Search found 206 matches

by Ænima
Sun Jul 12, 2020 1:48 pm
Forum: Gameplay Mods
Topic: Doom64: Unabsolved - [Zandronum]
Replies: 31
Views: 11444

Re: Doom64: Unabsolved - [Zandronum]

Here, have another random video.




DYD wrote: holyshitholyshitholyshitHOLYSHIT
I thought this was completely gone for good, 2020 and you come back like this? HOLY. SHIT.

Thank you.

Haha, thanks!!!

It’s nice to know that I was missed. :wub: :3:
by Ænima
Sun Jul 12, 2020 3:58 am
Forum: Gameplay Mods
Topic: Doom64: Unabsolved - [Zandronum]
Replies: 31
Views: 11444

Re: Doom64: Unabsolved - [Zandronum]

Sounds like your Zandro may be outdated. +NODECAL has been an acceptable DECORATE flag for all actors in both ZDoom and Zandro for quite some time. Plus, I’ve been developing this using Zandronum to test it. I had a server up a few minutes ago, a few people joined so i can confirm that it does run. ...
by Ænima
Sat Jul 11, 2020 8:10 am
Forum: Gameplay Mods
Topic: Doom64: Unabsolved - [Zandronum]
Replies: 31
Views: 11444

Re: Doom64: Unabsolved - [Zandronum]

MrRumbleRoses wrote:doesn't seem to wanna run no Zandronum for me. and i got the main mod thing to
Really? What’s the error?


Are you using the current public version of Zandronum? You don’t need the beta.
by Ænima
Fri Jul 10, 2020 9:06 am
Forum: Gameplay Mods
Topic: Doom64: Unabsolved - [Zandronum]
Replies: 31
Views: 11444

Re: Doom64: Unabsolved - [Zandronum]

Here, have some random screenshots. https://imgur.com/XyHY45A https://imgur.com/T0LNNys https://imgur.com/3rM2emW https://imgur.com/6EO4O9U https://imgur.com/JOBKTLu https://imgur.com/14za5Ba https://imgur.com/lQeJ3eU https://imgur.com/hQzaOUp https://imgur.com/oa3inQv https://imgur.com/V2YCUQq
by Ænima
Tue Jul 07, 2020 8:44 pm
Forum: Gameplay Mods
Topic: Doom64: Unabsolved - [Zandronum]
Replies: 31
Views: 11444

Re: Doom64: Unabsolved - [Zandronum]

OMG AIN'T IT DEAD YET ?!?! (Still requires Zandronum and SamuZero15's SuperDoom64 fork in order to run, I'm only crossposting here for anyone interested.) >> ALPHA 10 << (updated 7/7/2020) alpha10: Flamethrower is waaaaay better now. Actually acts like a flamethrower! The blood looks so fucking ...
by Ænima
Sun Feb 26, 2017 5:23 pm
Forum: Gameplay Mods
Topic: Doom64: Unabsolved - [Zandronum]
Replies: 31
Views: 11444

Re: Doom64: Unabsolved - [Zandronum]

New version! Minor update for alpha9. Fixed bugs, added the Bruiser and a new Revenant sprite, and also replaced the Doom2 burning barrel with a "napalm barrel". :o alpha9c: Added the Bruiser, and a Revenant variant! Better animations for the Pistol and Rifle. FIXED: Unmaker upgrades didn't spawn ...
by Ænima
Sat Jan 07, 2017 10:22 pm
Forum: Gameplay Mods
Topic: Doom64: Unabsolved - [Zandronum]
Replies: 31
Views: 11444

Re: Doom64: Unabsolved - [Zandronum]

by Ænima
Sun Oct 09, 2016 3:48 pm
Forum: Gameplay Mods
Topic: Doom64: Unabsolved - [Zandronum]
Replies: 31
Views: 11444

Re: Doom64: Unabsolved - [Zandronum]

by Ænima
Thu Oct 06, 2016 5:28 pm
Forum: Gameplay Mods
Topic: Doom64: Unabsolved - [Zandronum]
Replies: 31
Views: 11444

Re: Doom64: Unabsolved - [Zandronum]

Finally reached alpha 9! I only plan on doing one more alpha before hitting beta phase (at which point who knows, maybe there will be maps?). Major changes include a special effects overhaul (explosions, gibs, sounds, shaders), Zandronum 3.0 features (which GZDoom already has) like bullets passing ...
by Ænima
Tue Oct 04, 2016 6:12 pm
Forum: Gameplay Mods
Topic: Doom64: Unabsolved - [Zandronum]
Replies: 31
Views: 11444

Re: Doom64: Unabsolved - [Zandronum]




New version slated for release by the end of this week.
by Ænima
Sat Jun 25, 2016 7:37 pm
Forum: Gameplay Mods
Topic: Doom64: Unabsolved - [Zandronum]
Replies: 31
Views: 11444

Re: Doom64: Unabsolved - [Zandronum]

any plans to make a ZDoom version of this? Nope. This mod is pretty multiplayer-centric (especially after I add support for Zandronum's account system to make items and stats "persistent" between sessions). So Zandronum-only for now, unless you can get this to run in GZDoom by including the ...
by Ænima
Sat Jun 25, 2016 5:41 pm
Forum: Gameplay Mods
Topic: Doom64: Unabsolved - [Zandronum]
Replies: 31
Views: 11444

Re: Doom64: Unabsolved - [Zandronum]

Big update! Thanks to submissions from Barge , this mod now has 3 more new weapons (zombieman's rifle, Firestorm machinegun, and revenant cannons) and 2 new attack macros (throw grenade and kick)! I also used some of his submitted content to make most of the monsters' and weapons' effects prettier ...
by Ænima
Wed May 18, 2016 6:13 pm
Forum: Gameplay Mods
Topic: Doom64: Unabsolved - [Zandronum]
Replies: 31
Views: 11444

Re: Doom64: Unabsolved - [Zandronum]

Raziel236 wrote:I'd rather have the nailgun be some fastprojectile thing instead of hitscan tbh..
Have you even played the mod? :|


It IS a projectile. Not a hitscan. You can even see that in the video that's in the first post ...
by Ænima
Tue May 17, 2016 2:22 pm
Forum: Gameplay Mods
Topic: Doom64: Unabsolved - [Zandronum]
Replies: 31
Views: 11444

Re: Doom64: Unabsolved - [Zandronum]

The Nailgun isnt really your typical firearm,so when considering a muzzle flash effect,it would need to be a bit subtle,dont need to over exagerrate with the flashyness. Yeah, I'm probably just going to use a small flash sprite with a 1-tic duration. Speaking of which, I was sort of waiting to see ...
by Ænima
Tue Apr 26, 2016 7:43 am
Forum: Gameplay Mods
Topic: Doom64: Unabsolved - [Zandronum]
Replies: 31
Views: 11444

Re: Doom64: Unabsolved - [Zandronum]

Legend wrote:The nail gun is pretty slick. It definitely needs some sort of muzzle flash in my opinion though.
Yeah I thought that too. :p

I'll work on that for the next version.

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