Search found 158 matches

by SladeEXE
Fri Jul 28, 2017 11:42 am
Forum: Gameplay Mods
Topic: Space Hunter: vintage Metroid action UPDATE [4/8/20]
Replies: 59
Views: 32267

Re: Space Hunter: vintage Metroid inspired action

Encountered a problem with the HUD.
Screenshot_Doom_20170728_143847.png
[/s]

Never mind. I figured it out the problem. Running the mod vulkan.
by SladeEXE
Thu Jun 29, 2017 11:32 am
Forum: Resources
Topic: [Concepts] The Sometimes-Serious-Concept-Drawings Thread
Replies: 371
Views: 223138

Re: [Concepts] The Sometimes-Serious-Concept-Drawings Thread

KALO Sub-Shotgun Used Pimp my gun.
Kalo_Sub_Shotgun.PNG
by SladeEXE
Fri Jun 02, 2017 10:53 am
Forum: Graphic/Audio Patches
Topic: [WIP] Doom 64-inator
Replies: 55
Views: 23113

Re: [WIP] Doom 64-inator

Oooo~
by SladeEXE
Sat Jul 30, 2016 11:59 am
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3112
Views: 397097

Re: SLADE Discussion - Latest release: v3.1.1.3

I'm getting this message when I try to open Slade after the update:
The procedure entry point InitalizeCriticalSectionEx could not be located in the dynamic link library KERNEL32.dll

Also, the Windows Binaries files are corrupted.
by SladeEXE
Sun Jul 24, 2016 10:10 am
Forum: Graphic/Audio Patches
Topic: PSX/N64 original high quality sfx
Replies: 10
Views: 6482

Re: PSX/N64 original high quality sfx

A simple research update to keep this thread going.

The impact sound of the doors and lifts is a generic gate closing sound. Similar to that used in Quake.
The pistol shot could be a pitched down .357 shot.
And the sound for DSSTNMOV is a stock sliding stone sound.
by SladeEXE
Mon Jul 18, 2016 12:29 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 317973

Re: D4D - Released! (Download 1st post)

Arch-Vile's magic... :ugeek: Actually, it is the forced software mode I was talking about on the last page. I discovered it thanks to some kind person from this forum whom name I cannot remember (shame on me :oops: ). Anyway: first, try to launch the game. Receive expected "NO OPENGL 3? WTF PLAYER ...
by SladeEXE
Mon Jul 18, 2016 12:10 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 317973

Re: D4D - Released! (Download 1st post)

shotfan wrote:Well, I cannot even use OGL 2.0, and I can launch and play it. The only thing I am deprived of (as I am aware of for this moment) are the weapon mods.
What?

How is that even possible?
by SladeEXE
Mon Jul 18, 2016 11:58 am
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 317973

Re: D4D - Released! (Download 1st post)

Well that's just great. A great looking mod that's exclusive to openGL 3 GZdoom builds that don't work on my computer.
by SladeEXE
Sat Jul 16, 2016 10:58 am
Forum: Graphic/Audio Patches
Topic: PSX/N64 original high quality sfx
Replies: 10
Views: 6482

Re: PSX/N64 original high quality sfx

Here's something I know:
Some sounds were lifted from Terminator 2; the shotgun firing and pumping, and definitely the plasma gun fire.
The active demon sound is the same one used for DSPOSIT2.
Also, I think the door sounds were constructed using parts of the same sound file just played backwards.
by SladeEXE
Sat Jul 09, 2016 1:59 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 317973

Re: D4D - Join the Discord Server

Gorec wrote:i think you should play this with latest version
Can't. My computer doesn't support OpenGL 3.
by SladeEXE
Sat Jul 09, 2016 11:35 am
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 317973

Re: D4D - Join the Discord Server

Quick question. Does this require the latest version of GZdoom? Because I'm running a version that uses OpenGL 2 as apposed to later version that require OpenGL 3.
by SladeEXE
Sat Jun 04, 2016 10:42 am
Forum: Gameplay Mods
Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
Replies: 315
Views: 98682

Re: [v0.1.1] ARGENT - Xaser does Doom 4

Ran it on Zdoom and I still get this message:
Script error, "xa-argen_0.1.0.pk3:actors/weapons/pistol.txt" line 32:
Invalid state parameter {
by SladeEXE
Fri Jun 03, 2016 4:52 pm
Forum: Gameplay Mods
Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
Replies: 315
Views: 98682

Re: [v0.1.x] ARGENT - Xaser does Doom 4

I get this message:
Script error, "xa-argen_0.1.0.pk3:actors/weapons/pistol.txt" line 32:
Invalid state parameter {

And before you say "Update Gzdoom." I can't. The current version requires opengl 3.0 which my computer does not have.
by SladeEXE
Sat Apr 02, 2016 8:32 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 886112

Re: [Update] The Guncaster - 2.8

EddieMann wrote:Image

I... got this error, and i'm using the current version of zdoom.
I'm having the same problem. Plus I can't update to the newest version because it uses OpenGL 3.

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