopic.php?t=62911&p=1088212 B: On Yholl's Legendoom page is the Legendoomlite version, which enhances certain monsters not unlike the ...
- Fri Jan 03, 2020 12:35 am
- Forum: General
- Topic: Looking for a Monster Pack?
- Replies: 146
- Views: 180148
Re: Looking for a Monster Pack?
No prob! Two more have also been made recently, Stylish Hell and DoomLess, that are also worth a look. The former is meant almost directly for La Tailor Girl and the latter goes well with mods where you play as an evil character. Stylish Hell: viewtopic.php?f=43&t=64617 DoomLess: viewtopic.php?f=43 ...
- Thu Jan 02, 2020 5:42 pm
- Forum: General
- Topic: Looking for a Monster Pack?
- Replies: 146
- Views: 180148
Re: Looking for a Monster Pack?
If I may bump this thread, I've been liking Spaceman Strife's Legion of Bones: viewtopic.php?f=43&t=65583
If there are any more that anyone wishes to highlight, post it! I'm still trying to figure out an appropriate modset for Lt. Typhon, heh.
If there are any more that anyone wishes to highlight, post it! I'm still trying to figure out an appropriate modset for Lt. Typhon, heh.
- Thu Jan 02, 2020 9:36 am
- Forum: Gameplay Mods
- Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
- Replies: 184
- Views: 73550
Re: Samsara: Extra Heroes (Version C) + ExMixer (0.8)
It's come to my attention that there's been a HacX-in-Doom mod in the past, so instead of Danny, I'll suggest Marshall James Anderson from Outlaws... although Pirate Doom may already make that one a bit gratuitous too. In which case... I dunno, CyClones guy? lol
- Tue Dec 31, 2019 4:55 pm
- Forum: Gameplay Mods
- Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
- Replies: 119
- Views: 58044
Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
A great gift to cap off a remarkable year in mod history! Waydigo, Term! 
- Tue Dec 31, 2019 11:30 am
- Forum: Gameplay Mods
- Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
- Replies: 184
- Views: 73550
Re: Samsara: Extra Heroes (Version C) + ExMixer (0.8)
VERY good job with this mod. You've added several fan favorites and MANY more I would have never thought of. I hadn't even heard of Rebel Moon Rising before, although I sort of wish I had never learned of its existence, but that's neither here nor there! Whatever the case, you've expanded greatly on ...