
Search found 5108 matches
- Sat Jun 21, 2025 2:17 pm
- Forum: Technical Issues
- Topic: Skybox bug
- Replies: 3
- Views: 141
Re: Skybox bug
Please stop bumping your posts.


- Sat Jun 21, 2025 10:36 am
- Forum: General
- Topic: Blood and gore in shadow warrior
- Replies: 3
- Views: 151
Re: Blood and gore in shadow warrior
@Imran, please avoid bumping posts. If someone knows the answer they'll reply.
Most likely you'll need to find or make a mod that does this. I don't know of any.

Most likely you'll need to find or make a mod that does this. I don't know of any.

- Thu Jun 12, 2025 5:50 pm
- Forum: General
- Topic: help please
- Replies: 7
- Views: 263
Re: help please
Please don't bump posts within a day or so. If someone knows the answer they will post.
Zandronum is probably a better choice for a mod like this though. Multiplayer through GZDoom is admittedly much clunkier. Is there some reason you think GZDoom would be a better experience?

Zandronum is probably a better choice for a mod like this though. Multiplayer through GZDoom is admittedly much clunkier. Is there some reason you think GZDoom would be a better experience?

- Wed Jun 04, 2025 5:34 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
- Replies: 108
- Views: 85494
Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
Please do not bump very old threads. If the OP had an update, they'd post it.


- Mon May 19, 2025 9:02 pm
- Forum: Off-Topic
- Topic: Topic for people who like MLP:FiM
- Replies: 2290
- Views: 138322
Re: Topic for people who like MLP:FiM
I feel you on the spoiler'd material. That's the great thing about the show though: It's not going anywhere, and by all indications the fandom isn't either. I'm in a MLP speedwrite server and it's been a great boost for my creativity and mood to just get stories out. I only get around to publishing ...
- Sun May 18, 2025 6:28 pm
- Forum: Off-Topic
- Topic: Topic for people who like MLP:FiM
- Replies: 2290
- Views: 138322
Re: Topic for people who like MLP:FiM
Heck of a necrobump, but hell yeah, still repping brony cred in 2025. This'll be my third year in a row going to Everfree Northwest.


- Sun May 18, 2025 6:22 pm
- Forum: General
- Topic: DID, OSDD, and how that affects moderation
- Replies: 4
- Views: 254
Re: DID, OSDD, and how that affects moderation
Welcome back DoomRater :) good to see a familiar name again. Thanks for being open and asking, and bear with me as this is not something I have any experience dealing with. It's taken a few rewrites and editing to realize my typical vocabulary for expressing my position isn't really compatible with ...
Re: Warmup
The texture work and overall vibes remind me heavily of Diabolus Ex in a good way.


- Tue May 06, 2025 6:05 pm
- Forum: Off-Topic
- Topic: Is GZQuake possible?
- Replies: 28
- Views: 1034
Re: Is GZQuake possible?
Yeah I think this thread has run its course. Technically, it could theoretically be possible with lots of work and breaking everything that existing engines rely on. In real life, it's not likely to ever happen and there's plenty of other options to use. Please listen to people when they try to ...
- Sun May 04, 2025 10:37 am
- Forum: Off-Topic
- Topic: Is GZQuake possible?
- Replies: 28
- Views: 1034
Re: Is GZQuake possible?
As I understand it, Raze modding is also pretty different than GZDoom modding despite the shared codebase. You can't just load some stuff from a GZDoom mod into Raze and expect it to work in a Duke game. So like, even if GZQuake became a thing, it'd still be Quake modding underneath a GZDoom-esque ...
- Sat May 03, 2025 5:55 pm
- Forum: Off-Topic
- Topic: Is GZQuake possible?
- Replies: 28
- Views: 1034
Re: Is GZQuake possible?
This is highly unlikely to ever happen.


- Sun Apr 27, 2025 4:15 pm
- Forum: Requests
- Topic: Want to ballpark a budget for various commissions
- Replies: 28
- Views: 3530
Re: Want to ballpark a budget for various commissions
@RedDragonCats17 I have merged your various requests under this thread and unfortunately issued a warning. You've spammed several request threads for people to make you a frankly ridiculous amount of sprites. I'd recommend starting with a smaller proof-of-concept project and learning how to do some ...
- Sun Apr 20, 2025 1:22 pm
- Forum: Scripting
- Topic: Best way to give player explosion tinnitus?
- Replies: 12
- Views: 468
Re: Best way to give player explosion tinnitus?
No, that's not a serious answer and not a good look for your first post on the forums. Be better.


- Sat Apr 19, 2025 5:53 pm
- Forum: Scripting
- Topic: Best way to give player explosion tinnitus?
- Replies: 12
- Views: 468
Re: Best way to give player explosion tinnitus?
Eh, I don't think it's that bad. The map struct has functions for setting the sound environment directly in ZScript. You don't need to futz with reverb things. native void SetEnvironment(String env); native void SetEnvironmentID(int envnum); What I consider the more annoying part is you'd have to ...
- Sat Apr 19, 2025 12:37 pm
- Forum: Gameplay Mods
- Topic: Universal i-frames
- Replies: 4
- Views: 1903
Re: Universal i-frames
Really clever idea, I like it. Some fun tweaks might be an option where the length of i-frame scales to the amount of damage (5 damage = 1 second, 10 damage = 2 seconds, etc), or a maximum "DPS" rate (e.g. you only take a maximum of 5 damage every second, so you can be guaranteed to survive at least ...