Search found 95 matches
- Mon Jan 31, 2022 9:49 am
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 413785
Re: [WIP]Colourful Hell 0.98c
Thank you so much for using my map! I'll be taking a look at the tournament in a few hours, good stuff anyways. The laziness / motivationlessness (is that even a word?) has been very strong in a lot of us lately, I guess. I got a feeling the white Cyberdemon or white Mancubus are gonna be some of ...
- Thu Jan 06, 2022 7:45 pm
- Forum: Gameplay Mods
- Topic: [Colourful Hell] Test Map!
- Replies: 11
- Views: 7441
Re: [Colourful Hell] Test Map!
Small update, the file in the folder has been updated. Here's the changes: -adjusted and corrected some of the information texts in the ZOO, some of them were too long or had minor grammar mistakes etc. -adjusted a number of monster names in the scripts, now all correct monsters should be spawned ...
- Thu Jan 06, 2022 1:08 pm
- Forum: Gameplay Mods
- Topic: [Colourful Hell] Test Map!
- Replies: 11
- Views: 7441
Re: [Colourful Hell] Test Map!
I don't know if it's a bug or not, but the exits of the rooms with black and white monsters (or rather, the walls with skull textures in front of the exits) do not open for some reason. Those are controlled by scripts that activate as soon as you enter their rooms. I'm playing it with GZDoom 4.2.1 ...
- Thu Jan 06, 2022 12:25 pm
- Forum: Gameplay Mods
- Topic: [Colourful Hell] Test Map!
- Replies: 11
- Views: 7441
Re: [Colourful Hell] Test Map!
oh no double post So I played through every single gauntlet in a playthrough, and I think there's a few minor things I'd like to mention. First, I did the whole thing without any health or armor bonus's, so they can certainly be taken out and still have each arena be a decently fair fight. I used ...
- Thu Jan 06, 2022 12:11 pm
- Forum: Gameplay Mods
- Topic: [Colourful Hell] Test Map!
- Replies: 11
- Views: 7441
Re: [Colourful Hell] Test Map!
I don't know if it's a bug or not, but the exits of the rooms with black and white monsters (or rather, the walls with skull textures in front of the exits) do not open for some reason. Those are controlled by scripts that activate as soon as you enter their rooms. I'm playing it with GZDoom 4.2.1 ...
- Mon Jan 03, 2022 6:34 pm
- Forum: Gameplay Mods
- Topic: [Colourful Hell] Test Map!
- Replies: 11
- Views: 7441
Re: [Colourful Hell] Test Map!
Eyy! Great to see this finished and released! Been looking forward to it! I'll have to give the gauntlets a go myself later tonight. So a while ago, I used the test lab to create a boss monster tournament, featuring every black and white enemy, every ex boss enemy, but I forgot to include yellow ...
- Sat Jan 01, 2022 7:04 pm
- Forum: Gameplay Mods
- Topic: [Colourful Hell] Test Map!
- Replies: 11
- Views: 7441
[Colourful Hell] Test Map!
You might have heard of Hege Cactus' project "Colourful Hell", which is a gameplay mod that shuffles up all enemies into variations of themselves with different colors. It's probably best you check out the main thread itself: viewtopic.php?t=47980 In short, every enemy in a map has a chance to ...
- Sat Nov 27, 2021 6:47 pm
- Forum: Gameplay Mods
- Topic: COLOURFUL HELL - Rainbow Tier Addon v0.2
- Replies: 4
- Views: 1940
Re: COLOURFUL HELL - Rainbow Tier Addon v0.2
Yeah I'm sorry to say, but some of the monsters really didn't look like much fun to fight. But I have yet to try them out in real maps where they can maybe infight with other monsters. I also understand they're just kind of early versions. Just, I was wondering: if the Chaingunner or the Pinky ...
- Sat Nov 27, 2021 6:10 pm
- Forum: Gameplay Mods
- Topic: COLOURFUL HELL - Rainbow Tier Addon v0.2
- Replies: 4
- Views: 1940
Re: COLOURFUL HELL - Rainbow Tier Addon v0.2
Alright I've tried all the available monsters so far, this is my honest opinion / experience on each: (just first impressions, haven't tested them too much yet) -Zombie: Very fair and easy, I actually find it a little too rewarding to kill. Sometimes it gives you 6 rainbow orbs which is too much for ...
- Sat Nov 27, 2021 4:22 pm
- Forum: Gameplay Mods
- Topic: COLOURFUL HELL - Rainbow Tier Addon v0.2
- Replies: 4
- Views: 1940
- Tue Oct 19, 2021 6:31 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 413785
Re: [WIP]Colourful Hell 0.98c
The white Zombie has a bone-cyclone attack when he's fully powered up, that seems to stay stay infinitely even after he's killed. It will just bounce around the room with no end.
- Thu Oct 07, 2021 4:29 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 413785
Re: [WIP]Colourful Hell 0.98c
Oh never mind about the abyss names, it was my own fault. I accidently had them set to "less spawns" instead of "classic" so some of them didn't spawn. Here is how the fireblue Demon and Zombie (on the right) look to me. Just wanted to know if it's supposed to look like this, I don't really mind it ...
- Wed Oct 06, 2021 4:40 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 413785
Re: [WIP]Colourful Hell 0.98b
I've messed around with the optional monsters a little and just noticed some things: -the gray Cyberdemon, it seems like his landslide move never stops, is that intentional? It seems like you can sometimes interrupt it by hurting him but it feels very inconsistent. -the gray Pain Elemental is ...
- Tue Sep 28, 2021 4:57 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 413785
Re: [WIP]Colourful Hell 0.98
Just found out that Black Arachnotron does not spawn in game. [...] Actor BlackSP1 is trying to spawn BlackSP3, when the actual black arachnotron boss is under the name of BlackSP2, so nothing gets spawned because BlackSP3 doesn't exist. huh I've been wondering why that boss has never shown up in ...
- Sun Sep 26, 2021 8:07 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 413785
Re: [WIP]Colourful Hell 0.98
Do the minions of the black Shotgunner count as kills? They do disappear sometimes I noticed. And the white Caco can create red portals which summon red monsters but those don't disappear, so I have no idea where 29 missing monsters were coming from. I just did some investigating, and I found out ...