Search found 158 matches
- Fri Mar 26, 2021 2:42 pm
- Forum: Gameplay Mods
- Topic: OSJC's QUAKE - Descent into Heresy - revisited
- Replies: 346
- Views: 63488
Re: OSJC's QUAKE - Descent into Heresy - revisited
I'm a couple years late in coming back to this and seeing you add the zombies. It's still great fun. Though, the zombies can be a bigger pain than usual given the lack of rocket ammo that I have been experiencing when coming back to this. Still fun though. :P (sorry for the bump) Also, wasn't sure ...
- Tue May 15, 2018 11:48 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Requiem Reimagined (Soundtrack) Released
- Replies: 4
- Views: 1324
Re: Requiem Reimagined (Soundtrack) Released
will you put this in wad or pk3 form too?
- Sat Apr 28, 2018 9:49 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241803
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
I'm having a bit of an issue with trying to run GMOTA with Eternal Doom IV. I can't get it to start on map 8 without skipping character selection. Also, very few GMOTA enemies show up and there is no music. I assume the ED enemies are still there cause GMOTA is only set to replace stock doom enemies ...
- Sat Apr 28, 2018 8:54 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
- Replies: 355
- Views: 130533
Re: QC:DE (New version released Apr-20th, pg1)
I finally got around to giving this a good bit of time in Zandronum and it's really fun. I especially liked the single player with a combo of regular doom monsters and Doom 2016 monsters. (Any chance of that option for D4T?) The bot play was pretty good too. My only minor quibble is the sprite for ...
- Sat Apr 28, 2018 5:39 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241803
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
Cool. Thanks.Doomenator wrote:wrathofcronosdoomtex1_8a.wadLegend wrote:What did you use to get the textures to change like that? It doesn't look like that when I load it up.
- Fri Apr 27, 2018 9:17 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241803
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
What did you use to get the textures to change like that? It doesn't look like that when I load it up.
- Thu Apr 26, 2018 7:11 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241803
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
Can someone recommend any good medieval/dark fantasy/dungeon/etc type level wads that would go nicely with this? Looks like a ton of fun, but couldn't quite get into it with the normal doom 2/final doom levels.
- Thu Apr 19, 2018 11:07 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4971
- Views: 1222748
Re: Mod Download Broken? Request Reuploads Here
The link in the OP of Q - Quake stuff for Doom, Heretic and Hexen (beta7) by Dark-Assassin seems to be broken. Last post was over a year ago and didn't wanna necro bump the thread. page link https://forum.zdoom.org/viewetopic.php?f=43&t=54907&start=75 Anyone have a copy? I'd be interested in ...
- Sun Feb 25, 2018 8:50 pm
- Forum: Gameplay Mods
- Topic: OSJC's QUAKE - Descent into Heresy - revisited
- Replies: 346
- Views: 63488
Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201
There was another minor update today it looks like.
- Sat Feb 10, 2018 1:07 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
- Replies: 355
- Views: 130533
Re: Quake Champions: Doom Edition (RELEASED!)
Is there anyway to get bot matches going? I was kinda hoping there would be Q3 style single player with bot matches. I've only tried in gzdoom so far. Not sure if my computer can run the newer zandronum. Haven't gotten around to trying yet.
- Mon Jan 15, 2018 4:18 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
- Replies: 355
- Views: 130533
Re: Quake Champions: Doom Edition (Trailer & Release Date pg
This looks pretty rad. Can't wait to try it. The only thing I'm not too fond of is the brightly colored weapon sprites. But I know the original game is probably like that (never played it myself) and Q3A was more or less like that too. But looks awesome gameplay-wise.
- Mon Dec 25, 2017 9:21 am
- Forum: TCs, Full Games, and Other Projects
- Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
- Replies: 355
- Views: 130533
Re: [WIP] Quake Champions: Doom Edition (Inquisitor reveal p
That's a pretty rad cover of the original quake intro.
- Tue Nov 14, 2017 6:44 pm
- Forum: Requests
- Topic: Blood shotgun with doomguy's hands?
- Replies: 4
- Views: 785
Re: Blood shotgun with doomguy's hands?
FFFFRRRR wrote:Marty Kirra's "The Works" includes a Blood Shotgun with DG-Hands.
viewtopic.php?f=37&t=22430
Thanks man. Just what I was looking for.
Much appreciated.
- Sun Nov 12, 2017 8:40 am
- Forum: Requests
- Topic: Blood shotgun with doomguy's hands?
- Replies: 4
- Views: 785
Re: Blood shotgun with doomguy's hands?
Thanks. I had no luck finding them though. I could only find his regular blood shotgun and his single barrel version. But they both still have regular blood hands.
- Sat Nov 11, 2017 7:50 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Beyond the Grave Wolf4SDL TC Released [V1.01 RELEASED NOW]
- Replies: 17
- Views: 6589
Re: Beyond the Grave Wolf4SDL TC Released
This is pretty cool. Tough though. I still can't get out of the first level or find a gun.