Search found 128 matches

by DTDsphere
Tue Jan 11, 2022 11:25 am
Forum: Gameplay Mods
Topic: Bleed Out
Replies: 3
Views: 3102

Re: Bleed Out



Allstin did a new video on this mod.
by DTDsphere
Mon Jun 07, 2021 5:28 pm
Forum: Gameplay Mods
Topic: Snake Eyes
Replies: 1
Views: 1885

Re: Snake Eyes

🐍👀
I challenge anyone to beat Doom 2 MAP29 on Ultra-Violence, Pistol Start and no saves. Snake Eyes really makes this level outrageously difficult and good luck!

I also did a livestream of Snake Eyes, it took me 4 hours just to beat Doom II with it.
by DTDsphere
Thu Sep 03, 2020 4:50 am
Forum: Levels
Topic: Metal Mission in Nukage (Single Map, SP/COOP)
Replies: 13
Views: 3488

Re: Metal Mission in Nukage (Single Map, SP/COOP)

Bump as I've re-released this map! Thread is up on Doomworld.
https://www.doomworld.com/forum/topic/1 ... ap-spcoop/
by DTDsphere
Fri Mar 20, 2020 4:24 am
Forum: Levels
Topic: Metal Mission in Nukage (Single Map, SP/COOP)
Replies: 13
Views: 3488

Re: Metal Mission in Nukage (Single Map, SP/COOP)

I'm bumping this thread because an absolute legend, JD Herrera, just released a cover of my Metal Mission in Nukage's MIDI.


It's definitely worth checking out!
by DTDsphere
Sat Feb 08, 2020 6:48 pm
Forum: Gameplay Mods
Topic: Responsive Weapons + Faster Weapon Switching
Replies: 61
Views: 47390

Re: Version 1.61 released

When playing Hexen, I noticed that after collecting all weapon pieces, the ultimate weapon would still lower with normal speed, ignoring any mod settings. This did not happen during testing when I used the NRA cheat. However, I found out what was causing it: It's basically because ultimate weapons ...
by DTDsphere
Sat Oct 13, 2018 7:24 pm
Forum: Graphic/Audio Patches
Topic: Peter's Sexy HUD
Replies: 94
Views: 46891

Re: Peter's Sexy HUD

I noticed that on the transparent version of the HUD, keys are transparent too.
by DTDsphere
Sun Sep 23, 2018 6:03 am
Forum: Graphic/Audio Patches
Topic: Peter's Sexy HUD
Replies: 94
Views: 46891

Re: Peter's Sexy HUD

Wow thanks for adding to it. This HUD is absolutely amazing now. Definitely gunna run this HUD permanently. The split HUD idea being an option in the same mod would be a cool addition too. Not sure how much work it would be to implement for other Doom engine games. I also really wouldn't omit one of ...
by DTDsphere
Thu Aug 16, 2018 9:42 pm
Forum: Gameplay Mods
Topic: Bleed Out
Replies: 3
Views: 3102

Bleed Out

Bleed Out is a mod that drains your health by 1 point every second. Additionally, your health and armor can go both go up to 999.
Download (1.97 KB)
Mirror

by DTDsphere
Wed Apr 04, 2018 6:03 am
Forum: Levels
Topic: Damage Per Second Map v2
Replies: 8
Views: 2837

Re: Damage Per Second Map v2

So, I decided to test the map on Russian Overkill... And let's just say some of the weapons were able to breach the 1M hitpoint limit and kill the cyberdemon. Especially with the Minelobber's 'Nuclear Disco'. Like I said, it was a great map. I think breaking the 1M hitpoint limit speaks for itself ...
by DTDsphere
Mon Mar 05, 2018 6:40 am
Forum: Levels
Topic: Damage Per Second Map v2
Replies: 8
Views: 2837

Re: Damage Per Second Map v2

Heya,
I've updated this WAD file since the creation of this thread. If you managed to download it early on, please redownload. Thanks!

There will be no more updates.

EDIT:
I just have to do a simple fix to the text overlapping each other when using something other than the default message scaling.
by DTDsphere
Sat Mar 03, 2018 10:25 pm
Forum: Levels
Topic: Damage Per Second Map v2
Replies: 8
Views: 2837

Damage Per Second Map v2

OLD THREAD: https://forum.zdoom.org/viewtopic.php?f=42&t=54317 Hello, I've been learning code at Uni and I decided to give this project another go. This time it actually tells you the damage per second. This is great for when making gameplay mods as you can see how powerful your weapons and items ...
by DTDsphere
Fri Sep 22, 2017 5:24 am
Forum: Graphic/Audio Patches
Topic: Peter's Sexy HUD
Replies: 94
Views: 46891

Re: Peter's Sexy HUD

NightFright wrote:stuff
Wow, very impressive stuff NightFright! Sorry for the bump but I've been inactive here for a while and only just checked this out.

The fact it works with everything beautifully is definitely the main seller of this HUD. Good job! I'll definitely be using this religiously.
by DTDsphere
Tue May 09, 2017 10:48 am
Forum: Gameplay Mods
Topic: Armed Veteran (Class based Gameplay mod)
Replies: 14
Views: 7587

Re: Armed Veteran (Class based Gameplay mod)

Shameless bump as I hope this'll get more attention.
by DTDsphere
Mon Dec 19, 2016 5:14 pm
Forum: Graphic/Audio Patches
Topic: Original Style Fullscreen HUD for ZDoom & Zandronum
Replies: 23
Views: 15707

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

That is one great HUD! Simple, yet effective. There's but a few pieces of information that I have been missing, though. Particularly kills, items and secrets counter. So I edited those in. I hope you don't mind :) http://i.imgur.com/DkRFZ8W.png https://drive.google.com/open?id=0B1595 ...
by DTDsphere
Mon Dec 19, 2016 5:12 pm
Forum: Gameplay Mods
Topic: Armed Veteran (Class based Gameplay mod)
Replies: 14
Views: 7587

Re: Armed Veteran (Class based Gameplay mod)

Very interesting mod! Also i played your old mod before, so it's really amazing to see your new mod again! It's smooth, vanilla-importance and balanced! Thank you :D. - No animations for fist? Or are you going to add something different? - Minigun's wind up and down sound effect doesn't exist ...

Go to advanced search