Search found 128 matches
- Tue Jan 11, 2022 11:25 am
- Forum: Gameplay Mods
- Topic: Bleed Out
- Replies: 3
- Views: 3102
Re: Bleed Out
Allstin did a new video on this mod.
- Mon Jun 07, 2021 5:28 pm
- Forum: Gameplay Mods
- Topic: Snake Eyes
- Replies: 1
- Views: 1885
Re: Snake Eyes
I challenge anyone to beat Doom 2 MAP29 on Ultra-Violence, Pistol Start and no saves. Snake Eyes really makes this level outrageously difficult and good luck!
I also did a livestream of Snake Eyes, it took me 4 hours just to beat Doom II with it.
- Thu Sep 03, 2020 4:50 am
- Forum: Levels
- Topic: Metal Mission in Nukage (Single Map, SP/COOP)
- Replies: 13
- Views: 3488
Re: Metal Mission in Nukage (Single Map, SP/COOP)
Bump as I've re-released this map! Thread is up on Doomworld.
https://www.doomworld.com/forum/topic/1 ... ap-spcoop/
https://www.doomworld.com/forum/topic/1 ... ap-spcoop/
- Fri Mar 20, 2020 4:24 am
- Forum: Levels
- Topic: Metal Mission in Nukage (Single Map, SP/COOP)
- Replies: 13
- Views: 3488
Re: Metal Mission in Nukage (Single Map, SP/COOP)
I'm bumping this thread because an absolute legend, JD Herrera, just released a cover of my Metal Mission in Nukage's MIDI.
It's definitely worth checking out!
It's definitely worth checking out!
- Sat Feb 08, 2020 6:48 pm
- Forum: Gameplay Mods
- Topic: Responsive Weapons + Faster Weapon Switching
- Replies: 61
- Views: 47390
Re: Version 1.61 released
When playing Hexen, I noticed that after collecting all weapon pieces, the ultimate weapon would still lower with normal speed, ignoring any mod settings. This did not happen during testing when I used the NRA cheat. However, I found out what was causing it: It's basically because ultimate weapons ...
- Sat Oct 13, 2018 7:24 pm
- Forum: Graphic/Audio Patches
- Topic: Peter's Sexy HUD
- Replies: 94
- Views: 46891
Re: Peter's Sexy HUD
I noticed that on the transparent version of the HUD, keys are transparent too.
- Sun Sep 23, 2018 6:03 am
- Forum: Graphic/Audio Patches
- Topic: Peter's Sexy HUD
- Replies: 94
- Views: 46891
Re: Peter's Sexy HUD
Wow thanks for adding to it. This HUD is absolutely amazing now. Definitely gunna run this HUD permanently. The split HUD idea being an option in the same mod would be a cool addition too. Not sure how much work it would be to implement for other Doom engine games. I also really wouldn't omit one of ...
- Thu Aug 16, 2018 9:42 pm
- Forum: Gameplay Mods
- Topic: Bleed Out
- Replies: 3
- Views: 3102
Bleed Out
Bleed Out is a mod that drains your health by 1 point every second. Additionally, your health and armor can go both go up to 999.
Download (1.97 KB)
Mirror
Download (1.97 KB)
Mirror
- Wed Apr 04, 2018 6:03 am
- Forum: Levels
- Topic: Damage Per Second Map v2
- Replies: 8
- Views: 2837
Re: Damage Per Second Map v2
So, I decided to test the map on Russian Overkill... And let's just say some of the weapons were able to breach the 1M hitpoint limit and kill the cyberdemon. Especially with the Minelobber's 'Nuclear Disco'. Like I said, it was a great map. I think breaking the 1M hitpoint limit speaks for itself ...
- Mon Mar 05, 2018 6:40 am
- Forum: Levels
- Topic: Damage Per Second Map v2
- Replies: 8
- Views: 2837
Re: Damage Per Second Map v2
Heya,
I've updated this WAD file since the creation of this thread. If you managed to download it early on, please redownload. Thanks!
There will be no more updates.
EDIT:
I just have to do a simple fix to the text overlapping each other when using something other than the default message scaling.
I've updated this WAD file since the creation of this thread. If you managed to download it early on, please redownload. Thanks!
There will be no more updates.
EDIT:
I just have to do a simple fix to the text overlapping each other when using something other than the default message scaling.
- Sat Mar 03, 2018 10:25 pm
- Forum: Levels
- Topic: Damage Per Second Map v2
- Replies: 8
- Views: 2837
Damage Per Second Map v2
OLD THREAD: https://forum.zdoom.org/viewtopic.php?f=42&t=54317 Hello, I've been learning code at Uni and I decided to give this project another go. This time it actually tells you the damage per second. This is great for when making gameplay mods as you can see how powerful your weapons and items ...
- Fri Sep 22, 2017 5:24 am
- Forum: Graphic/Audio Patches
- Topic: Peter's Sexy HUD
- Replies: 94
- Views: 46891
Re: Peter's Sexy HUD
Wow, very impressive stuff NightFright! Sorry for the bump but I've been inactive here for a while and only just checked this out.NightFright wrote:stuff
The fact it works with everything beautifully is definitely the main seller of this HUD. Good job! I'll definitely be using this religiously.
- Tue May 09, 2017 10:48 am
- Forum: Gameplay Mods
- Topic: Armed Veteran (Class based Gameplay mod)
- Replies: 14
- Views: 7587
Re: Armed Veteran (Class based Gameplay mod)
Shameless bump as I hope this'll get more attention.
- Mon Dec 19, 2016 5:14 pm
- Forum: Graphic/Audio Patches
- Topic: Original Style Fullscreen HUD for ZDoom & Zandronum
- Replies: 23
- Views: 15707
Re: Original Style Fullscreen HUD for ZDoom & Zandronum
That is one great HUD! Simple, yet effective. There's but a few pieces of information that I have been missing, though. Particularly kills, items and secrets counter. So I edited those in. I hope you don't mind :) http://i.imgur.com/DkRFZ8W.png https://drive.google.com/open?id=0B1595 ...
- Mon Dec 19, 2016 5:12 pm
- Forum: Gameplay Mods
- Topic: Armed Veteran (Class based Gameplay mod)
- Replies: 14
- Views: 7587
Re: Armed Veteran (Class based Gameplay mod)
Very interesting mod! Also i played your old mod before, so it's really amazing to see your new mod again! It's smooth, vanilla-importance and balanced! Thank you :D. - No animations for fist? Or are you going to add something different? - Minigun's wind up and down sound effect doesn't exist ...