Search found 88 matches

by D2 Mod Player
Mon Nov 17, 2025 8:23 am
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1548
Views: 353462

Re: RELEASE: Wolfenstein 3D TC Version 3.1

That would be an insanely awesome feature. I have the feeling though, that you'd need that in a custom launcher outside of the game itself. And you can already do that with launchers like ZDL. PS, I apologize for any misinformation I've given. Sometimes I really do not know what the hell you guys ...
by D2 Mod Player
Tue Sep 16, 2025 2:14 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1548
Views: 353462

Re: RELEASE: Wolfenstein 3D TC Version 3.1

I was wondering where those files came from on my own system. It could have been an unpatched version of the original files, and that caused the failure. Getting a GoG copy of the game would probably work. Or Steam. The Author, we haven't seen his response in awhile but it could just mean he doesn't ...
by D2 Mod Player
Thu Sep 11, 2025 2:49 am
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1548
Views: 353462

Re: RELEASE: Wolfenstein 3D TC Version 3.1

The weapons in MAC Second Encounter are integrated into the TC but aren't used at all in the original level sets. Which graphics you want to change I don't know. WDC, from what I understand, works with the original assets. Unless you are trying to figure out how to rip Jaguar assets from that ...
by D2 Mod Player
Mon Sep 08, 2025 3:41 am
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1548
Views: 353462

Re: RELEASE: Wolfenstein 3D TC Version 3.1

You can replace any assets with anything else. The newer version of the TC has some Jaguar assets in the fullscreen mode I believe. I've mostly completed transferring my Wolf 3D HD into it but have more life crisis stopping completion. I mostly just need to rename frames. I've also redone all the ...
by D2 Mod Player
Tue Aug 19, 2025 8:40 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1548
Views: 353462

Re: RELEASE: Wolfenstein 3D TC Version 3.1

So I actually played this mod enough to understand the floors and ceilings. That is cool. I'm commenting again as I was basically ready for release (complete remaster/redo of my old project in about a week or 2) besides porting the graphics over to this version of the mod, as my HD remaster is for ...
by D2 Mod Player
Mon Jul 07, 2025 3:16 am
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1548
Views: 353462

Re: RELEASE: Wolfenstein 3D TC Version 3.1

EdalgmGaming Last I chatted with AFA Doomer, he said that the level converter (Map converter) should work with his newer version of the TC he made as he ensured compatibility. I used it WAY back in the day before everything was bug free and had to edit the original levels to get everything going ...
by D2 Mod Player
Thu Jul 03, 2025 9:58 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1548
Views: 353462

Re: RELEASE: Wolfenstein 3D TC Version 3.1

Seems the guy never got back to you so I looked it up to understand what the map refers to. I do know that Laz Rojas published ultimate challenge unofficially for Mac, probably needed as ID never released the mission packs for Wolf 3D on Mac. A link here shows people talking about it: https://www ...
by D2 Mod Player
Tue Jun 24, 2025 2:12 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1548
Views: 353462

Re: RELEASE: Wolfenstein 3D TC Version 3.1

I am playing with Second encounter in a different source port. I'll post it in audio/graphics updates soon if things go well. But not nearly as ambitious as translating levels. The saddest is those old wads have been ported to so many platforms including gzdoom, but their compatibility layers keep ...
by D2 Mod Player
Sat Jun 14, 2025 10:40 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1548
Views: 353462

Re: RELEASE: Wolfenstein 3D TC Version 3.1

I think some people like the mac sprites and some don't. On bosses they rock, but the normal enemies are kind of weird. LAUGH That's why I did the originals in HD. And I've been around this site for 15 years, I can tell you he has no interest in doing such a mod, or he'd have done it along time ago ...
by D2 Mod Player
Thu Jun 12, 2025 5:05 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1548
Views: 353462

Re: RELEASE: Wolfenstein 3D TC Version 3.1

Blake Stone has a source port, look it up online. Just tried it for the first time. My HD graphics MOSTLY work. Floor and ceiling aren't scaled properly and are tiny, weapon graphics don't load, frames for shooting changed for the Nazis and go to original graphics temporarily, keys don't match the ...
by D2 Mod Player
Mon Oct 17, 2022 1:08 am
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1548
Views: 353462

Re: Wolfenstein 3D TC (Version 3.0) Beta Release!

That sounds really nice. I'll have to give it a spin. :D When I get to my project again I'd love to try adding graphics to it if it feels it's a complete experience and there's improvements. And for all I know the old mod could eventually fail completely like others have. I've been greatly ...
by D2 Mod Player
Tue Oct 11, 2022 4:02 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1548
Views: 353462

Re: Wolfenstein 3D TC (Version 3.0) Beta Release!

I'm still using your 2016 version for my HD mod. Does this version support lost levels like that version did? I haven't done it yet but was thinking of doing it. (spear of destiny episodes 2-3 with alternative graphics) I'll assume it still works with the utility that converts vanilla level sets to ...
by D2 Mod Player
Thu Sep 08, 2022 3:03 pm
Forum: Graphic/Audio Patches
Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Replies: 94
Views: 32347

Re: DooM 1K PBR materials pack for episode one

What Phantombeta is saying is correct. I've run GzDoom in a RAMdrive, many times faster than any SSD since it uses volatile memory (my 32GB of DDR4), and it made not much difference in speed. I also tried many techniques to reduce the size of my PNG's. The GPU would still run out of memory and the ...
by D2 Mod Player
Wed Sep 07, 2022 3:58 pm
Forum: Graphic/Audio Patches
Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Replies: 94
Views: 32347

Re: DooM 1K PBR materials pack for episode one

At 1440p half my 8GB VRAM is used up running Diablo 2:Resurrected with a bit of DSR added for high resolution rendering. D2:R isn't thought of as being particularly demanding, but any game these days is if you try to make it look really nice. When I was doing my Wolfenstein project I'd run out of ...
by D2 Mod Player
Sun Sep 04, 2022 4:40 pm
Forum: Graphic/Audio Patches
Topic: Wolf 3D HD -2.0 version released! REMASTER for Wolf 3D TC
Replies: 16
Views: 13394

Re: Wolf 3D HD -2.0 version released! REMASTER for Wolf 3D TC

I am now noticing my old screenshots are blurred. I am not sure why that is. I can only assume without another response, the last person looked at the screenshots, never downloaded the mod, and didn't see I said the mod is 4k ready. So I'll use this opportunity to state I am now actively working on ...

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