Encountered a problem with the HUD.
[/s]
Never mind. I figured it out the problem. Running the mod vulkan.
Search found 158 matches
- Fri Jul 28, 2017 11:42 am
- Forum: Gameplay Mods
- Topic: Space Hunter: vintage Metroid action UPDATE [4/8/20]
- Replies: 59
- Views: 32267
- Thu Jun 29, 2017 11:32 am
- Forum: Resources
- Topic: [Concepts] The Sometimes-Serious-Concept-Drawings Thread
- Replies: 371
- Views: 223138
Re: [Concepts] The Sometimes-Serious-Concept-Drawings Thread
KALO Sub-Shotgun Used Pimp my gun.
- Fri Jun 02, 2017 10:53 am
- Forum: Graphic/Audio Patches
- Topic: [WIP] Doom 64-inator
- Replies: 55
- Views: 23113
Re: [WIP] Doom 64-inator
Oooo~
- Sat Jul 30, 2016 11:59 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 397097
Re: SLADE Discussion - Latest release: v3.1.1.3
I'm getting this message when I try to open Slade after the update:
The procedure entry point InitalizeCriticalSectionEx could not be located in the dynamic link library KERNEL32.dll
Also, the Windows Binaries files are corrupted.
The procedure entry point InitalizeCriticalSectionEx could not be located in the dynamic link library KERNEL32.dll
Also, the Windows Binaries files are corrupted.
- Sun Jul 24, 2016 10:10 am
- Forum: Graphic/Audio Patches
- Topic: PSX/N64 original high quality sfx
- Replies: 10
- Views: 6482
Re: PSX/N64 original high quality sfx
A simple research update to keep this thread going.
The impact sound of the doors and lifts is a generic gate closing sound. Similar to that used in Quake.
The pistol shot could be a pitched down .357 shot.
And the sound for DSSTNMOV is a stock sliding stone sound.
The impact sound of the doors and lifts is a generic gate closing sound. Similar to that used in Quake.
The pistol shot could be a pitched down .357 shot.
And the sound for DSSTNMOV is a stock sliding stone sound.
- Mon Jul 18, 2016 12:29 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 317973
Re: D4D - Released! (Download 1st post)
Arch-Vile's magic... :ugeek: Actually, it is the forced software mode I was talking about on the last page. I discovered it thanks to some kind person from this forum whom name I cannot remember (shame on me :oops: ). Anyway: first, try to launch the game. Receive expected "NO OPENGL 3? WTF PLAYER ...
- Mon Jul 18, 2016 12:10 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 317973
Re: D4D - Released! (Download 1st post)
What?shotfan wrote:Well, I cannot even use OGL 2.0, and I can launch and play it. The only thing I am deprived of (as I am aware of for this moment) are the weapon mods.
How is that even possible?
- Mon Jul 18, 2016 11:58 am
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 317973
Re: D4D - Released! (Download 1st post)
Well that's just great. A great looking mod that's exclusive to openGL 3 GZdoom builds that don't work on my computer.
- Sat Jul 16, 2016 5:34 pm
- Forum: Graphic/Audio Patches
- Topic: PSX/N64 original high quality sfx
- Replies: 10
- Views: 6482
Re: PSX/N64 original high quality sfx
I did find two vids that might help:
https://www.youtube.com/watch?v=4WQ92P38BBw
https://www.youtube.com/watch?v=x8xjkVFBFpw
https://www.youtube.com/watch?v=4WQ92P38BBw
https://www.youtube.com/watch?v=x8xjkVFBFpw
- Sat Jul 16, 2016 10:58 am
- Forum: Graphic/Audio Patches
- Topic: PSX/N64 original high quality sfx
- Replies: 10
- Views: 6482
Re: PSX/N64 original high quality sfx
Here's something I know:
Some sounds were lifted from Terminator 2; the shotgun firing and pumping, and definitely the plasma gun fire.
The active demon sound is the same one used for DSPOSIT2.
Also, I think the door sounds were constructed using parts of the same sound file just played backwards.
Some sounds were lifted from Terminator 2; the shotgun firing and pumping, and definitely the plasma gun fire.
The active demon sound is the same one used for DSPOSIT2.
Also, I think the door sounds were constructed using parts of the same sound file just played backwards.
- Sat Jul 09, 2016 1:59 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 317973
Re: D4D - Join the Discord Server
Can't. My computer doesn't support OpenGL 3.Gorec wrote:i think you should play this with latest version
- Sat Jul 09, 2016 11:35 am
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 317973
Re: D4D - Join the Discord Server
Quick question. Does this require the latest version of GZdoom? Because I'm running a version that uses OpenGL 2 as apposed to later version that require OpenGL 3.
- Sat Jun 04, 2016 10:42 am
- Forum: Gameplay Mods
- Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
- Replies: 315
- Views: 98682
Re: [v0.1.1] ARGENT - Xaser does Doom 4
Ran it on Zdoom and I still get this message:
Script error, "xa-argen_0.1.0.pk3:actors/weapons/pistol.txt" line 32:
Invalid state parameter {
Script error, "xa-argen_0.1.0.pk3:actors/weapons/pistol.txt" line 32:
Invalid state parameter {
- Fri Jun 03, 2016 4:52 pm
- Forum: Gameplay Mods
- Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
- Replies: 315
- Views: 98682
Re: [v0.1.x] ARGENT - Xaser does Doom 4
I get this message:
Script error, "xa-argen_0.1.0.pk3:actors/weapons/pistol.txt" line 32:
Invalid state parameter {
And before you say "Update Gzdoom." I can't. The current version requires opengl 3.0 which my computer does not have.
Script error, "xa-argen_0.1.0.pk3:actors/weapons/pistol.txt" line 32:
Invalid state parameter {
And before you say "Update Gzdoom." I can't. The current version requires opengl 3.0 which my computer does not have.
- Sat Apr 02, 2016 8:32 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 886112
Re: [Update] The Guncaster - 2.8
I'm having the same problem. Plus I can't update to the newest version because it uses OpenGL 3.EddieMann wrote:
I... got this error, and i'm using the current version of zdoom.